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Game Devlogs About Game Design Page 53

Lost Caves Devlog #13 - Bait & Switch
Game Design
So, for the past week, I've been focusing on tweaks and fixes for Lost Caves. That all sounds kinda boring and lame, but I actually did a lot of fun stuff durin...
Dev Diary Video #1
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2
Game Design
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Optimizations and small feature
Game Design
Changes to the browser version Removed the light source and shadows cast by the light source of the torches (Should make the browser version a lot more friendly...
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Become a GIANT in Soldat 2 Deathmatch! 😎 Agar modifier introduced 🎮
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Game Design
Agar modifier introduced 🎮: Premiere: 22 September. Wishlist Now!...
Big Optimization Update!
Game Design
One of our biggest updates, focused purely on optimization and FPS increase! Many errors corrected and lots of QOL updates! We press on! Fleets not follow you w...
The Importance of Wall Design
Game Design
The Importance of Wall Design When designed correctly, walls can tell fascinating stories about the people who built them. They give us an idea of the technolog...
1 file
Devlog Week 2
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Game Design
Hullo. This is the first development log for Last Meal at Cafe Mori . As people who frequent the same Discord servers I've been active in since the lockdown in...
Developer Video #21: GERMANY
Game Design
We just updated the game to build 1.10. Here are the changes: [1.10] 1) Fixed policy details screen so it will correctly scale vertically if required and room i...
Week 8 - Basic Level Blocking
Game Design
Initial Implementation This week's checkpoint was basic level blocking, and as the layout of the levels in this game are not very complicated, most of the work...
Devlog #16 Customizable Player Army Men, Player Inventory, and UI
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Game Design
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
Game Jolt Game API, Title Screen and First Stages!
Game Design
DEVLOG - 008 In the last few weeks I've been working on: Creating and designing the first stages. Bug fixes and creating missing sounds. Composing the music for...
Mythforge - Weekly Devlog #8
Game Design
Welcome to the eighth weekly devlog update of Mythforge Stuff I've worked on in the past week: Added visual and sound effects to Sevarog Fixed up Sevarog's move...
Designing Untrusted - Turn Processing Breakdown
Game Design
This article looks a bit in depth the decision making for the core of the game design - how the actions are processed server side to advance a turn. In Untruste...
Art Progress
Game Design
Life after a jam for a game is weird. Part of me wants to make this game the way I intended with a solid storyline, sweet graphics, music/sound, etc. Another pa...
Added a speedrun counter
Game Design
Another quick change, added a savable speedrun counter that can be toggled on and off. It's off by default, but if you want to use it and have it display your t...
Cross fading between map transitions...
Game Design
Spent about an hour this morning adding in a cross fade between map transitions. It's a small thing, but I think it adds a bit of polish. Originally I was going...
Walking sounds and interface update
Game Design
Hi, It's been a while since the last time, but I was busy and did stuff and things... Graphic Updates Updated some graphics and added some simple animations. Es...
My very first game!
Game Design
Hi! I just wanna talk about why I made a game and the future of myself as a game developer. I'm going to make this clear, I'm just doing this as a hobby, I don'...
Alien Life Lab DeVlog 11 || New Environment Asset
Game Design
I open and tour a new birthday present. A new sci-fi environment asset! You can get this environment too for your Unity projects! Here: https://assetstore.unity...
Updog creation GIFs
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Game Design
Here's a fun post containing a timeline of gifs I recorded during Updog's development. I'm thinking of writing a full post-mortem once the jam ratings period is...
Video : How I created Kitsune Katana in 10 days
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Game Design
Hey everyone, I hope you enjoyed the game! I didn't quite get to finish it, but I'm happy with the concept I made. I made a video explaining the process of maki...
2 files
5 Picross Games That Inspired Pikupals
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Game Design
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
UpDate 01
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Game Design
It's the first release of the game in PRE PRE PRE Alpha. The Basics of the game movements ! Include : The basic move mechanics & Parkour points. Character model...
1 file
Idea Hole
Game Design
So many people have left me such lovely comments on this broken game. Not quite getting this game to a presentable state is somewhat depressing. From the start...
Speedrun mode! & small changes to mechanics
2
Game Design
To make it easier to see where the platforms go I add a line from start to end point To make it easier to know when the lasers will start I add an animation tha...
3 files
Cyberbike Shootout launches!
Game Design
Today Cyberbike Shootout officially launches on itch! I'm so proud of the work put into this project and love how it turned out. Just two months ago I was takin...
1 file
Tribal Expansion
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Game Design
This was another very busy weekend, but a much less stressful one. I was able to work on the game for quite a bit and managed to clean a lot of issues I found w...
Lost Caves Devlog #12 - Boss Complete
Game Design
So, after finishing up the game’s gauntlet level, I returned to work on the boss, as I mentioned in last week’s devlog . Since the second phase is really a...
New update v0.01
Game Design
Oh Hello there, Today Monday 7th September 2020 i added a new decision were the course of the game changes, and there are two different ways to choose...
2 files
First version released
Game Design
Hellou This is the very first VR Game I'm releasing here at itch.io. The publishing process took some time due the reason of large installation package size - w...
Venture: Journey to PAX
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Game Design
Venture: Journey to Carpathia started out as a team project for school but evolved into a passion project that we are excited to present at PAX West 2020! Meet...
Omésky donjon v1. 2
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Game Design
La mise à jour rajoute des niveaux infini et les achats aux Shop infini. Vous pouvez monter les niveaux jusqu'à 100 après vous pouvez continuer m'ait dans l...
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BUILD 3 IS AVAILABLE
Game Design
Build 3 Is Now Available Download It And Enjoy The Fun This Build Has More Models Added This Build Has More Tests And Changes...
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Added support for Switch Pro controllers
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Game Design
Okay, I just added Switch Pro Controller support, as well as the 8bitdo variants that appear as Switch Pro Controllers. It's nice, and actually is my favorite w...
How to Make NPC's Feel Alive
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Game Design
Game Design / Storytelling Principle: How to make non-player characters feel alive Do not have non-player characters stand around, waiting for the player to int...
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September 2020 Roadmap - The Imminent Beta Release
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Game Design Process Video!
Game Design
We just published a video comparing our game design with the design of another game designer called miziziziz, who also made a blind accessible dungeon crawler...
1 file — 1.2.5
Memories in stone update 0.3
Game Design
Update features: -Added a new level -Modified the first and the last level Features removed: -Remove all the narrations (Temporary; Will be restored before fina...
1 file
Mythforge - Weekly Devlog #7
Game Design
Welcome to the seventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added block ability to AI Added stamina to targeting indicator W...
Seventeenth Entry, Playable Alpha - September 5, 2020
Game Design
Hello! This is the seventeenth entry of my development blog for my project 'Tracked Mind'. Happy news: I just released a playable Alpha version of the game, whi...
Why go 8-bit low-res?
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Game Design
Artist's Statement | Why do low-res 8-bit in 2021? Creative limitation helps us explore thematically rich, story-driven games. Less is more. With low-res, peopl...
Look at the "News"!
Game Design
Yesterday and today were intended for updates and corrections. More Damage to Bows! Long Range Weapon Damage in normal attacks now uses the character's DEX to a...
Survival in the caves
Game Design
Today I write my last post before the release on September 11th, 2020 of Behind the Horizon is about the combat mechanics in the caves and what you´ll find the...
Danny's Quest updated
Game Design
The newer levels have been made in Realtime CSG so they're more detailed with a reliable subtract tool...
1 file
Chapter 2 Sneak Peek #84: Tough Enemies Ahead, Part 2
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Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Just like last time, today we will reveal another silhouette of a boss. This boss will serv...
Want advice on lighting
Game Design
I’ve wanted to know what the lighting is like on different monitors. On mine it’s fine after up dating it but I would appreciate any adjustments suggested b...
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Annulus devLog11 - Maintenance Deck
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Game Design
I made another room today! I also did a bunch of bug fixing and little tweaks! Get the game here! https://toq-games.itch.io/annulus Music by Jake Dexter https...
2020 August: Friends, Itemcraft, and Mystery
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Game Design
Dear Lawmages, For the month of August, I have made significant progress with the "Friendship" mechanic. Spending time with friends in the morning allows you to...
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