Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Game Devlogs About Game Design Page 50

V0.7 Saving and Loading!
Game Design
Press F to save!...
1 file
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
Small update #2 Ruins
Game Design
= V 0.7.4b = Graphical improvements: - Biom "Ruins" is adjusted to the new resolution; - new battlefield for volcanic terrain; - The look of potions and items h...
2 files
Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game Devlog
2
Game Design
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-st...
What inspired Arclands?
3
Game Design
Hello Arclads and Arcladies - we’ve surpassed 650 Backers! That is already amazing - thanks to everyone who pledged and shared around the campaign. In this up...
DEMO is available, check it out! :)
1
Game Design
DEMO is available, check it out! :) Devlog video:...
1 file
10/30/20
3
2
Game Design
Hello everyone! I'm the Dorkizoid , aka the director behind the Turtle head fan remaster. I just wanna do a quick dev log to let you lovely people know what we...
Designing Pure Heart's Gameplay
Game Design
Pure Heart was originally a collaborative effort for a 2 week beginner’s game jam. I was in charge of the story and graphics while my partner worked on progra...
V0.6 Bug Fixes
Game Design
Basic bug fixes...
1 file
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
Axes and Crafting
Game Design
v0.5 Axes and Crafting! Added crafting! 1 stick +1 rock = axe 1 rock + 1 rock = pistol...
Bug Fixes
Game Design
v0.4 Bug Fixes Fixed the pistol tree chopping bug...
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
The Menu Update
Game Design
v0.3 The Menu Update! MainMenu, PauseMenu, and SettingsMenu where added in this update...
5 files
Incoming small udpate: Ruins
1
Game Design
Tomorrow gonna upload a new update mainly focuse on the graphics. Refreshed terrain type "Ruins": Battlefield on this terrain: Gonna finish work on volcano terr...
Sharkania: Turn-based strategic dragon battles - devlog post #8
Game Design
More objects and details added, along with symmetrical map generation options...
Chapter 2 Sneak Peek #88: More New Items, Part 4
1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Just like last time, here is another set of new item sprites for Chapter 2, with yet more po...
Sharkania: Turn-based strategic dragon battles - devlog post #7
Game Design
Dragons can now burn trees to free up a grid. (Also, elevated hexes!)...
Update v0.4 - Feedback is needed
Game Design
Hi everyone! I have not updated the game in a long time but I'm happy to announce that new version includes many improvements: * Improved player physics. Jump...
1 file
​Zenith Falls - Future Updates
Game Design
Today we put our team on a new focus, awareness. The alpha version is ready to play, now we need to get people excited. We want to know your thoughts, ideas, an...
1 file
Update 1.0.0
Game Design
Added "Play On Itch.io"...
1 file
boi is it me or are you lookin kinda T H I C C
Sharkania: Turn-based strategic dragon battles - devlog post #6
Game Design
Water version nr. 2. (looks much better, isn’t it?) Demo will be out soon! ;)...
GOH HIBIKI TRAILER!
2
Game Design
THE FINAL BOSS IS HERE! The final boss is revealed and it's the father of Dan Hibiki! How is possible? Answers only playing Ganbatte Karate!...
Lost Caves Devlog #19 - Preparing a Polished Beta
Game Design
Honestly, the past week was not that exciting in terms of game development of Lost Caves. Since the game is feature complete, I’ve really just been continuing...
Done with Decision Mods, Again (for now)
4
5
Game Design
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
Spent the morning working on maps, fixing bugs
Game Design
Spent most of this morning working on maps, fixing some screen transition bugs (dealing with x and y offsets so that the screens match up when you move bettween...
Sharkania: Turn-based strategic dragon battles - devlog post #5
Game Design
Experimenting with water tiles. Follow us on Twitter: https://twitter.com/AngryCatStudios...
Full Version Coming This Halloween!
2
Game Design
Full Version Coming This Halloween! Saturday, 31 October Sorry everyone, I haven't been as much active as I should have because of some technical problems. My w...
Sharkania: Turn-based strategic dragon battles - devlog post #4
Game Design
New board features: impassable obstacles. Demo will be out soon!...
Highlights and Shadows
Game Design
The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks. Technical details: My initial idea was to paint variatio...
6 files — 1.3.0
Shadows of Doubt DevBlog #23: Generating Citizens Part 1
1
Game Design
Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in S...
Adding Oomph to Everything
Game Design
Devlog 2: Adding Oomph to Everything Welcome! Last night I made some changes to add "oomph" to the game. As you can see in the GIFs above. The first image shows...
1 file
Sharkania: Turn-based strategic dragon battles - devlog post #3
Game Design
Dragons can now call their friends for help. :)...
Mc2D 0.2.0: Textures change
1
Game Design
Hey, i'm changing the textures. The textures will be more square. I'll release the new version in Nov. or Dec...
Devlog #38 Increase II
1
Game Design
More than week for prepare the update...
Turn-based horror strategy game with RPG elements where action take place in hell
Urgs... graphics...
Game Design
Hi, at the moment it's going quite well and if nothing unforeseen happens, I can release the game in December. Graphic Updates Every free minute I have is curre...
Sharkania: Turn-based strategic dragon battles - devlog post #2
1
Game Design
Testing basic movement with actual dragons. Demo will be out soon! ;)...
Sharkania: Turn-based strategic dragon battles - devlog post #1
Game Design
Hexagonal board logic and basic grid models in action...
Testing a new enemy that comes from ceiling and grabbing player.
2
Game Design
Pixel-art, 2D, Metroid, GDevelop, Shooter, Platformer, Side-scroller, Action, Metroidvania, Alien, World, Wormhole
Revival Jam Days 5-7
Game Design
I'm not sure where to begin! On day 5, I spent most of the time sorting out how to use the Oculus Go controller, without using the legacy plugins. In the versio...
v1.0.9
Game Design
Changelog: Re-balance whole upgrade system First releases of the game were badly balanced - upgrade costs were exorbitant and took gruesome grind to get. Making...
6 files — 1.0.9
Lost Caves Devlog #18 - Minor Tweaks Here and There
Game Design
This past week hasn’t been super exciting in terms of development. It’s been mostly tweaks and fixes that I find. So with that being said, this won’t be a...
Why Goblins? (and not Orcs)
2
Game Design
In the first two weeks following our demo release, we’ve been getting a lot of comments from various sources about how it’s tempting to call the cast of The...
Type Changing and Reserve Points
Game Design
Pre-Alpha 0.6 [Update 20/10/20] - Type Changing and Reserve Points -Starting to implement the Type-change System. -Starting to implement the Reserve points Sys...
Converting the Tribe Split Decision
1
6
Game Design
The tribe split decision event has now been converted to a script file which is now part of the base mode. It took me actually less time than I expected to do s...
Owl Fight - A Small Revision
Game Design
So I showcased this project for devfest Brunei yesterday, and it went well. My goal of having nobody being able to defeat the Owl was achieved, but upon further...
Mung Daal Updates 1.03
5
4
Game Design
Put a lot of effort into making this game small and compact to fit onto itch.io, there were things that had to be left out and things that definitely need impro...
1 file
Revival Jam Day 4
Game Design
Today I tried Unity's XR Plugins to see if they work with the Oculus Go. Wasn't sure they would work - as support for the Go has been discontinued, and the XR p...
Last Beat release date 12.13.2020
5
Game Design
Last Beat release date and trailer. I'm very proud to announce that Last Beat is almost ready to fly in your hands. Here the video trailer (hope you'll like it)...
Demo Release!
Game Design
Alright, dudes! It is here. It's just a demo and its just a quick test. Thank y'all for your support since you guys supported it. Try following meto never miss...
Revival Jam Day 2 (and some Day 3)
Game Design
Yesterday was Day 2, and unfortunately the day job consumed most of my day. So, just before bed I decided to spend a few minutes to accomplish at least SOMETHIN...
Loading more posts...