How to add your own domain names? Domain names are names of websites. To add a name for all types of work go to [Click Tycoon's Folder]\assets\lists\ . Then ope...
Here I am going to explain everything you need to know about the cocktail system in SO:A. Cocktails are the only upgrades that don't expire after a fight. They...
Here I am going to explain everything about the mechanics of the game. It's gonna be more of a list of useful stuff to know about if you want to understand the...
Welcome to the twenty-first devlog! Today I want to talk about input management: how I made the game playable for any controller and keyboard (at most two playe...
How to draw isometric I got asked on Reddit how I did the isometric rendering for Hallways , so I'll try to explain. Disclaimer: I learned coding by trying stuf...
This is part 3 of a series where I'll teach you how to write and implement your own "main story" for Wildermyth. Part 1 - Make a Mod, Make a Villain Part 2 - Ma...
My new game will probably be confusing so i have decided that around December 25th I will get a tutorial video release for the first three levels. If i get enou...
After the last post, I was quite worried about the performance (as you’ve probably noticed), and I literally couldn’t sleep over it. So I took a few days of...
You are in an apartment trapped in your room and only with your computer, you are a videogame developer with a tragic past. You can use your computer for variou...
This game is tricky, but there are tactics which will help: 1) Units change direction when they are in the middle of certain paths such as the corners and the T...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community d...
Hello guys! I will post all Major hick ups in the game! People who get stuck on something, I'll give them the walk through here! Just leave a comment if you get...
If you're having trouble or getting stuck, here is how to speed run the game: Level 1 - Glenrowan: As soon as the game begins, run up the hill to your right. Ru...
I'm... really not back, I got a writers block almost all July and August and everything I had to add was way more that I anticipated. BUT, I can talk about som...
I wrote an article on how the background animations were created. If you're a game developer looking to implement something similar, I hope this is helpful to y...
Download this tutorial's source code: https://danzaidan.itch.io/pong-learn-programming In this tutorial, I will teach you the basics about creating an AI (artif...
We first came across the App Bundle system, when we got prompted by Google Play to update our previous game to have a 64-bit build for newer Android devices. Th...
Ever wondered how games are programmed? In this tutorial series, I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game...
DOS was one of the most popular operating systems for PC prior to Windows age. As time goes by, DOS is not compatible installed on modern PC except for free an...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to...
--Introduction-- Hello, everyone! I will be doing weekly development log updates for a few weeks leading up to the release of Corrupted Oath . Follow me on itc...
Introduction to Collision Detection For Games In this tutorial, I will teach you about collision detection! Physics in games is a great topic, so I will introdu...
Making you games FEEL AWESOME Improving your movement code In this tutorial, I will explain to you how to take the player movement in your game to the next leve...
Introduction As it turned out, the character customizer/creator which I used in our game for the Community Game Jam 2019 was one of the features the people like...
Hello everybody! I'm making a tutorial series where I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game programming a...
How to: Write your own Villain for Wildermyth - Part 2 This is part 2 of a series where I'll teach you how to write and implement your own "main story" for Wild...
Yes, I know the size of the WebGL is wrong at first. Follow after me: click the full screen button, play the masterpiece, be astounded, press escape, rate the g...
The game occur in the Wild West, in a town called "Saiver City". Until recent times, this settlement was the quietest place in the wild west. But it went on unt...
Ancient Egypt is a large and daunting land. If you're ever stuck, feel free to consult this guide! I. The Bee ginning The game begins with a short introductory...
LORED 1.2 :D All of this can be read at the patch notes . Changes You can now export and import saves! ... on desktop. Now only the MALIGNANCY LORED can produc...
I made a tutorial on how I do vector graphics in my game Paradox Vector. I hope it is useful! Let me know if any parts of it are unclear, or require more detail...
Hello everyone! I'm continuing the series where I teach in a step-by-step, beginner-friendly way how to program a game in C++. In this lesson, we create a softw...
I know what you're thinking: another fire shader tutorial ? While it is true that there are tons of examples online, I think most of them fail at explaning wha...
Hello guys! Thank you for checking out my game and hopefully downloading it. I wanted to take some time now that we are live to answer some possible questions...
Ralph and I would just like to say that we really appreciate all the great feedback received from you. We know that our controls can use some improvement, but...
You just put "return" at the end of a script. But that only works if you are completely sure there's nothing in the Event Stack. What's an Event Stack? An Even...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline ! We will be transformin...
We call Wildermyth a "mythmaking RPG" because or philosophy is to put as much storytelling power into your hands as possible. Part of that is exposing our tools...
Ello! This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from //TODO: today that is going to appear in an update in...