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Game Devlogs About Game Design Page 48

Information about the game design of The Inspector: Complex Arms
Game Design
Game scheme: The game world is divided into zones with a range of levels for each. The level range determines the level limits for enemies and equipment in the...
Gameplay Layout in Harmonic Odyssey
Game Design
When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chu...
Day 2: Character and Visuals
Game Design
Hello, and welcome to my 2nd Development Log (devlog) on this exciting game development opportunity! As I have mentioned in my previous devlog, I wanted to emph...
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Day 1 of Development: Inspiration and Tone
Game Design
Day 1 of Development: Inspiration and Tone Hello everyone! I decided to take on the Complete Your Game game jam on itch.io. There's a game that I have an idea f...
PETS!
5
8
Game Design
PETS!...
Among Us: Single Player (Fangame)
Butcher v0.3.5
Game Design
VERSION 0.3.5 07/11/2020 // ACTUELLEMENT EN DEV > Vous pouvez activer / désactiver certaines options dans le menu des paramètres> Menu de refonte et design ux...
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Current Progress
Game Design
So, started work yesterday on this game. Working on a few prototypes I will be putting up on the game page to try out. Feel free to leave feedback on things you...
1 file
Hairy Affairs
Game Design
Today, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main...
Shadow Toggle!
7
Game Design
Shadow Toggle!...
Among Us: Single Player (Fangame)
BIGGEST UPDATE YET!
9
13
Game Design
Take a look for yourself... (also bug fixes)...
Among Us: Single Player (Fangame)
Audio Development
Game Design
My very first computer was an Atari 800XL which my brother and I played on so much and still have a very fond spot for. When I was a teenager my parents picked...
Boss Design - Bear Ghost
Game Design
I've always enjoyed designing boss mechanics, and here, I have my latest brain child: the Ghost Bear. Ghost Bear (GB) is the boss of the, not surprisingly, ghos...
It's Been Awhile
Game Design
Why so quite, what have we been doing and where are we up to? After a very disappointing year called 2020 and personal life matters, we have been off-line for a...
Update!
9
7
Game Design
Big Update! Did a lot of fixing and added some hats!...
Among Us: Single Player (Fangame)
Adding Juice to Combat in Cattenburg
3
Game Design
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
November 2020 Dev Log
10
Game Design
Hey folks! Hope you are all doing spectacularly! I'm still trucking along on this update and I'm starting to get close to a beta build candidate. This month I f...
Post Perpignan GameJam
Game Design
Post Gamejam : Changement de la machine à état du Player, ajout de l'état block et hurt. Ajout d'une barre de vie du joueur. Si celui-ci est touché 5 fois l...
1 file
Annulus devLog16 - Construction time!
3
Game Design
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
2 files
Mission Editor
Game Design
Today i working on the mission editor. testing the number of units i cant handle, i place 1000 units and works perfect...
11/18/20
2
Game Design
Hey everyone! Dev Dorkizoid here again to chat about new developments on Turtle Head. If you want to see more announcements but in video form , here's some high...
Bug fixes
3
Game Design
Fixed Bugs...
Among Us: Single Player (Fangame)
Added Crewmate Hat!
4
Game Design
Yep, now you can have a buddy on your head!...
Among Us: Single Player (Fangame)
Baldi's Basics in wild west Decompile
4
Game Design
Welcome to Baldi's basics wild west decompile. Credits: Credits to the wizard royal for the original version and letting me so this. Credits to porky powers for...
2 files
Creating Shotgun Wedding in 48 Hours
3
Game Design
New founded Team Ape Egg! Ape Egg was founded by me ( @RamiCreates ). My dream is to make a living by creating lovingly crafted games. I want to reach that goal...
2 files
Migration Overlay
1
8
Game Design
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
Hats!
5
Game Design
You can now change hats in the settings!...
Among Us: Single Player (Fangame)
Lost Caves Devlog #22 - Too Easy?
Game Design
So, ever since I got feedback from the developers, I’ve been working on making the game much less frustrating and more accessible. One of the big things I wor...
Bug fixes
3
Game Design
Bug fixes! Fixed vent reporting!...
Among Us: Single Player (Fangame)
Names!
2
Game Design
Names can now be seen!...
Among Us: Single Player (Fangame)
Menu design - F*ck boring!
1
2
Game Design
I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
Settings Save!
3
3
Game Design
Settings now save when starting a new round!...
Among Us: Single Player (Fangame)
Untrusted - Development Retrospect - Choosing a style
Game Design
One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process beh...
3 files
Report!
3
Game Design
Now, You can...... SELF REPORT! yay...
Among Us: Single Player (Fangame)
Another Playthrough
1
Game Design
Pixel-art, 2D, Metroid, GDevelop, Shooter, Platformer, Side-scroller, Action, Metroidvania, Alien, World, Wormhole
Devlog 1: Concepts, Brainstorming, and how ideas are made.
2
2
Game Design
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Now you can change speed!
3
Game Design
Now you can change speed and Path finding was improved!...
Among Us: Single Player (Fangame)
Bug fixes
3
Game Design
Bug fixes!...
Among Us: Single Player (Fangame)
Kill Cooldown Slider Bar!
3
Game Design
Kill Cooldown Slider Bar to change the kill cooldown before the game!...
Prototype V0.1 : Campaign Mode Show
1
Game Design
Hey everyone, JunkRaider is a new Strategy game we’re developing during the last 6 months. We arrived at a stable prototype version and we will propose you to...
Vent Bug Fixed!
2
Game Design
Vent Bug Fixed!...
Among Us: Single Player (Fangame)
Harmonic Odyssey Developments for November 2020
Game Design
This month brought several welcome surprises for yours truly. First and foremost -- I found a new job that's allowed me significantly more time to work on Harmo...
Leveldesign on Paper
Game Design
Today, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon...
Taskbar and a new sabotage added!
2
Game Design
Added Taskbar and a new sabotage!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #17
1
Game Design
A 3 player battle on the biggest board...
Major Update Coming Soon!
3
Game Design
We hit 1,000 Views! Sooo... You know what that means Coming Soon...(and by soon I don't mean a week I mean like today or tommorow.)...
First Version
Game Design
First version of the grumpy blacksmith released. there was a lot of mechanics we wished to do, but we had to reduce a lot of the game so we could deliver it on...
Updated Map Again!!
1
2
Game Design
The left side has been updated!...
Among Us: Single Player (Fangame)
SETTINGS!!!
1
Game Design
Yep, now you can change your color, name, and the crewmates have names instead of color names!...
Added Time until Meltdown timer!
1
Game Design
Yep now you can see when you win...
Among Us: Single Player (Fangame)
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