Added swordfighting, boarding enemy ships with the grappling hook! Left click to thrust the rapier, and right click to parry the enemy captain's attacks...
Sooo, it took a little while longer than I initially anticipated because, as always, life likes to throw me off when I try to make plans xD But it's done now an...
Hey folks, Just wanted to drop another quick devlog. Had to rush Bella to an unplanned vet visit because she started limping out of nowhere while my little sist...
A comprehensive, 40-page guide is now included with the game, featuring annotated maps of all 16 floors, character and boss statistics, shop listings, plus inva...
Hey everyone! it has been a long time. I haven't been able to work on VTI for a long time, but I decided to at least release the alpha of 2.0. There's a lot of...
here is how to get project poop tag #1 download project poop and get mobile vr station here https://www.meta.com/experiences/3887008398005125?ranking_trace=0_...
Hey guys! I wanted to write a little devlog, just so you guys are aware of the current state of Kenneski. 😊 The first chapter is almost fully written! It'll...
Hi everyone! I wanted to give you an update on my gaming project! Right now I'm doing lots of artwork. I'm pretty much doing all art myself so please be patient...
This update is focused on two main areas: keyboard/controller support quality of life and clarity improvements Here are the change notes: Steam Deck and Linux s...
Due to needing to make a resubmission for this project, I have gone back and made various changes/fixes to Sanctum Infernum. Below is a list of all the changes...
Patch Notes – Version 5.0 New Features Duck Cam Version 3. Auto switch ducks (In Development section of settings) Introduced 2 new hidden duck skins for playe...
Hello, everyone! I'm F4F Games, a Japanese solo developer . I'm glad to release a demo of "Unity-chan the SharpShooter!" This game is very simple. That is why f...
Hello fellow drunkards! Drink, Drunk, DUEL is officially playable on itch.io as a WebGL embedded game! We also fixed some minor bugs and updated a few things, a...
Hello! It has been sometime since I wrote a post on itch io, but here I am! The game has received a major update 0.6.1, basically reworking almost every aspect...
I realized that the linux build was broken and while I was on it, I’ve also fixed some small things here and there. Change log: A hint now highlights the righ...
Hello everyone! A small-big update, fixed: - Volume across scenes; - Tweaks to game difficulty. Feedback about the game's difficulty is always welcome! ~ Zemagu...
Hey everyone! So, we've been busy fixing up some bugs and translation/typos issues these last few weeks, and now we're confident most of them, if not all, have...
Novas imagens foram adicionadas a página do Stop Bullying, o jogo já está praticamente pronto, estamos em seus ajustes finais, Sexta-Feira já teremos o jogo...
Changes -Added an attack sprite for Keith -Added a damage sprite for Keith -Added sfx for Keith attacks and dodge hits -Added a battle start banner -Added extra...
Yes, the release date is here! protoViolence: Definitive Edition is coming to Steam and Itch.io on February 16th, 2024! Go wishlist it now on Steam! Here's what...
I've been patching some small issues and changing parts of the code without posting any devlogs about it, although I probably should have. In the latest update...
As a way to promote the new great update for Alien Life Lab : https://devy-games.itch.io/alienlifelab here's a notice to you to experience this short experience...
The CH2 Trial has been released! I hope you enjoy! As for CH3, I'm taking a longer break from working on Jikoronpa, but I hope to work on it as much as I can wh...
This game was created in 7 days by Skyflap, a team of two game developers. It was a challenge to see if we could create a horror game in just a week. Enjoy the...
A smaller update to coincide with the participation of Verloren to the RPG Feedback Quest. The main content of this update is the addition of the costume slot...
-made public -edited some pages to make sense -fixed href error so all pages can now be correctly accessed -fixed gymno (there might be further audio issues but...
* Pushed due to not feeling well sorry New Updates Coming Feb 12th!!!! Feb 23 Major Fix Issues Fixed loss of Character control after death Fixed Bullet spawn is...
RavenGuard Build 0.2 v0.2 Goal: Improve UI layout and functionality across the board scene in order to allow for correct combat flow and better QOL. Patch Notes...
fixed collider for carrot bullet use particle system for banana or broccoli pick up changed health UI added mini map added more types of enemies (Demon is not a...
Hello everyone, I recently released my first game of 2024, The Glorious Land Of Forkaz. I'm just making this announcement to get everyone's feedback...
Particle Patterns 0.1 So we just released the first preview of our new project. It is about interesting and complex patterns emerging from simple rules. Initial...
Good news! Rectball should now behave better on PC screens and phones with a screen resolution that is not 16:9 (such as, modern phones with taller screens or f...
Released Version 0.3 of Skybase. * Added weapons. * Mining beams, several personal weapons added. * Big ships discovery and support. * Better astroids. * Better...
Some values used for testing got overlooked in the latest Hotfix, you're not supposed to lose 60 seconds when choosing the wrong mug. This will be fixed as soon...
In this "lucky 13" video I wander for a while in the profiling-optimizing woods. I get lost for a bit, but I think the back and forth is more educational and en...
Hello everyone! A new way of playing is available to you! Yes, we added customisable shortcuts to complete your mail-related tasks faster! Changelog : Added sho...