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Devlogs About Game Design Page 54

Any ideas?
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4
Game Design
Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
Steam is an absolute nightmare to use
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Game Design
I kind of wish everyone would just use itch instead of Steam. It's a nightmare to use, it's expensive, and really the only thing it adds to the experience is th...
The Shark
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Game Design
Now, should i shrink the shark or leave him HUGE?...
The gods are back! (Early Access)
Longplay with developer commentary
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Game Design
I always kinda forget that the devlog section on itch exists. I made a longplay and added some commentary in the form of closed captions. Thought that some of y...
Harmonic Odyssey Developments for February 2021
Game Design
With the February slouch closing in, your friendly neighborhood dev admits to putting in time working on balance issues, engine tweaks, and other not-as-fun-to-...
Just keep punching! (Rapid-Fire)
Game Design
The first in a series of upgradable combos in TSP, meet RAPID-FIRE and its variants, RAPID-FIRE EX , RAPID-FIRE INFINITE , and RAPID-FIRE UPPER ! RAPID-FIRE...
More Accessible
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Game Design
Hi friends, This is a game that's been "in development" for about a year now and it's the longest I've worked on a single game. It started off as an interpretat...
Working on Action UI transitions
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Game Design
Not much to say this time around. I worked on handling a myriad of details that are necessary for the Region Selection part of the migration action to work, lik...
The Design of Millennium Maximus, and Its Core Fantasy
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Game Design
1. Table Of Contents Table Of Contents - You are here! Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Timeli...
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Doll monster
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Game Design
Unhappy with how the evil doll turned out in the end, if i have time I want to go back to her and change the art or rework her!...
Evil Apple
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Game Design
he has been added...
The gods are back! (Early Access)
Back Ground - North Valley
Game Design
The new background view is already online!...
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Background with trees and mountains!
Simple Pixel Art Bundle - Development Release
Game Design
Welcome to the initial development release for the simple pixel art bundle. This bundle will update over time with new assets as I develop more games. These ass...
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Frost - Coming 10.02.2021
Game Design
In this short action packed third person shooter, you play as Nick Frost, or just Frost, a Hit-man/assassin/fixer/hired gun who carries out various missions or...
Early Demo of the Greek Deck
Game Design
The Greek Deck The Greek deck is focused around building offensive momentum by building up your bench, and switching out/activating effects of your cards to gai...
Dev Diary #21 - Dashing into the weekend~
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Game Design
Hello fellow Earthlings! This weekend we're sharing a new mechanic that we have implemented in the game. This 'Dash' mechanic will accompany the player experi...
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Alpha (2.2)
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Game Design
I am working on adding online mode, battles, chat, new cities and many cooperative missions or solo missions...
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Legacy update, February 2021!
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Game Design
So it's my first 2021 update! Legacy is still progressing. I have nearly finished the Platformer game mode and right now I am tweaking the new game systems and...
Crazy Mad Sale!
Game Design
Tell me where you can buy a game of this quality of graphics and amazing music for 50p Yea £0.50p The music is worth 10 times that on its own!...
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Crazy Mad Sale!
Game Design
Come on people show me were you can buy Retro Music from the C64 for this price?...
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Main Menu Music
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Game Design
New Main Menu Music by Daniel Sztrain, will be in the next update His Instagram...
Making of Heavily Protected | Mini Devlog
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Game Design
Hey, I'm Citybuilder! So, the last time I entered a game jam was all the way back in 2019, so I was super excited when I saw that Noa was going to be hosting th...
[ChibiMaker] Garden System soon!
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Game Design
Hey all! Long time no see! Been a while since I worked on Chibi Outfitter! I'm back & getting Garden System ready for launch! It'll be a major update for 2021!!...
Mappe di stelle
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Game Design
Questa sera stavo riflettendo sul fatto che i simboli magici da tracciare per gli incantesimi possono facilmente essere generati casualmente da uno strumento es...
The Thirteenth Floor - DevLog #00
Game Design
This first dev log will cover what’s happening, where I’m up to with the project and a few details surrounding it. Firstly, the setup. For this game I’ll...
Bug report
Game Design
monster damage bug reported, working to fix it...
The gods are back! (Early Access)
Chapter 2 Sneak Peek #95: Main Story Progress, Part 4
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 ! A little update since the last sneak peek is that we are very close in completing the codes...
The Cast so far
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Game Design
This is the cast so far of characters you can recruit to play with, I probably will add at least two more...
Updating my Venice city Tileset
Game Design
Venice City Tileset Update Today I posted a deep modification of the Venice city tileset, my original idea is to make several tileset from different cities...
February 2021 Roadmap - Unit and Level Developments!
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Designing Scarlet Hollow's hidden dynamic relationship system
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Game Design
Hey folks! We've just posted our second devlog, this time looking at how Scarlet Hollow's hidden relationship system works, as well as the design process behind...
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Alpha 1.71
Game Design
I will admit it's been a while since we had an update, but after this long time we got aired a small update. What's new in Alpha 1.7 Cars can be purchased in fi...
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New Animation for Animated Book
Game Design
Added new close animation of book!...
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Region Highlighting and Instruction Dialogs
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Game Design
Another weekend working on the Tribe Expansion Action. This time I worked on adding region hover highlighting and adding a custom instructions dialog to let pla...
Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania
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Game Design
Let’s get the first question you have out of the way right now: Why would you EVER choose to make a game set underwater? Yeah, we get it. Everyone’s least f...
Design Documents
Game Design
Hell Minion Game Identity / Mantra: Top down Bullet Hell survival. The game revolves around surviving unique bosses over the given time duration. Design Pillar...
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Refactoring and Sketches
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Game Design
So I spent the weekend basically refactoring my code and oh boy, past me sure did a mess. I barely manage to get the new features up and running as planned, but...
Yamada Hoshi Devlog #2 + Title Reveal!!!
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Game Design
How do you do, everyone? Mangoku418 here! It's that time of the month again, so here's my second devlog! This past month has been more on the programming side t...
The Journey of Lost Caves, and Learning from my Past Failures as an Indie Dev
Game Design
In May 2016, I released my first significant title, Galastar, onto iOS devices. It honestly feels like an eternity ago. Galastar is a small arcade-style shoot...
#UntitledDrivingGame Devlog #4 - Pre-alpha build out now + chasing a direction & the game's future!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-4.html 🔳 Chasing a Direction Since the beginning of #Un...
#UntitledDrivingGame Devlog #3 - Crazy character tricks, multiplayer testing, & a stylized forest!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-3.html 🔳 Gameplay Mechanics There’s a lot of games I...
#UntitledDrivingGame Devlog #2 - General Progress Update (Good & Not-So-Good) + What's Next!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-2.html 🔳 What's Happening? - The Good Stuff Let’s tal...
#UntitledDrivingGame Devlog #1 - A month into my stylized combo based multiplayer driving indiegame!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-1.html 🔳 Why #UntitledDrivingGame? Let’s back up for...
Soundtrack introduction, More Character Art & How to build a living breathing city
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Game Design
Hey there everyone, It has been a busy month of January but I’m happy to show off some new things, so it seems like the right time for a new devlog. For mysel...
Changes in the art design
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Game Design
Hi! As the people who follow us in the social media already knows, Dream Kitchen is in a large rework in the art stuff. So we will release soon the new Demo wit...
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Update 0.12.2!
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Game Design
After collecting a lot of feedback, I've improved the game! Here are the changes. - remapped the location of some buttons. It includes: - Crouch (left...
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