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Game Devlogs About Game Design Page 54

Next update (ver 0.4)
Game Design
Next update (only available in Patreon) Beta version (0.4.0) september 29 (aprox) Stable version (0.4.1) october 17 (aprox) #ykpchallenge #visualnovel #minigame...
BUILD 2 IS AVAILABLE
Game Design
The Game (Scary Game) Name Has Changed To (10 Devilish Days) New Build Is Now Available Download It And Enjoy The Fun This Build Has More Models Added...
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Progress Update: Bounties and Autosaving
1
Game Design
I've been quiet for a while, and that's because I'm still doing a lot of work behind the scenes and haven't had a lot of visuals that can show my progress. Whil...
MODE'S UPDATE!
Game Design
WEEEEEEEEEEEEEEEe okay update time the theme is MODE'S 1: added school mode 2: added main mode ''aka'' desert uhhh okay BYE!...
Fixing Migration Issues
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8
Game Design
This was a very slow weekend unfortunately. Many real life events (some good, some bad) combined together to rob me off most of my weekend. The bad news is tha...
Lost Caves Devlog #11 - Boss Phase 2
Game Design
Back in my first devlog, I spoke about how I tend to get carried away with the sizes of my levels. (This tendency actually extends to games like Super Mario Mak...
Big Fish - Hint and Cheat systems
7
Game Design
Hi everyone! After getting some comments, I realized Big Fish was suffering from the same issues as Rain World. The issue was a lack of conveyance. While most p...
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The Asset Store Failed Me So I Made My Own Models: Project Feline Indie Game Devlog
2
Game Design
In this devlog episode, we'll be exploring the development process behind creation of my own custom 3-d environment models for my upcoming indie game—Project...
Annulus devLog10 - Docking Bay pt.2
7
Game Design
Hello again! Back again for part 2 I see. In this video, I add more detail to the world and finish the entrance to the room. Some afterthoughts of this room...
Crafting Rogue Summoner's Story
Game Design
When we first started to develop Rogue Summoner, we weren't sure about its story. We knew it would be mostly a rogue-like dungeon crawler, so the most obvious s...
Real Upload
Game Design
Uploaded Game. Have fun! Please report glitches...
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The only game about a Hamburger with a Shotgun (that I am aware of)
Fluffy Helpers
Game Design
This game was made for the WGJ (Woman Game Jam) 2020. Te main topic of the game was "Together even apart". We wanted to represent it inside the game story, whic...
2 files
Almost done, need a level and collisions.
Game Design
Making a custom game engine is hard work, having a game project to work with makes the decision making easier. After taking a look at the game jams on itch.io w...
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Week 7 - Player Movement
Game Design
Initial Implementation At the very start of this project, I knew that the player would be controlling an object travelling across the screen from left to right...
Procedural Rhetoric - What The Hell Does That Mean?
Game Design
Today William and I spent our time researching the book, "An Architectural Apporach To Level Design" by Christopher W. Totten. I have just starting reading thi...
Exploring UI in Seed of Life
Game Design
This is a build that showcases the unique UI solution I was exploring when I was experimenting with this game concept back in 2016...
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It's Even More Fun With Enemies!
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1
Game Design
DEVLOG - 007 These weeks I worked on a lot of things: Giavapps logo screen and animation (you can find some more info about the work I did here ). Colorful Dino...
sound update 1
Game Design
okay new update here we GO! 1: fly sound that's it uhhh bye!...
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Annulus devLog9 - Docking Bay pt.1
7
Game Design
Hi everyone! Thank you all so much for the downloads, fun comments, and donations! Today I have uploaded another video of the Docking Bay being built. This room...
cover update
Game Design
i just made a new cover image uhhhhhhhhhhhh bye!...
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wow cool game bman
update 2
Game Design
oh hey guys uhhhhhhh update 2 here we GO 1: added an arrow to THE fake PERSON uhhhhhh this is just a short update uhhh thank you and bye!...
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Making of Secret Tea Garden
1
Game Design
The scenario for Secret Tea Garden is you control an avatar who must brew and deliver Tea to randomly generated customers. The concept of the game was inspired...
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Has Science Gone Too Far? - Miz Jam 1
Game Design
I posted a video about the game jam experience you can check it out here. Has Science Gone Too Far? was my submission for the first Miz Jam . A game jam where...
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update 1
Game Design
all rite update time here we go 1: THE fake PERSON IS A robot!!!!!!!!!! 2: THE fake PERSON has a speaker 3: it can break THAT ALL BYE...
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Mythforge - Weekly Devlog #6
Game Design
Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Cr...
Dumb Game
Game Design
I followed DanisTutorials and lead to early access release...
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Added New Mode
Game Design
I have fixed some bugs and added a new Game mode: Survival Mode Survival Mode lets you have the joy of Jupo in a infinite wave of enemies In Survival Mode you h...
Veronikka's To-Do { Progress announcements }
1
3
Game Design
Hi there! This is an announcement about the progress of Veronika's To-Do! I have added a few new mechanic to the game! -Fixed a big problem with the dialogue, n...
Game Concept
Game Design
Extinguished “By executive order we may proceed with the campaign. Fling your asteroids and launch your missiles. Strike with speed and precision. Extinguish...
Behind the Horizon - The epic story (no spoilers)
Game Design
Hello, community, today I want to tell you something about the epic story in Behind the Horizon. Of course, I don't want to put spoilers in here. The story unfo...
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YAIBA Design Process
Game Design
0 这是一个验证游戏核心玩法的demo,最初和凉屋交流决定demo的方向时,挑选了“离散空间”为核心去尝试做一个单机动作...
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Direct Ascent PROGRESS UPDATE #2: BOSS Battle Bonanza!
3
Game Design
I'm working on a boss fight! I'm short on time right now, but here's a gif of the intro scene to the boss:...
New Feature : Pick & Up items and throw them Patch 0.5
Game Design
First Person Horror Experience
Total Battle!
1
2
Game Design
It's been quite a while since I uploaded the devlog... These months were difficult being locked at home with the kids, even though I was able to make some progr...
Devlog #2
Game Design
Devlog #2 This is going to be a short update. I've just finished up the Scian Mountain, the largest dungeon in the game so far! I just did another play-test of...
The Beta is released!!!
Game Design
My New Game - Hold My Tower Released today as Beta! Please feel free to download and upload youtube videos about it You opinion is what i value the most!...
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Big update soon.
Game Design
New updating coming to itch.io in a couple weeks. This will be a big update. Sorry for the delay...
AI Improved
Game Design
Hello! Since I'll take a little 4-5 days break in the mountain side, I decided to use this small week to solidificate what I got, a kind of pre-polish :) I used...
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Boxen Devlog: Bonus Video.
Game Design
Bonus content for the devlog. It went live before Part2 did...
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Medieval level screenshot saturday!
5
Game Design
I recently posted a video on my twitter of the new Medieval themed level for the full release of Sizeable! I thought I would share some screenshots on here aswe...
Moving Population Sets
9
Game Design
This weekend I continued to work on the tribal migration feature by adding the migrating population selection process I talked about last week. Now, when a new...
Lost Caves Devlog #10 - Subtle Indicators
Game Design
For the past week, I’ve been continuing to work on Lost Caves’ gauntlet level. It’s become rather long, but I try to keep things varied so that it’s not...
August 2020 development update
1
Game Design
Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Update 1.7.1
Game Design
So for this one, I added 1 More World stories first, Turn out there's a lot of bug show up because of the mechanism. Personal Note : Next time, Create dialogue...
Devlog: art direction of Tree Trunk Brook
Game Design
Full post here - https://www.patreon.com/posts/40800869 Hi everyone, we wanted to share a little bit about the art direction of Tree Trunk Brook, focusing on p...
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Memories in stone update 0.2
Game Design
Update features: -Changed the first level of the game -Optimizations -Improved graphics -collecting memories makes the player feel rewarded -Changed the home s...
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Different modes and level improvements
Game Design
Hi, I added several game modes to the game. Normal mode is the standard game mode as it is already in the game, no life limit and normal speed. Hard mode me...
Devlog #1
Game Design
Devlog #1 Okay! It's been a little over a year since I put the demo for Gran Journey here on itch, and things have been pretty quiet since. I've been trying to...
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