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Game Devlogs About Game Design Page 55

Working on a new boss...
Game Design
Might take a few days to maybe a week to get this exactly right. Right now it's in the planning stages, and I hope I can pull this idea off. So, the basic plan...
Memories in stone update 0.1.1
Game Design
Update 0.1.1 features: -Added a counter which tell the player how many memories have been collected and how many are left to be collected. -Added sound to the m...
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Making reading interesting
Game Design
Hi there! I figured I do some devlog articles talking a bit more about the gameplay features. In this case specifically reading books! Yeah I know reading books...
Upcoming Update!
Game Design
Hey all! We've got an update coming soon for Rick's Flix! This update will include some small design updates and game breaking bug fixes that were experienced d...
Mythforge - Weekly Devlog #5
Game Design
Welcome to the fifth weekly devlog update of Mythforge Stuff I've worked on in the past week: Changed the lighting setup of Lordenfel Worked on interactable fol...
In a few months...polishing, adding online multiplayer support
1
Game Design
Thinking about returning to this project with my kids in a few months, updating the graphics so they're SNES quality, changing the maps, and using Lua Sock to d...
Behind the Horizon - Gameplay Video
Game Design
The release of Behind the Horizon is coming closer and closer (September 2020) and today I would like to take you with me for a day in my game. We' ll take care...
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Devlog #31 Almost there
1
Game Design
Turn-based horror strategy game with RPG elements where action take place in hell
Random thoughts on level design, maps, and art (and artiface)
Game Design
Something I noticed and learned while working on Emberglass... About halfway through development, I noticed that I was starting to approach maps and level build...
Chapter 2 Sneak Peek #83: Tough Enemies Ahead, Part 1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. We have revealed a slew of new monsters for the past weeks, so now it's time to reveal the b...
Philosophy and the Weight of Things (Dragging)
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3
Game Design
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
First Music And Sound Effects!
1
Game Design
DEVLOG - 006 This week I worked mainly on the composition of the very First Music for the game and I also created a lot of Sound Effects , but before we start w...
I Tried Making A Good Clicker Game Within 24 Hours
2
Game Design
I tried making a good clicker game within 24 hours, and this is the result...
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Bug Fix and added Difficulty
Game Design
Download the latest version 2.2 of better experience...
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relaxing puzzle game
Secret footage of intro filming... ;-)
1
Game Design
Today I was able to make a shot of the secret intro filming in our game studio... I think this looks real cuuuuute :-D...
Lost Caves Devlog #9 - Gauntlet Level
Game Design
So, last week, I decided to take a break from designing and developing the game’s big boss. I was kind of reaching a creative road-block with it after moving...
Splitting Populations
9
Game Design
This weekend I finished the work on the unorganized bands migration event and made sure it worked correctly. From there, I started working on what would have be...
Done two maps...
1
Game Design
But the next two are going to take a bit longer. Maybe a week for these, these are large maps. I did the smaller two this morning, and it was good to get them d...
Holy Field - Original Soundtrack
Game Design
Holy Field features an original developer-composed 8-bit soundtrack, have a listen!...
Tales from the Dump #3 - I'm the Bad Gly (Duh)
2
Game Design
Hello everyone! I'm back... with a new enemy! In my first devlog I mentioned that there will be two main enemy types, "Enemy as Ball" and "Enemy as Paddle." I a...
End of the journey
2
Game Design
Completed the story, learn a lot enjoyed a lot. added some cut scene, a new level and redesign some art for the jam. changed the music and remove the camera mov...
3 files
Behind the Horizon - music and sound
Game Design
Hello, community, today it's all about the music and sound effects in Behind the Horizon. Most of the music used in my game is public domain or open music and t...
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The many ways to name a cat
3
Game Design
As a general design and state-of-the-game update, let's dive in to things that are on my mind. Early Backer Rewards: Kitten & Guard Naming Plans Thank you to e...
3 files
Cecilia - Update VLOG 08/15/2020
1
Game Design
A traveling adventurer finds herself in a new, friendly town.
First Release Posted
Game Design
First Release, join our Discord in order to engage in discussion <3...
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Mythforge - Weekly Devlog #4 + Poll
Game Design
Welcome to the fourth weekly devlog update of Mythforge Stuff I've worked on in the past week: Player character model Player out-of-combat idle animation Backst...
Sneak Peak into the next Update
Game Design
Sneak Peak into the next Update of Diorama Tower Defense - Tiny Room Tales (aka Tiny Kingdom) Today we have a look at the new art design:...
Fallout New Age! ( Game Design )
Game Design
Welcome viewers! I created this game solo, as a player like so many others of the original "Fallout" versions! The game title is not intended in any way to be a...
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"Harajuku Summer" illustration series: Luka
7
Game Design
Summer is almost one month away from ending, let's celebrate it with sweets and Harajuku's feelings ( ° ω °*)ノ 🍨 Hey players! ヾ( o・ω・*)ノ A new...
BONUS! THE ELEMENT OF LOVE
4
Game Design
You didn’t think we were going to leave the love stories out of our teasers, did you? Romance might not be the backbone of the WINTERSANDS plot, but love is a...
Frequently Asked Questions
Game Design
Hello! Here are some commonly asked questions about Fake Illusions: How to I figure out how to solve each illusion? You solve each puzzle by finding the illusio...
Next Update coming soon 16th August
Game Design
Helo, ShibaIntel here! Here to bring update and technical stuff 1. the new update will be uploaded 16th august! Be sure to check it out if you are interested! a...
At the tomb of the Hollow Prince
Game Design
Just finished the tomb of the Hollow Prince and holy crap, I've got four more maps to do and two bosses (as well as a secret level) and then that's it, I'm done...
Some more workity work
Game Design
Worked some more on the light shafts coming in from underground- I made it so there are two layers of them now, each running at a slightly different speed (but...
Development Details and GIFs (SPOILERS)
3
Game Design
Some behind-the-scenes info about designing the game and a few development GIFs. Contains spoilers for the whole thing! The earliest idea I had for the game was...
Post your feature suggestions here!
10
4
Game Design
1.0 is gonna be a big update, and I want to satisfy all of you. Therefore, put your feature/change suggestions in the comments section below, and I'll consider...
An update on character models (and some creepy stuff) :p
Game Design
Greetings everyone. I am almost finished with the latest update, yay!!! :D So from the previous post (whoever read it) as you know (or not), i was working on an...
It's a game jam, what could possibly go wrong?!
3
Game Design
It's been an intense jam week, and we documented the entire process! Thought you all might enjoy seeing some behind the scenes of how we made ReSail for the Bra...
Vertical Slice
Game Design
After a few adjustments and changes here and there, I ended up with a prototype that was making me happy. So I could move forward. The next step before leaving...
Behind the Horizon - visiting my Farm
Game Design
Hello, community, Today I have another gameplay video for you. This time I visit my farm, which I built in 6 years ingame time. Since everyone is completely fre...
Migrating Unorganized Bands
8
Game Design
This weekend I continued working on tribal migrations. Though first I had to deal with tons of issues that I introduced last week with the polity prominence rew...
A letter to all our new fans
1
Game Design
Hello everyone, on Itch.io, on Sidequest, and wherever in the universe, multiverse, metaverse, or infoverse you are tuning in from. I want to discuss a bit what...
New title screen (WIP 3)
Game Design
We're almost done with the intro! There are only a few scenes (with full of animation) left to complete...
Nikorasu Reviews Harmonic Odyssey
Game Design
Nikorasu just gave us a playthrough and review on his channel! Check out his thoughts and make sure you subscribe to his channel for other RPG Maker game revie...
Orca Operations v1.0
Game Design
Orca Operations is alive. This game is heavily inspired to the old flash game and recently released on Steam Frog Fractions. This project was created for Brack...
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Getting back into development! & Rhythm ​Heaven​ Breakdown (RC Devlog 1)
Game Design
Peaceful Illumination has finally decided to revisit Rhythm Cataclysm! We plan on adding more music you can play along with, and some redesign of certain elemen...
Mythforge - Weekly Devlog #3
1
Game Design
Welcome to the third weekly devlog update of Mythforge Stuff I've worked on the past week: Added effects to impacts to give the feeling of hitting something Add...
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