So, for the past week, I've been focusing on tweaks and fixes for Lost Caves. That all sounds kinda boring and lame, but I actually did a lot of fun stuff durin...
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Changes to the browser version Removed the light source and shadows cast by the light source of the torches (Should make the browser version a lot more friendly...
One of our biggest updates, focused purely on optimization and FPS increase! Many errors corrected and lots of QOL updates! We press on! Fleets not follow you w...
The Importance of Wall Design When designed correctly, walls can tell fascinating stories about the people who built them. They give us an idea of the technolog...
Hullo. This is the first development log for Last Meal at Cafe Mori . As people who frequent the same Discord servers I've been active in since the lockdown in...
We just updated the game to build 1.10. Here are the changes: [1.10] 1) Fixed policy details screen so it will correctly scale vertically if required and room i...
Initial Implementation This week's checkpoint was basic level blocking, and as the layout of the levels in this game are not very complicated, most of the work...
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
DEVLOG - 008 In the last few weeks I've been working on: Creating and designing the first stages. Bug fixes and creating missing sounds. Composing the music for...
Welcome to the eighth weekly devlog update of Mythforge Stuff I've worked on in the past week: Added visual and sound effects to Sevarog Fixed up Sevarog's move...
This article looks a bit in depth the decision making for the core of the game design - how the actions are processed server side to advance a turn. In Untruste...
Life after a jam for a game is weird. Part of me wants to make this game the way I intended with a solid storyline, sweet graphics, music/sound, etc. Another pa...
Another quick change, added a savable speedrun counter that can be toggled on and off. It's off by default, but if you want to use it and have it display your t...
Spent about an hour this morning adding in a cross fade between map transitions. It's a small thing, but I think it adds a bit of polish. Originally I was going...
Hi, It's been a while since the last time, but I was busy and did stuff and things... Graphic Updates Updated some graphics and added some simple animations. Es...
Hi! I just wanna talk about why I made a game and the future of myself as a game developer. I'm going to make this clear, I'm just doing this as a hobby, I don'...
I open and tour a new birthday present. A new sci-fi environment asset! You can get this environment too for your Unity projects! Here: https://assetstore.unity...
Here's a fun post containing a timeline of gifs I recorded during Updog's development. I'm thinking of writing a full post-mortem once the jam ratings period is...
Hey everyone, I hope you enjoyed the game! I didn't quite get to finish it, but I'm happy with the concept I made. I made a video explaining the process of maki...
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
It's the first release of the game in PRE PRE PRE Alpha. The Basics of the game movements ! Include : The basic move mechanics & Parkour points. Character model...
So many people have left me such lovely comments on this broken game. Not quite getting this game to a presentable state is somewhat depressing. From the start...
To make it easier to see where the platforms go I add a line from start to end point To make it easier to know when the lasers will start I add an animation tha...
Today Cyberbike Shootout officially launches on itch! I'm so proud of the work put into this project and love how it turned out. Just two months ago I was takin...
This was another very busy weekend, but a much less stressful one. I was able to work on the game for quite a bit and managed to clean a lot of issues I found w...
So, after finishing up the game’s gauntlet level, I returned to work on the boss, as I mentioned in last week’s devlog . Since the second phase is really a...
Oh Hello there, Today Monday 7th September 2020 i added a new decision were the course of the game changes, and there are two different ways to choose...
Hellou This is the very first VR Game I'm releasing here at itch.io. The publishing process took some time due the reason of large installation package size - w...
Venture: Journey to Carpathia started out as a team project for school but evolved into a passion project that we are excited to present at PAX West 2020! Meet...
La mise à jour rajoute des niveaux infini et les achats aux Shop infini. Vous pouvez monter les niveaux jusqu'à 100 après vous pouvez continuer m'ait dans l...
Okay, I just added Switch Pro Controller support, as well as the 8bitdo variants that appear as Switch Pro Controllers. It's nice, and actually is my favorite w...
Game Design / Storytelling Principle: How to make non-player characters feel alive Do not have non-player characters stand around, waiting for the player to int...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
We just published a video comparing our game design with the design of another game designer called miziziziz, who also made a blind accessible dungeon crawler...
Update features: -Added a new level -Modified the first and the last level Features removed: -Remove all the narrations (Temporary; Will be restored before fina...
Welcome to the seventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added block ability to AI Added stamina to targeting indicator W...
Hello! This is the seventeenth entry of my development blog for my project 'Tracked Mind'. Happy news: I just released a playable Alpha version of the game, whi...
Artist's Statement | Why do low-res 8-bit in 2021? Creative limitation helps us explore thematically rich, story-driven games. Less is more. With low-res, peopl...
Yesterday and today were intended for updates and corrections. More Damage to Bows! Long Range Weapon Damage in normal attacks now uses the character's DEX to a...
Today I write my last post before the release on September 11th, 2020 of Behind the Horizon is about the combat mechanics in the caves and what you´ll find the...
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Just like last time, today we will reveal another silhouette of a boss. This boss will serv...
I’ve wanted to know what the lighting is like on different monitors. On mine it’s fine after up dating it but I would appreciate any adjustments suggested b...
I made another room today! I also did a bunch of bug fixing and little tweaks! Get the game here! https://toq-games.itch.io/annulus Music by Jake Dexter https...
Dear Lawmages, For the month of August, I have made significant progress with the "Friendship" mechanic. Spending time with friends in the morning allows you to...