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Game Devlogs Page 82

2.5
almost level 2...
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Spooky
Cool Dino Blue vercion Está aquí
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Marketing
QUE AY DE NUEVO? Muchas mecánica y más variedad de objetos Nueva versión,que trae está actualización, nuevos niveles,una tienda de SKINS , varios colores d...
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Development Log #6
Another update, our group lead, Emily, has withdrawn from the semester due to events in her personal life and will no longer be working on the project. Lily wil...
Devlog #1
Game Design
10/11/25: It took me a couple of days to figure out what I wanted to do for this game. The game had to be audio based, and while looking into it I found out abo...
What I am (probably) going to work on now
I know that there are loads of bugs that I am going to fix. Also, I might add a modding version so you can use different sprites instead of just skibidi/stickma...
Devlog #19 – New quality settings! 🌳🪓
🌳 Devlog #19 – New Quality Settings! 🌳🪓 ⚙️ Quality Settings You can now adjust the game’s quality , finding the right balance between graphics...
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[DEV DIARY] Designing X-YZE
Game Design
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Progresso do Desenvolvimento de Hibridya até esse momento!
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Como estão as coisas para o lançamento do capítulo 1 de Hibridya? Aqui vocês podem ter uma ideia mais concreta 💚 Falta bem pouco, então se preparem 👀...
NEW GAME - LAST DEAL
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Major Update
Hello everyone, I'm ar1N - creative director of the team Basement 16, and I wanna thank you that you come to see our new game - Last Deal About Last Deal: Last...
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Update 1.7
Some news on the progress of this game, things have been going smoothly sorta. Ive still got lots of bugs I need to fix and features to perfect. New Stuff: -aci...
Patched for Unity CVE-2025-59489
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Patched as recommended by Unity (see CVE-ID CVE-2025-59489)...
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1.25
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Fixed the bug where fighting a Spector would crash the game. Changed the subway up a bit and added a new area in there. Flesh thing got some new sprites...
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Shape Shooter web version: formatting fix
An unwanted fullscreen button on the WebGL template, an aspect ratio that was not right, an exit button that stops the game. All simple to fix. As my first WebG...
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MoonDrop Meadows Update 10-29-2025
This is the Dev Log for the update for the game. Just a showcase of new features and fixes. Added Seasons Fixed Saving and Loading functionality Fixed Farm Loca...
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Update in the works for version 2.0
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THE HILL CLIMB version 2.0 (In development) Jam version will be up until competition is over and then new update will come after! What to expect in the new upco...
3 files
Halloween Dress Up 2025 Complete!
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Game Design
I may add more outfits in the future as I feel this dress up was a bit light on the clothes (I just wanted to post what I had before Oct 31st!)...
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Midnight Joy Ride v0.0.0.9
In Midnight Joy Ride version 0.0.0.9 we only changed 5 things... We improved the 3D Model of the house where the stalker lives. We improved the AI of the stalke...
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Update on development plans
Game Design
Im very excited with the way the game is coming along. This newest release is to test which map design is better for the game the more open, faster movement map...
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Devlog
Game Design
Since the game’s structure depended on showing different texts based on the player’s choices, I decided to create a sound novel using Twine , which is simpl...
Devlog – Bugfixes and Content!
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Devlog – Bugfixes and Content! Hey guysss... I managed to eliminate almost every bug and will continue working on content soon! 🏞️ New Content Added new...
3 files
✅ Issue Fixed
The Start Game button was accidentally hidden in the previous build, preventing players from starting the game. A new version is now available for download. Tha...
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POSTMORTEM
Game Design
Postmortem: Sound Identification Game The project was a 15-sound quiz game built in Twine using the Harlowe format. The goal was to design a game where players...
DEVLOG
Game Design
Early Prototype The game began as a very small experiment. I wanted to see if I could track points and strikes in Twine. My first prototype only had one or two...
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Crashing on Load hopefully fixed
IMPORTANT. I'm sorry for the inconvenience everyone but there is a major bug where every time the main level loads there's a chance the game will just crash. I'...
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What I’m working on (canceled ver 2.0)
I am making version 2.0! let me know about some ideas for version 2.0. Wait…. I can, I’m on mobile and I have Turbowarp. But it has to be under 1000 assist...
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...Vincent: MoTD 2025 Update is here!!!
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1
Major Update
Thank you all for enjoying ...Vincent: Mansion of The Dead for the past year! The game was originally planned to be a one and done project for Halloween 2024, b...
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Confusion 1.0.8 - Comprehendable Reading
Just a short time after releasing the game, the bug that made text disappear is now fixed! Oh how long I've been waiting for this moment 🙏🏻 So with that...
Blendkins 0.2.0
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Game Design
English Hello everyone, here is the list of the major changes and updates of Blendkins 0.2.0, the first major Blendkins Update. Whole upgrade of the forest, all...
3 files
Project Magnet - Postmortem
Postmortem
The challenge in creating a rhythm game was syncing beats and input, as in Unity, those typically run differently. This is because inputs may have lag that audi...
Tiny Dungeon Patch
Mini-Update 29/10/2025 Patched out a small error on the end screen. Also I may be working on an updated version of this game. Shhhh!...
Shadow Bastion: Good Progress(ion)
Hi folks, Today's update will almost certainly be the penultimate update before the jam finishes, and I'm happy to say that I can now consider Shadow Bastion as...
The web beta is now live.
Here’s my idea, open for play! Tell me what you think, and feel free to suggest improvements. Take care, M...
Inventory Overhaul (Video Showcase)
Major Update
Hello! It's been a while since I last posted a development update! That's because I've been working on overhauling the old inventory system with a newer and nic...
Sanglume – BAD news
sanglume est mis en pause...
2.03b!
Wasn't expecting to continue work on this game, but now I plan to work on it some more. Some changes in this version include a few bugfixes, inventory upgrades...
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Project Magnet - Devlog
Game Design
Project Magnet was my first time making a rhythm game, so this is my process: 10/08 I knew from the beginning that I wanted to make a traditional rhythm game to...
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Terror TV is now airing!
Major Update
Hello all! After 22 days in the making, Terror TV: Public Access Nightmare is now LIVE! This is a lighthearted horror-themed minigame marathon (like WarioWare)...
Demo is done!
Game Design
The demo is finaly done so I can releaseit!...
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A little 3D voxel horror game.
Player mecha remake
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4
Tech Discussion
The player mecha being oversized was bothering me a little bit, and since I needed to modify it in order to make it more fitting to some of its new abilities, l...
Happy Halloween
Przemiera Dark Man Haloween
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Major Update
Juź dziś możesz zagrać w Haloween Event w Dark Man You cant anything Demo Od 29 października do 3 listopada możecie zagrać w haloween update...
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Coming soon, updated hitboxes (✧ω✧)
Ok so first of all, thanks so much everyone playing my little game and giving feedback, that means the world to me ;u; I'm legit learning as I go and I couldn't...
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10/29/25 - Added quit button and changed colors
Added a quit button and removed the 'esc' keybind as the normal quit button, so that you can use it as a pause button later in the game. I also changed the colo...
Fixed Unity security essue - 2.1.1
Fixes: Fixed Unity security essue...
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3D Top-down shooter
Fixed Unity security essue - 1.1.1
Fixes: Fixed Unity security essue...
2 files
Battle & Upgrading Game
Au revoir, Paris!
I dag har jeg jobbet med UI-en, byttet ut noen animasjoner; jobbet med screens og shaders i gui — og begynner å føle at dette begynner å bli fint! Jeg sa v...
2 files — 1.01.40.52
[System Memo // Elara_Core_Access.log]
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They told me not to return to the system. They said nothing remained—just corrupted logs and ghost-code. They were wrong. There was a voice. It was broken, bu...
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Day 7 of creating my game.
[day 1] its day one of creating the game paracite, im just tired so i joined a gamejam. this vid wil take the duration of the jam, i have 12 days but might be f...
The end of an experimental demo... 🌹
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Major Update
{English} … and the beginning of full development . We didn’t intend to continue working on this demo, but we thought necessary to do a security hotfix foll...
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