The game is now in beta and being tested by some friends. Along with this itch.io page I am going to also host the game on Steam. 35 levels are ready to play an...
Last time I mentioned that I was doing levels for Go! Go! PogoGirl and that I changed my Tiled setup to make the process easier. Well, I'm happy to say that I'v...
Hello and welcome to our fourth production blog for Shapeshift Dungeon! We have completed Sprint 4 with our third playable digital build and are super excited t...
Hello hello! Welcome back again for Dev Blog #4, your host and game designer Sky here as always. During the last sprint we were able to add a bunch of new level...
While reading an rpg, 30 minutes found me staring at 5 words (“will die for the newborn”) while synapses went around and tore everything inside me down. I d...
Just released the first build!!! As of now, the game contains 8 items, 3 enemies (with different levels), one level (3 floors) and one bossfight. Please share a...
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
We are working on textures and will be testing them soon. In this update, we have fixed them and added a "death" animation. The bug with the shaking man has als...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Hello... how is it going... emmm... Every time I make a Dev Log it feels like I am taking more time to make. We started every Friday and now we are doing this e...
Currently working on the next Appendix release of His Majesty the Worm . This is the companion piece to Omphalos . The working title is Dungeon Seeds . The proc...
Hi Game Dev out there! I just released 2D assets, if you need some vintage car assets please take a look. also i will release more vintage assets in future, mak...
The past month has been very productive in terms of progress on the game, especially thanks to the reinforcement of the team by a chara design intern. Here is w...
"...the emperor neglected the world from that moment..." (Bai Juyi) The major pieces of literature referenced in this visual novel are Bai Juyi's poetry and the...
Introduction Hey everyone! I want to go over some of my rough plans for Fiend's Isle and give some context for what currently exists in the demo version. Before...
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
Good Morning to everyone !!! This update includes a new drydock with new controls , new engine and horn sounds for the Fletcher Destroyer, the Save System to ge...
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
Happy Good Friday folks! This week we reworked the opening interaction during the Prologue :) This scene had always been designed with this final sequence in mi...
Because a lot of people aren't on the CH-DS Discord and/or don't know you can suggest new stuff - I made this post. You can suggest anythin', new mechanics, rou...
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There is not that much we can share today, since we are still working on adding new side quest...
I just finished working on a lot of stuff post jam for my Mundane Jam submit (Interplanet Ex): - Fixed bugs - Added a Minigame to fix the machines - Added a Min...
In order to celebrate my birthday, I'm taking a game jam game I made back in 2019 (Retro Tank Party), fixing it up, and releasing it as a commercial game on Ste...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-5.html 🔳 Back on Track The initial reason I wanted to p...
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
I continue to hammer down the most obvious and pesky bugs in preparation to the start of the closed alpha next week. The biggest issue I fixed this time around...
# Changelog MAJOR UPDATE! Added: [2/21/2021] Created the game [2/22/2021] A new line of code to a few scripts [2/22/2021] A custom cursor for the game [...
I'm working on the 5th location - Zaire. This location is divided into stages - jungle, village, road, abandoned factory. A lot of events await the player in th...
The last weekend some quite exciting weather engine achievements and accompanying real life adventures were made as Sami (creator) and Erkka (co-designer) spent...
The social system will be an important feature of the game. So, here's how the social system works right now and how it is planned to work in future versions: E...
Okay so, the reason I haven't been posting is that.. I'm in a musical! It's called The Drowsy Chaperone and I've been performing this past weekend and I've had...
I couldn't forget to give my progress report on Harmonic before closing out the month of March! As the weather turns nicer, I find my outlook on storytelling wi...
Hello everyone 😊. Progress has been made there is a lot that I have done for today's Dev log although school has been very difficult lately. Well for starter...
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Game Preview: At the moment there are: -3 types of fish. Machaca, Sardina, Guapote. -4 kinds of lures Popper, Crankbait, Spinner, Jig .. Progress of each area o...
Ship Simulator Realistic is now live . The newer version will be provided with the new Fletcher Class Destroyer , the new ramp controls , CPP propeller and the...
Hello, Sky here for Dev Blog #3! During this last sprint there was lots of good progress made furthering the game towards completion. As a team we completed the...
Hello again world! Welcome back to yet another production blog for Shapeshift Dungeon! We have completed Sprint 3 with our second playable digital build. The fo...
After adding a rule for sleep deprivation based on the encumbrance rule, I figured it made more sense to express this as a single mechanic. I then realised it c...
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! Little bit different of a pos...
- Online mode, playable via Port Forwarding/Hamachi - Singleplayer mode - Animations are now an hybrid of Boyfriend's code with the Opponent's, works pretty goo...
This update I did work and research very much to accomplish it is about controlling the ramps at any point at any time individually. We can categorize it like u...
Game UI and Audio Unity’s system USONI the game is not the most complicated game to build however it being our first production a lot of the steps are our fir...