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Game Devlogs About Game Design Page 49

Bug fixes
1
Game Design
Bugs are fixed!...
Among Us: Single Player (Fangame)
Added vent and fixed bed collision in medbay.
1
Game Design
Just some little things...
Among Us: Single Player (Fangame)
"Hallway Strat" Patched
1
Game Design
"Hallway Strat" Patched...
1 file
Among Us: Single Player (Fangame)
Updated Map!
1
1
Game Design
Updated map with new crewmate tasks and more!...
Among Us: Single Player (Fangame)
Devlog 1 - Gameplay Reveal
Game Design
We've just shown the first gameplay for Omi Oh My AI at the Perth Games Festival! So give the video above a watch if you're interested in seeing just what Omi O...
Bug fixes
1
Game Design
Bug Fixes...
Among Us: Single Player (Fangame)
Bug fixes
1
Game Design
Just some bug fixes...
Among Us: Single Player (Fangame)
Sabotage!, bug-fixes, and more sounds have been added
1
Game Design
Sabotage!, bug-fixes, and more sounds have been added...
Among Us: Single Player (Fangame)
Voting bug is now fixed!
3
Game Design
Voting bug is now fixed!...
Among Us: Single Player (Fangame)
2 MORE CREWMATES!!
1
1
Game Design
YESSSSS 2 MORE CREWSSS...
Among Us: Single Player (Fangame)
Fixed Bugs and Updated Project Picture
1
Game Design
Fixed bugs and added vent sound...
1 file
Among Us: Single Player (Fangame)
Whiplash!
Game Design
From the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen a...
Sharkania: Turn-based strategic dragon battles - devlog post #16
1
Game Design
How the menu looks like after a game...
Chapter 2 Sneak Peek #89: The Aviark, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
The Campaign: A game loop and player choices
4
Game Design
As we are looking to start producing testing builds for our community, we need to get some form of game loop implemented. Even if primitive in nature, we need a...
Designing Combat - Dev Diary Video #2
3
3
Game Design
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
Night 12 - WORKING ALPHA
Game Design
ITS ALIVE! Five Nights at DanDy's just got thrust into alpha. Every major mechanic is working, tested, and is now ready to enter the balancing phase. Today, I f...
Tales from the Dump #5 - Let's Go Shopping!!!
2
Game Design
Hello again everyone! I was intending to write this at the end of October, and now it's somehow the second week of November! Oops! Certainly nothing of importan...
In defense of the game size
Game Design
This is the reason why the game weight so much. Otherwise it would be around 30MB. No shame, but might optimize later...
What will the game look like? How do I play it? Part 1
Game Design
There is a number of key points when designing any video game. One of it is very simple, yet very elaborate anyway: what's the exact gameplay and what would the...
Night 11
Game Design
Completed the first of two secret levels! Placed some of the last animatronics too, and the end is in sight! All that is left are a few text entries, finishing...
Faster Population Migration
16
7
Game Design
After spending quite a bit of time on it, I got the general migration algorithm to spread population much faster than before. The changes involved a lot of anal...
Q: Game is too short
Game Design
A: This is only a preview of the final release. This isn't the full version of the game. That is why it is so short...
Nights 9-10
Game Design
Finished all of the remaining 3d models Ironed out animatronic logic, graphical bugs, etc. Jumpscares and MAJOR sound design Other endscreens (look kinda jank...
Dev Diaries: Road To Early Access Release
2
Game Design
Howdy! It's time to make a post about all the stuff that's happened recently with GRM games. And phew, there's a lot to tell you guys! We've been updating Area...
Sharkania: Turn-based strategic dragon battles - devlog post #15
Game Design
Stress test is done on PC and on Android as well. Check out the demo! ;)...
The demo of Sharkania has been updated with rules reference.
Game Design
The demo of Sharkania has been updated with rules reference, check it out!...
1 file
Game master!
2
Game Design
When I decided to devote some time and love to the Narration System I was quite naive due to inexperience (I levelled up!). I did not realise that the Story Sys...
The Benefits of Programmer Art
Game Design
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
Sharkania: Turn-based strategic dragon battles - devlog post #14
Game Design
All together in action. (Also added cute rabbits and ducks.)...
Character Design, Then & Now
2
8
Game Design
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
Jump Actions & Vacuum Weapon
Game Design
I figured it was about time to implement some action that the player can take while the mouse jumps. Since the game is centered around 4 weapons, I'm considerin...
Sharkania: Turn-based strategic dragon battles - devlog post #13
Game Design
Added Board setup and Game setup panels to the Menu...
Sharkania: Turn-based strategic dragon battles - devlog post #12
Game Design
Added Settings and Main Menu to the UI...
Integrating Deckbuilding
2
Game Design
Why deck building? As with all card games, a proportion of the game can feel based on luck - as your drawing a selection of cards from a deck of shuffled cards...
I started working on it again again
Game Design
So at the pace im going with this, I work on it for 2 weeks hardcore, then take a 7 month haitus. I never forget about it, I just lack the proper motivation...
Streamlined the start of the game, added two new maps
Game Design
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
Devlog 03
3
30
Game Design
Hello everyone! We hope you’re doing well! The situation is a bit hectic over here; France has been put on a nationwide lockdown for a month, and subsequently...
Sharkania: Turn-based strategic dragon battles - devlog post #11
Game Design
Experimenting with game background...
Inception
1
1
Game Design
Sorry for the English, this is a translation of my article with a google translator! Original: https://dtf.ru/indie/195073-po-stopam-raft I'll start with a pref...
Revisiting Tribal Migrations
6
7
Game Design
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
Getting started!
1
Game Design
Today I'm kicking off the real work of getting this game off the ground! I've been working on a framework for JavaScript MMOs for months now (using Lance.gg and...
Sharkania: Turn-based strategic dragon battles - devlog post #10
Game Design
The first look of the main menu background. Do you like it?...
The origin of Apis
Game Design
Earlier this year, I had an idea for a game play mechanic for a programming game. The concept was to let the game be controlled via an API (Application Programm...
Improved pixel art!
1
Game Design
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
Griff is back!
2
2
Game Design
Happy Halloween! It's been a slow process making a full switch to Unity, learning the engine and advancing the game's aesthetics, I'm glad that Griff has reach...
2 files
Dev Blog - Sound Design For Characters
1
Game Design
Greetings! This is Rummy Games with the new 15th Dev's Diary. This time we are sharing the interview with our sound designer — Ruslan . He is going to tell u...
Sharkania: Turn-based strategic dragon battles - devlog post #9
Game Design
Added magical red crystals. Check out the DEMO! ;)...
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