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Devlogs About Game Design Page 48

Devlog 07 & 08
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38
Game Design
(We forgot to publish April month, so we are merging the devlog 7 and 8 😅) Devlog 07 Hello everyone, we hope you are well! For this news, we are pleased to a...
PROGRAMMING THE CRANE KICK!
Game Design
PROGRAMMING THE CRANE KICK! Tomorrow at 4PM (Brazilian Time) we'll stream the process of programming of the most famous kick in the Cinema history! ...and more...
Children of Midnight - Session Zero & First Undertaking
Game Design
Update to add the first playtest undertaking...
1 file
Wyld Witches and their covens taking on entrenched power structures in a dark modern day setting.
Production Blog #6 - Shapeshift Dungeon
Game Design
Hello and welcome to our sixth and penultimate production blog for Shapeshift Dungeon! I am so excited to share all of what we have accomplished this Sprint as...
1 file
Vlog - Creating Bosses
Game Design
How do you go about creating a boss fight for an RPG game like Harmonic Odyssey? We discuss in our latest video!...
Future of 2100:Solarpunk
Game Design
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
Notes Of Citrus - 1.0 Full Release
Game Design
Development for an expanded version of Notes Of Citrus 1.0 has begun! After working on the epilogue last year then taking a break to work on other projects i've...
Chapter 2 Sneak Peek #100: Adding Side Quests, Part 4
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Game Design
Hello and welcome to another sneak peek of Alchemica - Ch apter 2! Lo and behold, we are in our 100th sneak peek! That being said, we are still working hard pop...
Behind the Scenes
3
Game Design
Inspiration We're sure you can see how pivotal a role the 2D Pokemon games played in the making of Karisvale. In fact, the classic Lavender Town creepy pasta we...
Devlog: Menus
Game Design
HELLO! Been a while, today I want to talk about something that before Moon Jumpers I really didn't have a lot of experience in and am learning while developing...
Preventing Save File Corruption
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5
Game Design
This weekend was mostly spent tracking down a nasty issue that would break core distance recalculations. This would lead to a variety of issues, including save...
Galaxy Craft (Dev Log 8)
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Game Design
I actually never expected from me to upload a Dev Log on Monday... Well I guess it is Easter vacation... I lose track of time very easily. Especially when Amphi...
Sunset Racer 2 Is OUT
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Game Design
Sunset Racer 2 Is OUT Hit the streets of Sunset City in a new race every day! Rise to the top of the underground racing scene with 3 ways to play: point to poin...
1 file
To Class or not to Class, a soft hacking guide
3
Game Design
As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
May 2021 Roadmap - Preparing for release
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
IMMATURE-FNF (DEV-LOG) 1.1.2
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Game Design
Monster changed to I don't got no Iphone Fresh Easy & Hard Rose Hard...
1 file
Immature-FNF (DEV-LOG) 1.0.1
Game Design
The currently charted songs are Blammed is changed into Chug Jug With You - American Boy Parody (All Difficulties) Spookeez is changed into MEGALOVANIA - UNDERT...
1 file
Designing on paper
Game Design
Lack of inspiration, and questions I've had a really hard time coming up with game ideas recently - like the past few years? 5 years? Decade? - When I was only...
Spider monster
1
Game Design
The gods are back! (Early Access)
Finishing my 2nd platforming game
Game Design
What I learned For this project I learned how to use Affinity Designer, which is a great alternative to photoshop and it works well on my laptop. I also learned...
1 file
April Dev Log #3
3
Game Design
Hi everyone! Wow this month has flown by, we hope everyone has been doing well! We have lots of exciting news and cool stuff to share so lets get to it! 😎 Ca...
Pixel Tileset Platformer
Game Design
The creation of this tileset took quite a long time, but despite this, the pack turned out to be quite good, I hope you will like it and you will appreciate it...
1 file
2nd snake man idea
1
Game Design
So didn't like the first snake man much New Vs Old Not really sure if I like the 2nd one either. However at this point in development I am not so sure if I shou...
Creating Connection: Writing for the Narrative Light
Game Design
Hey all. This devlog is just a brief overview of the writing process for Island Flight Courier , and how we learned from it. This devlog was written by Tanner F...
New Monster
1
Game Design
The gods are back! (Early Access)
Tin Boy Monster
1
Game Design
The gods are back! (Early Access)
Meet Stigxamo! Updating the camera, adding + animating a character, more tricks & development roadmap update: #UntitledDrivingGame Devlog #6
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-6.html 🔳 Picture Perfect - Updating the camera system O...
New Battle
1
Game Design
The gods are back! (Early Access)
Post-LD Version 1.1 uploaded
Game Design
My first Ludum Dare was a blast! I went ahead with changes to my game that I didn't have time to complete and tweaks based on recommendations from reviewers. Th...
1 file
New creatures #2
Game Design
It's time for #indiedevhour Added new creatures and items that increase commander health. But be careful, someone is watching you!...
Extending the Closed Alpha
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5
Game Design
This weekend was spent trying to fix all of the issues with saving and loading worlds and I think I fixed most of them. At this moment it is possible to save a...
Should You Change the Begining of Your Game?
1
Game Design
There are a lot of triple-A developers who make their first level last. (I'm stealing this point from Jacob Geller.) This is a great way to put all of the best...
Galaxy Craft (Dev Log 7)
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Game Design
I told you I wouldn't do another Dev Log on Monday xP. Anyways I found motivation to do more now, and on the best possible moment! Now I have Easter vacation...
Milestone 1: Basic gameplay, Enemy system, first boss, and storyline
Game Design
Quite late, but finally found the time to write a little blogpost about the first milestone we hit for the game back in November. https:// earlycoffee.games/blo...
Milestone 1: Basic gameplay, Enemy system, first boss, and storyline
1
Game Design
Quite late, but finally found the time to write a little blogpost about the first milestone we hit for the game back in November. https:// earlycoffee.games/blo...
Updates 04/25
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2
Game Design
Hello there! It's been ten days since the last update when I fixed a lot of messed up stuff, and now the game has been downloaded more than 100 times!!! Seems l...
Puzzle-y thing, Ludum Dare edition
1
Game Design
Hey peeps, I wanted to make another puzzlescript game this weekend, then I saw a bunch of Ludum Dare posts from my friends on twitter and I was like, yeah we're...
Patch 1.0.1
Game Design
Patch 1.0.1: - Fixed bug where health doesn't update if you heal at the end of the round. - Fixed delay for "7" skill and enemy Special skill. - Fixed bug with...
4 files — 1.0.1
Origin of Audio Runner
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Game Design
Years ago, I was playing an endless runner on my phone, and while it was fun, there was a moment where I wanted just to sit back, relax and just play the game w...
2 files
Mock-up work for new stage1. (Wip)
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Game Design
Harmonic Odyssey Developments for April 2021
Game Design
What's going on with Harmonic this month? Find out in our development log! AND -- going forward, all of our monthly updates will be done in a video format, for...
New creatures
Game Design
It's time for #screenshotsaturday Some new and powerful creatures have as born on Plains of Sins. ...and still working on the campaign, here are small pieces of...
Credits
1
Game Design
I set out to make this game "on my own" but that doesn't mean I did everything myself. I hope you will enjoy the credits in the game, but I also wanted to post...
Major TCAF Updates
Game Design
Soft Chaos is participating in TCAF online this year, and so, in the spirit of Zine Culture, I've been revisiting old prototypes and rehauling them majorly! Tha...
Procedurally Animated, Self-Balancing Active Ragdoll Humanoid Project - Prototype In Development
Game Design
Change of pace with this update. This here is a look at my main project of the year, that my current game 'Days With Dino', is a offshoot of. This is basically...
Some early photos of the idea of the game in paper
Game Design
This is Space Crafter before it was Space Crafter, it's all in portuguese. What do you think of it? The game came out fairly close to the idea?...
1 file
Dev Blog #5 - Shapeshift Dungeon
Game Design
Hello and welcome to Development Blog #5, Sky here for another quick deep dive into the inner workings of Shapeshift Dungeon! During the last sprint we made som...
Working on new enemies
Game Design
I'm currently working on making this project something bigger and (hopefully) better. Currently working on new enemies, my first goal is to create more variety...
Managing the difficulty
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Game Design
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
Thinking About Mob Spawning In A Open World - 22nd April 2021 - Development Notes
Game Design
Was away from the computer for most of the day, so not too much in 'tasks finished' to report, was more of a planning day, thinking about how I could tackle spa...
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