As a solo developer, embarking on this game development journey has been akin to charting unknown territories, filled with both challenges and wonders. Today, I...
Hello everyone! It certainly has been a while since my last devlog update however we now have in-game browser support! I hope this allows more people to play th...
Despite all my efforts, for unknown reasons the LT/L2 RT/R2 axes are inverted in Arcade & Combat mode for the WebGL version while it works correctly in edit mod...
During post-production my job as a programmer was mainly just with minor bug fixes as all the major systems are in a state where I don’t need to touch them so...
Hi there! A short while ago I spent two days developing this microgod prototype, and to tell you the truth, I'm really proud of it. During the game jam, in addi...
Mar 31st - Apr 6th Week 11 - Dev Log The week was spent adding all the textures and final ui elements into the game in preparations for final deadline on April...
Hey, guys. I know that a bug acknowledgement isn't a great look for the very first devlog, but I have to do it. I've been informed of an overflow bug that is pr...
Terra Magus Demo v5 New weapons : Club Spear Rapier Flail Magic dagger New items: 11 new potions 3 pendants 1 amulet New enemies Mimic Assassin Merchants with c...
Updates will be coming soon! Updates include, animations for the knights, more faces for Joffrey, power ups, and more balanced gameplay. Comment any ideas you h...
Minor bug fixes. Balance changes: Support Drone's shield last longer. Mastorak does more damage and cost more control point. (from 3 to 5) 3 new units: Support...
After watching some video footage of people playing the demo of the game, a few tweaks were made to the Demo and shared. However, I felt that maybe people weren...
A couple new updates for this silly, fun project: -Increased area, so I extended all BGs to have more space for more menu buttons -Outline-toggle, to see the oh...
So… I changed my mind... The previous update should have been the last one, the intention was going to focus on finishing the complete game. But after wanderi...
— Cleaner polygonal platforms — Improved weapon animation — Improved blood appearance — Improved chasing AI of skeletons and titans Co-op mode and the A...
¡We have just done the Beta of The Warlock's odyssey and you could try it right now! It isn't too much but we promise you that this is the beginning and you wi...
It's been a couple of quiet weeks, as the Sound Designers and Miguel (Artist and Lead Writer) have been preparing assets for the game. Some framework limitation...
Monstrum Mysterium has finished the goldmaster phase and is now officially complete! There may be a later update or two as a few final things get squeezed in, b...
"God! This is so scary. This is so haunting." "I'm gonna have nightmares if that's true." Watch Cleff find and react to every single ending in False Narrative!...
I’m starting a series of developer logs where I just write down everything I’ve tried to do over the past week, and share a little progress. Largely I’m d...
Changelog for 0.4 Added three new skins [ Google, Duolingo, and Sawblade] Changed name of final Interwire level from "The 20th Screen to Trash Compactor Added O...
Greetings, body! After a few month my project get some changes, such as: - The level's name at the start level has added - Changes in some textures - Somersault...
Added a new enemy to the game, the stomper. This enemy is slower than the rest, but it has a special skill, if it sees the player (in the same column or row wit...
Hi all! I am about half done with the tutorial for the game, I'm hoping to finish it tonight or tomorrow night. After the tutorial is finished I plan to make th...
Hey everyone! PigPower here, I've been away travelling for a week but I'm now back on with the development of FrogFarm! I've spent the last few hours updating t...
Hi everyone, I have updated the GUI look and fixed minor bugs. Primary weapon is now infinite ammo but bullet damage is half, and item pickups now holographic i...
Changes [ minitech ] A more vanilla look for minitech (not in Hetuw) [ minitech ] showing "Full Use" hint (e.g. New hammer required to make workbench) [ center...
### EN ### In the last reading, we discussed what an INVESTMENT is. Recapping, Benjamin Graham defined investment as an operation that, after thorough analysis...
Update number... 6! Changes: - New level cards unlocked by how you choose to tackle each challenge. - Some updated character sprites. - Footprints to the city m...
It's me, marimo ! A whole new game from 3 Halves Games, made lovingly for FishFest ! There's a lot to unpack here about the creation of the title, so let's get...
--Fixed block destroying --Added Router --Added tip for block functionality --Fixed bug when putter outputs more than one item on conveyor, same with miner...
Bit of an overhaul: Added a menu screen so you can skip the tutorials (BTW the "Settings" option doesn't do anything... yet). Played around with the graphics (p...
The last few weeks I've mainly worked on transferring all my my in game 'stats' to JSON files from a bespoke Unity database asset and worked on a shadow effect...
Dicee! v1.2 is out and with it comes the option to play with your friends! Now you can go head to head with some 2 player, 1 Game Boy action. I have also includ...
This should have come way sooner, and frankly, I am embarrassed that it didn't, but First Person Stapler officially has a tutorial! And not the garbage, click-t...
Dev Diary #1. In past weeks i was able to add all characters and background images to game engine. Game will have 7 different characters, 6 of them will have...
Morning, guys! What's up? How did your week go? Mine was uneventful--can't say the same about Casper though, he's becoming stronger and stronger each day! We've...