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Game Devlogs About Game Design Page 51

Making the volume lower
1
Game Design
I made the music less loud and made the gun black Look forward to a better menu soon...
What is Growbots?
Game Design
Game Title: Growbots Platform: PC Genre: RPG Game Studio: Hellfun Games Release date: In production Classic RPG gameplay! Collect, craft and Battle. Play as eit...
Narration Round 4
Game Design
Hey everyone ! This week won't bring new build for you, sorry for that ! But the wait will worth it! The first chapter is almost done, roughly, there will have...
Guess what's this place
1
Game Design
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A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
Shaping narrative and graphic through influences
5
Game Design
What is Asobi ? Asobi is a short visual novel that could be defined as a kinetic novel, developed on the occasion of the Spooktober Visual Novel Jam and is our...
Revival Jam Day 1
Game Design
It's been a busy week for me... in my non-gamedev life. My day job is in corporate video post-production. I was so busy in fact, that I didn't notice that Reviv...
Documentation
Game Design
1. Concept Document Comparison 1.1 Similarities In my original concept statement document, I envisioned Extinguished as an arcade-style casual game with fast-pa...
Pre-Alpha 0.6 Preview
Game Design
In the Next update we will be adding in our very own player characters ‘Kenji’ and ‘Lucy’. When you start a new game of Growbots you can choose to play...
Should Athena head back to basics?
Game Design
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some featur...
Annulus devLog15 - Black Hole
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Game Design
Dear reader, Today I'm showing some footage of me making the new Black Hole ability. It's done with troubleshooting and is ready for release, so you can expect...
Multi-use objects
Game Design
I teach a game design course at the local university and one of the things that struck me in my research for the class was the idea of an object in a game havin...
Chapter 2 Sneak Peek #87: More New Items, Part 3
3
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Just like last time, here is another set of new items that will be introduced in Chapter...
Pre-Alpha 0.5
Game Design
-Added resource collection spots -Mining and plant-gathering varieties of resource spot -Added crafting system and placeholder crafting station -All items and r...
Part 3 Progress - October 14th
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15
Game Design
My "To Do" list is getting pretty short now! These past few weeks I've been working through the various art assets I need to finish the game up, and then I'll...
Growbot: Core-i [Wip]
Game Design
The original concept for the first Growbot Core-i...
Lost Caves Devlog #17 - Tons of Treasure
Game Design
Ever since I first conceived of Lost Caves in mid-2011, I always knew that I wanted there to be a focus on exploration and treasure hunting. That feature is, of...
Solving Technical Modding Issues
4
5
Game Design
This weekend I fixed the issues with modding framework that I mentioned last week which weren't nearly as catastrophic as I first though they would be. Then I e...
Pre-Alpha 0.4
Game Design
Pre-Alpha 0.4 [Update 12/10/20] -Fixed glitches when choosing a new move or type -Escape now pauses and also exits out of any menu -Space is now the interact k...
What do we mean by "meaningful choices"?
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4
Game Design
Hello everyone! For our first devlog on Inverted Spire development, I’d like to dive deep into what we really mean when we say the story offers meaningful cho...
Week 12 - Game Testing
Game Design
Initial Implementation After 6 weeks of development, we have reached the final devlog! The main even this week was the 1 hour testing session, with testers fill...
Gameplay Through Visual Communication - Environmental Narrative
Game Design
Today we worked on adding assets that tell the game's story using visual communication. The narrative we need to tell must also tie in with the dialog being re...
Mythforge - Weekly Devlog #12
Game Design
Welcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor A...
Narration Round 3
Game Design
This week no build will be pushed for you to test. I'm working on the narration process and there is no point delivering small chunk of it. Narration is a lot m...
funny caterpillar...
1
Game Design
i like the mario 64 style of 3d animation where you just create a bunch of little parts and move them around!...
"How is the game played" vs. "How did I assume it is played"
Game Design
Hi, this week I focused on "How is the game played" vs. "How did I assume it is played" (and bugfixing... there is always bugfixing...). New Area I took another...
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Your influence is needed
1
Game Design
About the project: Mindfate is supposed to show the world of a mentally ill girl. The player is shown a beautiful but scary world, which seems realistic but at...
Level Design thoughts
Game Design
This has been a really slow game to make for a number of reasons - I teach, I work as an illustrator, and have a full family life. I also have been teaching mys...
Harmonic Odyssey Developments for October 2020
Game Design
Working on Harmonic Odyssey: The Five Gods continues through the fall months with a sketchbook meticulously filled with drawings, story notes, formulas and more...
COTB v0.0.5 Release!
Game Design
Nueva actualización de COTB Mejora de la optimización del juego en un 32% bajo Vulkan , Corrección de errores y fallos en el código del juego recreación de...
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DevLog 1 - Learning The Game
Game Design
Learning how to upload games to Itch. The game is currently in a rough draft state. It is playable, but not complete. Looking to see if this is a project worth...
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Lost Caves Devlog #16 - Mid-Boss Overhaul
Game Design
While most of my time right now in Lost Caves is spent on bug-fixing and tweaking, there was one thing I spent a great deal of time tweaking, and that was the g...
Modding Framework Woes
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6
Game Design
This weekend I added a bunch missing elements to the modding system that I will require to write the split tribe event replacement. In doing so, I discovered th...
Game Testing
Game Design
Link to Feedback Form https://docs.google.com/forms/d/e/1FAIpQLScivVgijbeKKBBk6OqwmTes-KYs1npdtibdfKzJ...
Devlog Week 5
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Game Design
Week 2 | Week 3 | Week 4 This week, I was able to finish making Last Meal at Cafe Mori and release it! I'm very happy that I was able to submit it to the Sp...
Annulus devLog14 - Core pt2
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Game Design
Hello there! In the last week, I have added 3 new abilities that work off of eachother and holy cow the mechanics are so much fun, I can't wait to show them off...
Week 11 - UI/Polish
Game Design
Initial Implementation This week's focus was on UI and polish. A lot of my time was spent getting the new level select screen working alongside the new difficul...
Mythforge - Weekly Devlog #11
Game Design
Welcome to the eleventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added "End of demo" widget Added code to change interaction mes...
Aclaraciones (ENG & ESP)
Game Design
Hello everyone, here to clarify a few things about the available demo of the game. Paper Spiel is in an engine called "RPG Paper Maker" Quite similar to the wel...
Report Bugs
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3
Game Design
If you have encountered any bugs - comment below. It's preferred that you can give an accurate description on how to trigger the bug...
Settings and Sounds
Game Design
Hi, in the last weeks I worked on the settings menu (which should be available to the player before the game starts as well as ingame itself). Sound settings I...
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HTMN Devlog #4
Game Design
Devlog #4 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. As of now I have 6 levels almost complete with minor details to...
Adding Jump Pads
Game Design
Welcome Back! Yes, I realize I'm literally posting one of these every day, but I just finish so much each day! Today, I added jump pads. It was pretty easy, so...
A bit of philosophy behind doing it "wrong".
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3
Game Design
The following is a brief summary of the short video above, with a few additional thoughts. I see small indie game development as an opportunity to try out risky...
Chapter 2 Sneak Peek #86: More New Items, Part 2
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1
Game Design
Hello and welcome to another Sneak Peek of Alchemica - Chapter 2. Just as the title implies, we will be showing to you guys another batch of new inventory item...
EYSIR - Monthly Log 05
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Game Design
Welcome to the 5th monthly devlog! There's been a bit of a gap between this devlog and the last, but there hasn't been anything of note between the last update...
Adding Hostile Enemies
Game Design
Welcome Back! In my last devlog, I was rebuilding my project after it got corrupted. In this devlog, we're going to be adding hostile enemies! (Yes, I've been u...
Bee's Knees Speaks
Game Design
Bee's Knees is very private. I have offered to publish anything they say about the game because they are the coder and editor, which I expect would be more inte...
Tech demo coming
Game Design
Hi!How are you? Hi travelers ! What dos you think about play a tech-demo? i still working HARD in the levels, props and story, but the gameplay is 80% completed...
Annulus devLog13 - Core of The Annulus pt1
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Game Design
I finally got to the part of the ship (and game) that I've been especially excited to work on. The areas branch out and I stop holding the players hand as much...
Did some beta testing today...
Game Design
And before I realized it, an hour went by and I was absorbed in the game, still. What fun! Even though I knew where everything was, and how to get to it, and et...
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