Initial Release This beta is very bare-bones. There are two enemy types, Dwarf Red Bulborb & Red Bulborb. So far there is only Red Pikmin & Yellow Pikmin. There...
Been a while since I did a dev log. Sorry about that. So, what’s new? Well, battle mode, for one! Now you and a friend can fight each other on one of currentl...
Hi everyone! We have had another successful week of development. We're happy to be releasing our Beta 2.0 this week. We've made additional changes and updates s...
Up key: Float Left and right key: Movement you have to use the key to float and move around while trying not to get hit, your healths opacity will start to decl...
Hello Everyone ! I have been working on this game of mine Top Down Showdown for quite some time now. I am planning and will hopefully release it's new update be...
Fixed keyboard input during tutorial Added extra tutorial text for keyboard users. Added a new splash screen on startup to recommend a gamepad Altered the way U...
We Just Editited The FULL gui! Its now much better to play and much more fun! Play Free Online: Box Simulator StarBox by BobloxCrafterYT (itch.io) StarBox Simul...
The optional DLC Trouble Comes Twice: Bonus Stories is now out! You can buy it here on Steam or on itchio . If you already own the game, please make sure you do...
After many delays, v0.2 is finally here in all its glory! Take a peek at what's new: Changes v0.1.1 - Post-ludens Added save/load system Added minicursor Update...
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation don...
Changes since v1.5.42: Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7. Engine: upgrade Ebitengine to 2.6.7. Next version of...
so that NOBODY is happy, the walkthrough will be first and then the postmortem will be at the bottom, because I'm evil. clearly. Walkthrough: 1: Use the red lur...
Raindrops on the car windows: We're working to make this better, but, it's working well. Expand map: We have enhanced the map adding new houses, some new terrai...
The Update has been announced with a name and a lot of new additions and changes!! Massive Overhaul: Better Map, Updated Textures, Character Changer, New Island...
Hi everyone! Work has been slow going the last couple of months as I continued to improve the games performance and remove any lingering bugs. I am, however, cu...
As an awesome 2 week The DreadXP Extraterrestrial Terror Jam has ended and my game got 19th place for "Overall game quality" and 13th place for "Scariness", I r...
Hi everyone! Thank you for paying attention to this game. It only took a few days to make it, but I'm glad that I got a release out for the first time in a whil...
+ Health bar + Fall Damage + Natural healing + Lava deals damage + Added a door + Fixed alignment of poles + Added more sound effects + Tweaked Main Menu +Added...
The customization menu shows how many contestants are added The contestants' text scale down when there is a lot of them The amount of points earned don't overl...
Finishing the main stuff that was noticed at Indie Game Nation, as well as some fixes I've wanted to do for a long time. -fix for when the chest goes in the gro...
ENG: What we did in update 0.3: -Fixed a bug with the timer. Now it does not restart, but leaves its value -From 15 minutes, we cut it down to 5 minutes -You ca...
As a solo developer, embarking on this game development journey has been akin to charting unknown territories, filled with both challenges and wonders. Today, I...
Hello everyone! It certainly has been a while since my last devlog update however we now have in-game browser support! I hope this allows more people to play th...
Despite all my efforts, for unknown reasons the LT/L2 RT/R2 axes are inverted in Arcade & Combat mode for the WebGL version while it works correctly in edit mod...
During post-production my job as a programmer was mainly just with minor bug fixes as all the major systems are in a state where I don’t need to touch them so...
Hi there! A short while ago I spent two days developing this microgod prototype, and to tell you the truth, I'm really proud of it. During the game jam, in addi...
Mar 31st - Apr 6th Week 11 - Dev Log The week was spent adding all the textures and final ui elements into the game in preparations for final deadline on April...
Hey, guys. I know that a bug acknowledgement isn't a great look for the very first devlog, but I have to do it. I've been informed of an overflow bug that is pr...
Terra Magus Demo v5 New weapons : Club Spear Rapier Flail Magic dagger New items: 11 new potions 3 pendants 1 amulet New enemies Mimic Assassin Merchants with c...
Updates will be coming soon! Updates include, animations for the knights, more faces for Joffrey, power ups, and more balanced gameplay. Comment any ideas you h...
Minor bug fixes. Balance changes: Support Drone's shield last longer. Mastorak does more damage and cost more control point. (from 3 to 5) 3 new units: Support...
After watching some video footage of people playing the demo of the game, a few tweaks were made to the Demo and shared. However, I felt that maybe people weren...
A couple new updates for this silly, fun project: -Increased area, so I extended all BGs to have more space for more menu buttons -Outline-toggle, to see the oh...
So… I changed my mind... The previous update should have been the last one, the intention was going to focus on finishing the complete game. But after wanderi...
— Cleaner polygonal platforms — Improved weapon animation — Improved blood appearance — Improved chasing AI of skeletons and titans Co-op mode and the A...
¡We have just done the Beta of The Warlock's odyssey and you could try it right now! It isn't too much but we promise you that this is the beginning and you wi...
It's been a couple of quiet weeks, as the Sound Designers and Miguel (Artist and Lead Writer) have been preparing assets for the game. Some framework limitation...
Monstrum Mysterium has finished the goldmaster phase and is now officially complete! There may be a later update or two as a few final things get squeezed in, b...