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Devlogs About Game Design Page 9

Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
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Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
I'm back in the building again
Game Design
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
The Friday Tiding #6: Additionals
Game Design
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
TorchLite knows its roots.
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Game Design
Let me tell you about working with Jeremy Forbing. I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?" And Jeremy wou...
Some behind scene during the creation of The Ghost's Call
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Game Design
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
Making 'The Kaiyo Mission' accessible to all
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Game Design
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your...
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🧐 "Boss" Key & Secret
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Game Design
Inspired by Phaser Cat’s blog post , I decided to also try my hand at implementing the Boss Key in my own game, EkoScape . What is a Boss Key? As you might ha...
DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with disability, and milestones for CBF!
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Game Design
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
slippery road survival
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Game Design
test 2...
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Devlog 1 - Concept and Design
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Game Design
Just wanted to talk a bit about my process in creating Quantum Rift . I hope to post a new entry here every once in a while, like when there’s a major update...
The Friday Tiding #5: Crush Hazard
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-5-crush-hazard/ The Friday Tiding #5: Crush Hazard 01 Nov, 2024 Been a...
HOT PINK - V008.2 - A Light Bug Fix.
Game Design
Light bug fix? More like major bug fix. This stuff was game breaking! - Fixed Death Loop. - Fixed mouse cursor offset on options screen. - Added curse indicator...
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Fenris Unleashed
Game Design
There's nothing really new or original about Fenris as a villainous group. Their influences are things you likely already know. There are pieces of Marvel's Hyd...
Extreme Makeover: Comet Edition
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Game Design
Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team membe...
So What Is Adventures In The Unknown?
Game Design
Hey, welcome to my first self-published tabletop role-playing game. I've worked on the teams of a number of games over the years, had a game published by a smal...
Sneak Peak from UNCURSED Full Game ( WIP )
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Game Design
Here is some pictures from UNCURSED Full game we are working on , trying to give the player a good eerie atmosphere , also focusing on performance , the full ga...
🦘 Raygun Map
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Game Design
When looking for inspiration for the new Neo maps, I decided to try my hand at making a map inspired by Australia’s infamous b-girl, Raygun, from the 2024 Par...
Devlog #002: bUt iT wOrKeD iN eDiToR
Game Design
Godot and I had our first fight this week. Don't worry, we made up and are friends again. Can't be mad at Godot for too long, it's just adorable. For someone wh...
The Friday Tiding #4: Brick Walls
Game Design
This is a blog post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-4-brick-walls/ Recently I've been working on character design, wh...
First Major update!
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Game Design
New Update! adds too much to say here lol also I cant tell if I already done this before so sorry if I did lol...
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Track Editor
Game Design
Creating content for a racing game means creating race tracks. I initially decided on purely procedural race tracks. The endless random track was originally the...
Devlog 2 - Building Level 1 and challenges
Game Design
Hey everyone! We've got another update on the game development, and it's been quite the ride. Originally, the idea was pretty straightforward: the player would...
23 Oct 2024 - Pining For The Fjord [Patreon Devlog]
Game Design
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Unstable Aplha -> 1 Nov
Game Design
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
Aggiornamento 1.5
Game Design
MECCANICHE DI GIOCO Condizione : Il sistema delle tre necessità è stato semplificato e riassunto in un'unica meccanica chiamata "Condizione", per ridurre la c...
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The Friday Tiding #3: The Invisible Skill
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
New maps + Level Select?
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Game Design
New Maps + Level Select? I watched another playthrough of someone getting wrecked by the storm. I don't know if to be concerned if players quit the game due to...
Every good horror movie gets a sequel...
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Game Design
And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
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Devlog 1 - Our Journey into Halloween Game Design
Game Design
Welcome to Our First Devlog Hey everyone! We're thrilled to share our very first devlog with you all. Honestly, we weren’t sure where to begin, so we thought...
Under a Pale Sun
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Game Design
The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
Update!
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Game Design
Hi! It's been a long few months, and with that, there is some progress! Since my last post, I've been mainly working on UI elements. I've also completed a ton o...
The Haunting House
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Game Design
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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The Friday Tiding #2: In The Barrel
Game Design
This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
Something's missing in Crimson Creek... - Post-jam reflections
Game Design
Thank you so much to everyone that participated in and reviewed Curious Creeps during the Knave 2e jam '24. The winners will be announced by Ben Milton on his Q...
October Update: A Whole New Book!
Game Design
Hey everyone! We’ve been working hard on Why We Fight the last few months, testing the game extensively and building the game out in advance of when we launch...
#Devlog2 Future demo patch
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Game Design
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
Character Design
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Game Design
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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Design Blog - Extra Advances
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Game Design
Today I'm gonna be writing up my process and thinking for designing the Extra Advances of New Blood! Actually I'd already done this but then lost my draft which...
The Friday Tiding #1: Bugged Out
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Game Design
This is a post that I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-filling-1-bugged-out/ I am planning on this to be the first of a weekly...
How to date a Bat - Game Guide
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Game Design
Dating in real life can be hard! When you're a bat it can make things harder! In this guide we'll teach you how to date the bat of your dreams in Bat Café: Bat...
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Why is it so important to estimate the workload of your team when developing a game?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Devlog 4 - Dev Log Recap Event Full Transcript
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Game Design
Hi there, this is Polly! I am the Community Manager for Team Treats! On August 16th 2024, Team Treats developers Rae and Ivo hosted a Dev Log Recap Event on the...
0.2.3 Released
Game Design
0.2.3 Patch Notes : Bugfixes : Fix player grappler cancled when grounded state (theres some place where it shouldnt ground player but it does resulting grapple...
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0.2.2 Released
Game Design
0.2.2 Patch Notes : Audio When hitting enemy now the audio globally instead on world space Visual Effect Enemy now get split second hit red flash when getting h...
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Simplifying Fast Action Wrestling
Game Design
I’ve been thinking a lot about how to simplify Fast Action Wrestling and while I have a number of simplifications in mind, the major ones are below: Change th...
Significant Rule Changes
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Game Design
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
Table Book Stretch Goal!!!
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Game Design
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Rambling - The HorrorVale Journey
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Game Design
With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
Creating the features of all the parts, and languages
Game Design
I am creating the features of each part of my game, now monsters and places. Then I'll connect my illustrations to them, and continue with other things as I exp...
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