Game scheme: The game world is divided into zones with a range of levels for each. The level range determines the level limits for enemies and equipment in the...
When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chu...
Hello, and welcome to my 2nd Development Log (devlog) on this exciting game development opportunity! As I have mentioned in my previous devlog, I wanted to emph...
Day 1 of Development: Inspiration and Tone Hello everyone! I decided to take on the Complete Your Game game jam on itch.io. There's a game that I have an idea f...
VERSION 0.3.5 07/11/2020 // ACTUELLEMENT EN DEV > Vous pouvez activer / désactiver certaines options dans le menu des paramètres> Menu de refonte et design ux...
So, started work yesterday on this game. Working on a few prototypes I will be putting up on the game page to try out. Feel free to leave feedback on things you...
Today, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main...
My very first computer was an Atari 800XL which my brother and I played on so much and still have a very fond spot for. When I was a teenager my parents picked...
I've always enjoyed designing boss mechanics, and here, I have my latest brain child: the Ghost Bear. Ghost Bear (GB) is the boss of the, not surprisingly, ghos...
Why so quite, what have we been doing and where are we up to? After a very disappointing year called 2020 and personal life matters, we have been off-line for a...
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
Hey folks! Hope you are all doing spectacularly! I'm still trucking along on this update and I'm starting to get close to a beta build candidate. This month I f...
Post Gamejam : Changement de la machine à état du Player, ajout de l'état block et hurt. Ajout d'une barre de vie du joueur. Si celui-ci est touché 5 fois l...
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
Hey everyone! Dev Dorkizoid here again to chat about new developments on Turtle Head. If you want to see more announcements but in video form , here's some high...
Welcome to Baldi's basics wild west decompile. Credits: Credits to the wizard royal for the original version and letting me so this. Credits to porky powers for...
New founded Team Ape Egg! Ape Egg was founded by me ( @RamiCreates ). My dream is to make a living by creating lovingly crafted games. I want to reach that goal...
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
So, ever since I got feedback from the developers, I’ve been working on making the game much less frustrating and more accessible. One of the big things I wor...
I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process beh...
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Hey everyone, JunkRaider is a new Strategy game we’re developing during the last 6 months. We arrived at a stable prototype version and we will propose you to...
This month brought several welcome surprises for yours truly. First and foremost -- I found a new job that's allowed me significantly more time to work on Harmo...
Today, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon...
First version of the grumpy blacksmith released. there was a lot of mechanics we wished to do, but we had to reduce a lot of the game so we could deliver it on...