Might take a few days to maybe a week to get this exactly right. Right now it's in the planning stages, and I hope I can pull this idea off. So, the basic plan...
Update 0.1.1 features: -Added a counter which tell the player how many memories have been collected and how many are left to be collected. -Added sound to the m...
Hi there! I figured I do some devlog articles talking a bit more about the gameplay features. In this case specifically reading books! Yeah I know reading books...
Hey all! We've got an update coming soon for Rick's Flix! This update will include some small design updates and game breaking bug fixes that were experienced d...
Welcome to the fifth weekly devlog update of Mythforge Stuff I've worked on in the past week: Changed the lighting setup of Lordenfel Worked on interactable fol...
Thinking about returning to this project with my kids in a few months, updating the graphics so they're SNES quality, changing the maps, and using Lua Sock to d...
The release of Behind the Horizon is coming closer and closer (September 2020) and today I would like to take you with me for a day in my game. We' ll take care...
Something I noticed and learned while working on Emberglass... About halfway through development, I noticed that I was starting to approach maps and level build...
Hello and welcome to another sneak peek for Alchemica - Chapter 2. We have revealed a slew of new monsters for the past weeks, so now it's time to reveal the b...
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
DEVLOG - 006 This week I worked mainly on the composition of the very First Music for the game and I also created a lot of Sound Effects , but before we start w...
So, last week, I decided to take a break from designing and developing the game’s big boss. I was kind of reaching a creative road-block with it after moving...
This weekend I finished the work on the unorganized bands migration event and made sure it worked correctly. From there, I started working on what would have be...
But the next two are going to take a bit longer. Maybe a week for these, these are large maps. I did the smaller two this morning, and it was good to get them d...
Hello everyone! I'm back... with a new enemy! In my first devlog I mentioned that there will be two main enemy types, "Enemy as Ball" and "Enemy as Paddle." I a...
Completed the story, learn a lot enjoyed a lot. added some cut scene, a new level and redesign some art for the jam. changed the music and remove the camera mov...
Hello, community, today it's all about the music and sound effects in Behind the Horizon. Most of the music used in my game is public domain or open music and t...
As a general design and state-of-the-game update, let's dive in to things that are on my mind. Early Backer Rewards: Kitten & Guard Naming Plans Thank you to e...
Welcome to the fourth weekly devlog update of Mythforge Stuff I've worked on in the past week: Player character model Player out-of-combat idle animation Backst...
Welcome viewers! I created this game solo, as a player like so many others of the original "Fallout" versions! The game title is not intended in any way to be a...
You didn’t think we were going to leave the love stories out of our teasers, did you? Romance might not be the backbone of the WINTERSANDS plot, but love is a...
Hello! Here are some commonly asked questions about Fake Illusions: How to I figure out how to solve each illusion? You solve each puzzle by finding the illusio...
Helo, ShibaIntel here! Here to bring update and technical stuff 1. the new update will be uploaded 16th august! Be sure to check it out if you are interested! a...
Just finished the tomb of the Hollow Prince and holy crap, I've got four more maps to do and two bosses (as well as a secret level) and then that's it, I'm done...
Worked some more on the light shafts coming in from underground- I made it so there are two layers of them now, each running at a slightly different speed (but...
Some behind-the-scenes info about designing the game and a few development GIFs. Contains spoilers for the whole thing! The earliest idea I had for the game was...
1.0 is gonna be a big update, and I want to satisfy all of you. Therefore, put your feature/change suggestions in the comments section below, and I'll consider...
Greetings everyone. I am almost finished with the latest update, yay!!! :D So from the previous post (whoever read it) as you know (or not), i was working on an...
It's been an intense jam week, and we documented the entire process! Thought you all might enjoy seeing some behind the scenes of how we made ReSail for the Bra...
After a few adjustments and changes here and there, I ended up with a prototype that was making me happy. So I could move forward. The next step before leaving...
Hello, community, Today I have another gameplay video for you. This time I visit my farm, which I built in 6 years ingame time. Since everyone is completely fre...
This weekend I continued working on tribal migrations. Though first I had to deal with tons of issues that I introduced last week with the polity prominence rew...
Hello everyone, on Itch.io, on Sidequest, and wherever in the universe, multiverse, metaverse, or infoverse you are tuning in from. I want to discuss a bit what...
Nikorasu just gave us a playthrough and review on his channel! Check out his thoughts and make sure you subscribe to his channel for other RPG Maker game revie...
Orca Operations is alive. This game is heavily inspired to the old flash game and recently released on Steam Frog Fractions. This project was created for Brack...
Peaceful Illumination has finally decided to revisit Rhythm Cataclysm! We plan on adding more music you can play along with, and some redesign of certain elemen...
Welcome to the third weekly devlog update of Mythforge Stuff I've worked on the past week: Added effects to impacts to give the feeling of hitting something Add...