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Game Devlogs About Game Design Page 47

[Design Notes] Just some quick updates and release...so I thought
Game Design
I made the game public today, to officially enter in the jam. All I need to do was make some minor updates that I gleamed from reading the transcripts of my be...
Daily Devlog #3
Game Design
Yooo what's goood people Today I been workin on finalizing the map and polishing the environment aswell as dealing with all the game purchases, big thank you to...
December 2020 update
Game Design
You can pet the dog in this game. To be more specific, in a later level you can pet the flying robo-dawg as part of the level puzzle. I have 31-levels now compl...
Devlog 4 How to: Teams, Minions and Special Mechanics [Motor Strike: Racing Rampage]
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Game Design
Team Mode: When you play Motor Strike Racing Rampage you can choose to play in the team mode or in the solo mode. The team mode will split the drivers in two t...
Eyeball
1
Game Design
More at https://twitter.com/Doomlaser Eyeball at https://twitter.com/Doomlaser/status/1337320179647262721 With more excellent music by https://twitter.com/FluxS...
Daily Devlog #2
Game Design
Wassup my peoples! Hope y'all are having a nice day, I know I ain't. Sadly no update release for today, long story short everything went wrong. Yesterday, befor...
UPDATE [10.12.2020]
Game Design
[EN] [10.12.2020] Update! Hello, dear fans of the "Clicker" genre. Today I am ready to present you a new update of my game. Added: +New Wallpapers for the "Men...
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killerShapes devlog 9
Game Design
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
Chapter 2 Sneak Peek #91: The Aviark, Part 3
1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . We are still continuing with our reveal with three more new female models for the Aviark, as...
Fans (blowers)
Game Design
[EN] Hello! I recently thought why not add different types of fans. Their main function in this game is to earn any amount of money per unit of time. This allow...
Day 1: Mockup
Game Design
So I didn't do any programming yet , but I like planning things before jumping in. One of the things is the layout of the minigame and how everything fits on sc...
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Beta 5.0 Is Live
Game Design
Beta as of 12.9.2020...
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Nana's letter prompted a visit. The island folk aren't talking.
Daily Devlog
Game Design
Heyo! Since the last release was nearly bug-free, i went on to actually improving the game look and feel. No i haven't been slacking, I swear! Look how much com...
SANTAPUNK 2076 - First log
Game Design
I've never dev blogged any of my games or jams in progress. I've been nervous about doing that for various reasons, but I'll give it a go with this project. Thi...
1 file
Devlog 3 How to: Base Mechanics [Motor Strike: Racing Rampage]
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Game Design
Main Skills: Speed, but careful!: You have to be fast, but be aware the straight lines are the worse place to be the first! You should take advantage of the c...
Behind The Scenes "Fear Is In The Mind" (Part 3) [SPOLIERS]
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2
Game Design
Heyo everybody! As an update we have almost reached 300 downloads which is super awesome! Spread the word and tell your friends so that we can reach this awesom...
Christmas Update!
2
Game Design
Christmas is near so some new levels have been added and christmas hat on your peep!...
Update 2.1.5
Game Design
Hello to all survivors! The update practically does not affect the mechanics of the game, it will be a little later. But in the update, the game has been redesi...
Reworking Territories
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9
Game Design
This past weekend I worked on territory formation changes. The intention is for territories to cover not just the cells occupied by tribal populations, but also...
Decemember 2020 - 6 Month Update! Its a big one!
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Game Design
December 2020 - Update. Big one incoming so bear with me. Battle System First a video. And now for the break down. So the game uses what I have effectively call...
Killer Shapes Devlogs
1
Game Design
Devlog series for killerShapes...
Shapes, Guns and explosions
Beetle Bunt: Simple is fun!
Game Design
Start with a single, fun mechanic. It can lead to complex puzzles. In almost every game I've created, I tried revolving that game around 1 single mechanic at th...
Saturday Update 12.5.2020 | Non-linear level design
Game Design
12.5.2020 I made this fun puzzle where you go between two rotating islands and solve small puzzles to bridge the gap between them. Completing a puzzle on one i...
DevLog #5: What to expect next.
1
Game Design
To anyone who tried out the Beta, thank you for trying it out. I hope you all enjoyed it to the fullest extent! We appreciate you to take the time to play There...
Added a new item, worked on the bosses
1
Game Design
I realized today that it would be cool to add two new items to the game, now I'm just figuring out where to put them. They're pretty simple in idea, but can ope...
Update on the puzzle at the entrance of Time Mansion
Game Design
You may have noticed the version number has gone up: this is to fix one of the puzzles that was a bit confusing. And not the good type of confusing :P First, th...
4 files
Behind The Scenes (Part 2) [SPOLIERS]
3
3
Game Design
Heyo everyone! First off I want to once again say thank you all so much for the amazing support, since the game has just reached an amazing milestone of 200 dow...
Lost Caves Devlog #24 - At the Cusp of Gold
Game Design
So, this log is a bit late. I apologize for that. I’m still hard at work with Lost Caves and have spent time adding remaining features and such. I guess becau...
Forgotten Tunnels - Episode 3 (Update 2)
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5
Game Design
Episode 3 might end up being one hour long, So I've decided to divide it into "chapters". You can play it from start to finish or start from a diferent chapter...
December 2020 Roadmap - Future Development Plans
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Re-designing Support Cards
3
Game Design
Support Cards are the game's way of allowing the players to transform the state of the board. There is always going to be an element of RNG when drawing cards i...
Improved Tribal Expansion
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9
Game Design
Finally, this weekend I got tribal territorial expansion to work as I wanted to. Tribal populations will migrate almost as quickly as unorganized bands, yet the...
Blender modeling timelapses for the flower update
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Game Design
During the development of the flower update, I had to learn a ton of new 3D modeling techniques in a short amount of time. Here's a showcase of what I learned:...
Game Design: Taking Inspiration from COVID and How I Almost Made You All Look for Wildplants You've Never Heard of
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Game Design
So, as you probably know, I thought of this game while going out grocery shopping. In fact, the places featured in the game are loosely based on my current resi...
Sungorth got a new playable webgl version!
Game Design
Just finished making a ton of improvements to Sungorth. So many I can't think of them all off the top of my head! Dialog is probably the biggest change. I go...
Behind The Scenes (Part 1) [SPOLIERS]
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3
Game Design
First off I want to say a big thank you for everybody who has played the experience and has enjoyed my concept. It been awesome to see the reception and I thoug...
1st prize and Baldi had enough
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Game Design
Credits: Nanes Potatoes for the baldi model mystman12 for the original game Porky powers for arts and crafters and voicing playtime and baldi Jongy for playtime...
1 file
Design Notes and Postmortem
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Game Design
Dendry, Bee, and story structure: I first discovered dendry by playing Bee by Emily Short . I had played the Varytale version first, and after Varytale's demise...
Saturday Update 11.28.2020
Game Design
This level is a breath of fresh air from the dark, mechanical themes of the last level I worked on. An interesting thing that I've found out (on accident) i...
v0_0_2 Small Steps
Game Design
v0_0_2 Small Steps What you can find in the test: 1. First working Quest draft 2. Fishing 3. Sleeping 4. Minigame 5. Color palette test...
Development for Fighter Zero
Game Design
The prompt for this project was to make a shoot em up that doesn't utilize overused elements such as spaceships and aliens in space. I personally am very into t...
For those who need it / À qui en a besoin
Game Design
En français plus bas... I didn't plan on participating to the Game Off. But then I looked at the theme,,, moonshot . Strings of Light is not my typical experim...
2 files
Chapter 2 Sneak Peek #90: The Aviark, Part 2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2. We are still continuing our reveal of the Aviark with another three new sprites. For today no...
COMING SOON ON STEAM
Game Design
- The enemy in this beta version is just for testing. It may be different from the early access version coming on steam . - The Early Access Version on steam wi...
Sus Points
20
19
Game Design
Sus Points...
Among Us: Single Player (Fangame)
From shmup to slash | How its going!
Game Design
So I have to move the project from the "shmup" origins it currently Is to something much more near and dear to my heart: Hack and slash, puzzle, RPG. I will sti...
Dressed for Adventure - Vol. 1
Game Design
We recently talked about the design-process of our heroine Coria - that seems to have been interesting for quite a few of you, so let's talk about that some mor...
Suggest new Sights!
Game Design
Hi there! There are Statue of Liberty, Eiffel Tower and Stonehenge in game, but I think it's not enough, isn't it? Here you can suggest any sight or landmark yo...
Migratory Mishaps
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7
Game Design
This weekend I mostly struggled trying to fix the current problems with migrating tribal migrations. The new algorithm that I used to speed up unorganized band...
Telling a timeless tale about Lion Mafia but make it cute, cruel and wild - DEVlog#00
Game Design
DEVLOG#00 : The Beginning , Mafia Lion and Timeless tale that need to be told *** {disclaimer} this is one of a six the continuous DEVlog writings in the proce...
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