We've just shown the first gameplay for Omi Oh My AI at the Perth Games Festival! So give the video above a watch if you're interested in seeing just what Omi O...
From the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen a...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
As we are looking to start producing testing builds for our community, we need to get some form of game loop implemented. Even if primitive in nature, we need a...
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
ITS ALIVE! Five Nights at DanDy's just got thrust into alpha. Every major mechanic is working, tested, and is now ready to enter the balancing phase. Today, I f...
Hello again everyone! I was intending to write this at the end of October, and now it's somehow the second week of November! Oops! Certainly nothing of importan...
There is a number of key points when designing any video game. One of it is very simple, yet very elaborate anyway: what's the exact gameplay and what would the...
Completed the first of two secret levels! Placed some of the last animatronics too, and the end is in sight! All that is left are a few text entries, finishing...
After spending quite a bit of time on it, I got the general migration algorithm to spread population much faster than before. The changes involved a lot of anal...
Finished all of the remaining 3d models Ironed out animatronic logic, graphical bugs, etc. Jumpscares and MAJOR sound design Other endscreens (look kinda jank...
Howdy! It's time to make a post about all the stuff that's happened recently with GRM games. And phew, there's a lot to tell you guys! We've been updating Area...
When I decided to devote some time and love to the Narration System I was quite naive due to inexperience (I levelled up!). I did not realise that the Story Sys...
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
I figured it was about time to implement some action that the player can take while the mouse jumps. Since the game is centered around 4 weapons, I'm considerin...
Why deck building? As with all card games, a proportion of the game can feel based on luck - as your drawing a selection of cards from a deck of shuffled cards...
So at the pace im going with this, I work on it for 2 weeks hardcore, then take a 7 month haitus. I never forget about it, I just lack the proper motivation...
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
Hello everyone! We hope you’re doing well! The situation is a bit hectic over here; France has been put on a nationwide lockdown for a month, and subsequently...
Sorry for the English, this is a translation of my article with a google translator! Original: https://dtf.ru/indie/195073-po-stopam-raft I'll start with a pref...
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
Today I'm kicking off the real work of getting this game off the ground! I've been working on a framework for JavaScript MMOs for months now (using Lance.gg and...
Earlier this year, I had an idea for a game play mechanic for a programming game. The concept was to let the game be controlled via an API (Application Programm...
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
Happy Halloween! It's been a slow process making a full switch to Unity, learning the engine and advancing the game's aesthetics, I'm glad that Griff has reach...
Greetings! This is Rummy Games with the new 15th Dev's Diary. This time we are sharing the interview with our sound designer — Ruslan . He is going to tell u...