Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Game Tech Discussion Devlogs Page 11

The Prototyping of "Flipper Studies"
1
2
Tech Discussion
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
1 file
Stuck with logic
Tech Discussion
Stuck trying to make turns for player and opponent. Can make computer to play notes at his turn with delay((...
Gameplay Update
Tech Discussion
Test of Battle menu. When player click on cards it shows damage or score points and damage to player or player's score...
Some script progress
Tech Discussion
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
The Podium Update / La Actualización del Podio
Tech Discussion
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
2 files
Data structure
Tech Discussion
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
Gap values
Tech Discussion
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
ArmorPaint For 3D Textures - Nice!
Tech Discussion
Our Art Director (William) has decided to improve the textures of environmental assets by using Armor Paint. It's a free app that can be used with Blender. Belo...
Midi files in chuck
Tech Discussion
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
Unity-Chuck variables checked
Tech Discussion
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
True Bard Unity Build
Tech Discussion
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two b...
Does Your Game Just Need a Tip Jar?
1
Tech Discussion
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
2 files
Optimization: what I did to make the game 300 times faster
2
Tech Discussion
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
Mr. Krabs v1.18
3
3
Tech Discussion
Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
1 file
ProFishing Update 0.2.0 Is HERE!
Tech Discussion
Released Version 0.2.0 of ProFishing Which Includes The Following Updates: - Saving & Loading : You can now save and load your progress as you go through the P...
1 file
#3 Building a neighborhood
2
Tech Discussion
Hi! It's been a long while since the last devlog. True to the themes of Forgotten Fields' story, gathering momentum and and keeping work going at a steady pace...
Type Effectiveness
Tech Discussion
Type Effectiveness (In-detail) Type Effectiveness (Simple) -------------------------------- Move Pool for each type: ZeroType – Basic and well-rounded moves...
Addons!
Tech Discussion
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
1 file
Rant- Nvidia ShadowPlay Sucks The Big Wazoo
Tech Discussion
NVIDIA ShadowPlay Sucks the big Wazoo I really wanted to upload a trailer of my game this week. But during the editing I noticed that I needed to recapture on...
post-process breakdown
2
Tech Discussion
those who wield the geometry divine know no rest
Antivirus false trigger
Tech Discussion
There was a complaint that the antivirus swears at the exe file of the Delayed Life Prototype game due to the KeyLogger detection. We assure you that the trigge...
​Pre-Alpha 0.6 Preview - Battle UI setup
Tech Discussion
-We have started to code the UI for the Battle System...
A very Windows 10 update
Tech Discussion
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
1 file
Fire And Ice Profile
1
Tech Discussion
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Fire And Ice Profile - Behind the scene
1
Tech Discussion
Pre-Alpha 0.5 Preview - Mining System [WIP]
Tech Discussion
-setting up the Mining system base...
To animate or not to animate? (Devlog entry #001)
7
11
Tech Discussion
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
Brief look at the demo and WIPs
1
6
Tech Discussion
Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
New Cafe Environment and Screen Queensland Funding
2
Tech Discussion
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
Major update to 3.13 version
Tech Discussion
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
1 file
Ren'py Screen 3-Way
Tech Discussion
I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
Using Mosi to Create "Oh, I'm a Cat Now I Guess"
2
2
Tech Discussion
Many people on Itch.Io have used the wonderfully accessible game making tool Bitsy to make simple games that have interesting stories and characters . I was in...
2 files
Hadr : how music was made
2
Tech Discussion
Creating music for Hadr was an absolute blast. I never got to actually create music ever before. There were some loops here and there, some short songs for game...
Hunting for Perfect SSAO
6
4
Tech Discussion
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
Thrust 1.3.0-beta released - your help needed!
1
1
Tech Discussion
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
1 file
Optimisations
5
3
Tech Discussion
Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devlog
6
Tech Discussion
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
First 30 days of development
1
2
Tech Discussion
(This is a long post - tldr: I've been making a game...) I have been developing Labyring for just over 30 days now, here is a synopsis of what has happend durin...
Colorful Dino is now in Early Access!
1
Tech Discussion
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
Doom Guys: change enemy damage
1
Tech Discussion
Added a bigger credits section and raised the enemy bullets from 5 damage to 15 damage. The game is still easy and accessible though...
1 file
Implementing and optimizing our Level Generator in Unity
5
Tech Discussion
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
First Game
Tech Discussion
I created this game to make the Game Developer inside me more mature and better in it's work so I tried to polish most of the things as much as I can and then f...
Releasing a game: what you need, and how my process made it easier to do
Tech Discussion
So there's many things I want to write up from making AFL, and because it's fresh on my mind, I want to focus first on "releasing" a game to a standard I'd expe...
Performance Experiments
5
2
Tech Discussion
I was worried about the unwieldiness of my DynObj class... the script that is attached to virtually every object that moves in the world, from buttons you can p...
Mistakes were made
2
Tech Discussion
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
System Requirements
Tech Discussion
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
How interaction has changed
Tech Discussion
I have transitioned from primarily relying on interfaces when interacting with objects to implementing both an interface and an inheritance system, as shown in...
Some of My Uglier Character Models
Tech Discussion
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
The pre-built gameplay systems and wrapping up in record time
Tech Discussion
One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
Loading more posts...