Physical game Devlogs About Game Design From Those You Follow Page 8
Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th A...
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
2 files
Monday another update will go up with an changes to ailments, the printable character sheet has been updated to represent ailment changes and a link to a digita...
To address the pink elephant in the Court. Queerness and Gender in Faire Season. This game is an expression of my lived experiences as a Queer person participat...
I published Faire Season about a month ago. I have been hosting playtests and demos online and having a blast sharing this game with folks. It is honestly both...
¡Hola nuevamente a todos! Estos días estaremos realizando muchos beta test del juego puesto que estamos planeando una actualización grande del mismo. Hoy nue...
Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Ba...
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Forse alcune persone tra voi sanno già che ho deciso di scongelare Colossus per partecipare all’edizione autunnale della Permafrost Jam . Si tratta di una ja...
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the init...
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
1 file
Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original...
Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good thei...
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
Well howdy, pardners! It's our third devlog for the updates to this here game, and tarnation do we have some fun stuff going on! We might talk more specifically...
Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age...
Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mech...
Ed eccoci all'ultimo appuntamento dedicato alle meccaniche secondarie di contorno del gioco. Parto dall'aspetto più semplice, quello del combattimento, che ha...
1 file
Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
Entro ora nel cuore diretto del gioco, il perché e come rotolano i dadi. Lo scopo, se volete, è banale: volevo offrire ai giocatori un'esperienza in linea con...
1 file
Text for [Name This Alchemical Book!] is finalized, short of final copy editing, and is about to head towards layout. Wanted to take the time to give a retrospe...
Verhext Nochmal! Got a makeover! Thanks again to Jess Meier for the new mobile layout for the game!...
1 file
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
Caratteristiche di Paragame, parte I - Le Classi: Dopo aver fatto un piccolo approfondimento sulle caratteristiche meccaniche (con cui tornerò più avanti con...
1 file
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
2 files
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
Buongiorno a voi molti di voi saranno sorpresi di scoprire che un autore come me ha voluto scrivere un gioco Old School (per chi non mi conoscesse, questo perch...
1 file
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
1 file
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The s...
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
Ya tenemos una portada para el juegooooooo <3...
Gatitas Mágicas luchando contra un caótico mundo cotidiano.
¨Un poquito del bocetaje para el contenido del juego <3 Stats: Personaje vestible: Portada:...
1 file
Aquí estamos (Mena, Mina y Sue) escribiendo sobre nuestro nuevo jueguito, que llamaremos, tal vez de forma provisional hasta que encontremos otro nombre " Magi...
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
1 file
I've described at length my thoughts on designing the game. If you're interested, it's here ...
Finally updated! Changed a few of the ancestral perks, character creation point by, added a free for all perk. I have been slowly changing all hard coded plus a...
1 file
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
1 file
My next project for HIS MAJESTY THE WORM is the alchemical system. It will be a product roughly equivalent to the Sorcery is a Sword Without a Hilt. I have not...
Loading more posts...































