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Devlogs About Game Design Page 12

Thank you for 4k+ download and future plans
1
22
Game Design
Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
Making of, part 2: The Engine
2
6
Game Design
Here are some notes about the design of the game engine, both from the perspective of the user and the developer. First of all: why even build something from sc...
Mini Quest/Routes Guide + Suggestions Thread
17
41
Game Design
A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Red Gates - Dev logs
2
20
Game Design
Hey my lovelies, This weekend went so fast for me, i spent as much physical time working on the Game development for Red Gates and it's been beautiful, emotiona...
Rank animation progress
1
Game Design
Rank A - C animation. Soon we will have S & SS ranks too!...
More Code Simplification
2
Game Design
With the previous update completed (rewriting the means of tracking what ingredients have been placed on the plate and comparing to what the customer is orderin...
Hello LUUN! *Latest Features*
Game Design
Hello! In this initial devlog I will go over a few things to get you oriented on the current status of the game. I will talk about the current feature set, the...
General Update
5
Game Design
Hi, We haven't updated the game in a while, so we thought we'd let you know how things are going. We intended to release the game (at least chapters one and two...
Money and Food: Thomas Mann, Indiana Jones and the Diamond Prompts
Game Design
The impetus to write You’re Sick (and It's Your Fault) came from what I learned during my year of tuberculosis treatment, but a singular informing event occur...
1 file
Thank you for 1000+ Downloads!(with new pic)
2
16
Game Design
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
4 files
Making of, part 1: The Script
1
7
Game Design
Spoiler warning for everything in the demo! Also: I go into a lot of detail here. Some of what I write about you may consider to be (fairly vague) thematic spoi...
Devlog #28 - Choose Your Fighter
2
Game Design
Hello Classy Gamers! You wouldn't believe if I told you how close we are to another update already (so I won't), instead we're here to discuss one of the headli...
First Pass Complete!
1
Game Design
The first major pass of the rebuild is complete! Woo! I am making good progress, however I fear I'm getting a little to lost in the weeds as to the possible com...
Designing custom role-playing game mechanics during a short game jam
Game Design
Designing custom role-playing game mechanics during a short game jam is not a good idea in case you were wondering. The game ended up being kinda boring so I do...
1 file
The Transformation: Part 0
2
1
Game Design
Changing a game from a walking simulator to an RPG-ish walking simulator is hard work, but it's chugging along. Most of the work of making the environments and...
Meet the Crew in Slippery Flippers
6
Game Design
We have a new devlog about Slippery Flippers: Episode One: Amulet of the Gods where we sat down with Kristi , the writer of the game, so she could tell you more...
3 files
New update!
Game Design
New update! Version 1.2.2 is now out! The new year's update? No, the I'm back bitches update! New special skills for Amphion and Ingrid! Rather than new, I chan...
3 files
The Making of 'Factory Farming'
3
Game Design
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
Working on the character portrait
2
Game Design
The upcoming demo update will have a Story element. This is Emily's portrait for the cutscene...
Chat Vs Streamer Mode
Game Design
Added a new mode: Streamer vs Chat Let the chat battle against the Streamer With the new command "!a" the chat can attack the streamer for a place in the leader...
1 file
I got a new Discord!!!
1
Game Design
Here is my Discord https://discord.gg/tNXZS5Y33A I feel like it is a good idea to have one, it should be easier to contact me here...
Status Update 2022
9
1
Game Design
First, I want to thank everyone who has supported GDSim with your downloads, reviews, and comments. It has now been downloaded over 4600 times ! A year has gone...
Guns & Science
1
Game Design
A quick post about the quirks of designing the meta progression in Dr. Professor Scientist's Weapons Testing Facility Meta progression what is it? Quick opener...
1.0 Release
Game Design
is a game I've wanted to get out for the last year and finally got around to getting it out there, thanks to the folks at STL GameDev who pointed me to itch.io...
1 file
Our Writing Process + Tips! (Part Three)
2
Game Design
Today is November 17th. It is the four-months anniversary of our visual novel, Don't Give Up On Me! It's not a year old game, but it's nice to take a look back...
4 files
Lesson in Scalability
1
1
Game Design
In case anyone is interested in the dev process, I am currently reworking the system that determines if the meal you have assembled on the plate matches what th...
1 file
3.2 Update
Game Design
German: Das Wheinachtsupdate ist auch endlich da: -die Wheinachtsbanane(Seasonskin) ist da! -Alles ist Wheinachtlich angepasst English: The Christmas update is...
1 file
First public version!! - 0.5.1
Game Design
Hi there! So PlayPainter is a project I started a couple of months ago, wishing for a mixture of MacPaint & Procreate on my Playdate! I had a lot of fun adding...
1 file
Everything's Design 3: Powered by the Apocalypse
2
Game Design
I've been an Apocalypse World fan for a long time now. AW was formative for me as a designer, particularly in its transparency of design: Meguey and Vincent too...
Work In Progress on Set Two
Game Design
Just a sneak peak at Vlätkrig Set Two: Haemogoblin Warriors / Könkerors. Still lots to do on the Gnörves before these get finished up, but they were on the d...
Devlog #27 - Gaining Elite Status
1
Game Design
[Hello] - Greet Talented gamers, gaining 10% increased development transparency. It's that time of celebration once again; Christmas a talented devlog. I may no...
Alien Life Lab + Version Progress Upgrade 2
3
Game Design
I've been working hard on this next update lately. Here's what we've got so far: Changed final 'false' ending scene to the big logo boss fight. Now special secr...
The magic update is almost here!
Game Design
Slowly is working, but what is left is to make endgame spells work and force AI to use them. Here is a small presentation: https://www.instagram.com/reel/CmMl8a...
Our Writing Process + Tips! (Part Two)
4
Game Design
Two days left for December 17th. When that day comes, it'll be the four-months anniversary of our visual novel, Don't Give Up On Me! This game was developed for...
4 files
Walkthrough Available! And some additional info
3
2
Game Design
Hello hello! Did you play the game? Had fun? Basking in misery after Augustus's Bad End? Actually, that's me. Thank you again for the time you spent meeting Ner...
1 file
Limelight vs. table style
Game Design
Something that's talked about frequently in tabletop RPG circles is style , and how in many RPGs the table's style affects the direction of the game. Limelight...
Puzzle design thoughts
3
Game Design
With Gridspech wrapping up soon, here's some amateur thoughts on Witnesslike design philosophies for fun. I might make a few more posts down the road. Rule comm...
Our Writing Process + Tips! (Part One)
3
Game Design
When December 17th arrives, it'll mark four months since the release of Don't Give Up On Me! on itch.io . Time flies so fast! And there hasn't been a single day...
4 files
Gregg and Deric discuss Limelight on Third Floor Wars
Game Design
Last month, just prior to the release of Limelight , Craig Shipman of Third Floor Wars was kind enough to interview us. Over the course of the discussion we spo...
Version 1.3 Update
1
16
Game Design
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
1 file
Untitled Game Devlog 1
Game Design
1 file
First Person Parkour
FTLC Devlog #1: The History
2
Game Design
For the Love of Christmas is a game held close to my heart. It initially started in November 2019, when I had plans to make a grand, sweeping Christmas RPG that...
Improved Statusbar!
1
Game Design
At last, I converted Sbarinfo to Zscript. That means I can add more animation to the status bar! The old version had only looping animation...
The keeper! Now Totally free
Game Design
I wish the best luck for all of you.. And I wish you a merry Xmas...
Report from the first playtest session
2
2
Game Design
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Community Feedback 01 ~ Wayfinder
6
22
Game Design
Hello! My name is Lavan , and I'm the writer and 'developer' for Wayfinder. It feels strange calling myself that even now, after almost a full year of doing thi...
Colors
Game Design
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups,: - cold for domina...
Student Protectors of Malaysia - v0.02 & 0.02a Changelog
Game Design
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
Endings Guide
2
Game Design
Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...
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