Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
I kind of wish everyone would just use itch instead of Steam. It's a nightmare to use, it's expensive, and really the only thing it adds to the experience is th...
I always kinda forget that the devlog section on itch exists. I made a longplay and added some commentary in the form of closed captions. Thought that some of y...
With the February slouch closing in, your friendly neighborhood dev admits to putting in time working on balance issues, engine tweaks, and other not-as-fun-to-...
The first in a series of upgradable combos in TSP, meet RAPID-FIRE and its variants, RAPID-FIRE EX , RAPID-FIRE INFINITE , and RAPID-FIRE UPPER ! RAPID-FIRE...
Hi friends, This is a game that's been "in development" for about a year now and it's the longest I've worked on a single game. It started off as an interpretat...
Not much to say this time around. I worked on handling a myriad of details that are necessary for the Region Selection part of the migration action to work, lik...
1. Table Of Contents Table Of Contents - You are here! Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Timeli...
Welcome to the initial development release for the simple pixel art bundle. This bundle will update over time with new assets as I develop more games. These ass...
In this short action packed third person shooter, you play as Nick Frost, or just Frost, a Hit-man/assassin/fixer/hired gun who carries out various missions or...
The Greek Deck The Greek deck is focused around building offensive momentum by building up your bench, and switching out/activating effects of your cards to gai...
Hello fellow Earthlings! This weekend we're sharing a new mechanic that we have implemented in the game. This 'Dash' mechanic will accompany the player experi...
So it's my first 2021 update! Legacy is still progressing. I have nearly finished the Platformer game mode and right now I am tweaking the new game systems and...
Hey, I'm Citybuilder! So, the last time I entered a game jam was all the way back in 2019, so I was super excited when I saw that Noa was going to be hosting th...
Hey all! Long time no see! Been a while since I worked on Chibi Outfitter! I'm back & getting Garden System ready for launch! It'll be a major update for 2021!!...
Questa sera stavo riflettendo sul fatto che i simboli magici da tracciare per gli incantesimi possono facilmente essere generati casualmente da uno strumento es...
This first dev log will cover what’s happening, where I’m up to with the project and a few details surrounding it. Firstly, the setup. For this game I’ll...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 ! A little update since the last sneak peek is that we are very close in completing the codes...
Venice City Tileset Update Today I posted a deep modification of the Venice city tileset, my original idea is to make several tileset from different cities...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Hey folks! We've just posted our second devlog, this time looking at how Scarlet Hollow's hidden relationship system works, as well as the design process behind...
I will admit it's been a while since we had an update, but after this long time we got aired a small update. What's new in Alpha 1.7 Cars can be purchased in fi...
Another weekend working on the Tribe Expansion Action. This time I worked on adding region hover highlighting and adding a custom instructions dialog to let pla...
Let’s get the first question you have out of the way right now: Why would you EVER choose to make a game set underwater? Yeah, we get it. Everyone’s least f...
Hell Minion Game Identity / Mantra: Top down Bullet Hell survival. The game revolves around surviving unique bosses over the given time duration. Design Pillar...
So I spent the weekend basically refactoring my code and oh boy, past me sure did a mess. I barely manage to get the new features up and running as planned, but...
How do you do, everyone? Mangoku418 here! It's that time of the month again, so here's my second devlog! This past month has been more on the programming side t...
In May 2016, I released my first significant title, Galastar, onto iOS devices. It honestly feels like an eternity ago. Galastar is a small arcade-style shoot...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-4.html 🔳 Chasing a Direction Since the beginning of #Un...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-3.html 🔳 Gameplay Mechanics There’s a lot of games I...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-2.html 🔳 What's Happening? - The Good Stuff Let’s tal...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-1.html 🔳 Why #UntitledDrivingGame? Let’s back up for...
Hey there everyone, It has been a busy month of January but I’m happy to show off some new things, so it seems like the right time for a new devlog. For mysel...
Hi! As the people who follow us in the social media already knows, Dream Kitchen is in a large rework in the art stuff. So we will release soon the new Demo wit...
After collecting a lot of feedback, I've improved the game! Here are the changes. - remapped the location of some buttons. It includes: - Crouch (left...