Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
Here are some notes about the design of the game engine, both from the perspective of the user and the developer. First of all: why even build something from sc...
A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Hey my lovelies, This weekend went so fast for me, i spent as much physical time working on the Game development for Red Gates and it's been beautiful, emotiona...
With the previous update completed (rewriting the means of tracking what ingredients have been placed on the plate and comparing to what the customer is orderin...
Hello! In this initial devlog I will go over a few things to get you oriented on the current status of the game. I will talk about the current feature set, the...
Hi, We haven't updated the game in a while, so we thought we'd let you know how things are going. We intended to release the game (at least chapters one and two...
The impetus to write You’re Sick (and It's Your Fault) came from what I learned during my year of tuberculosis treatment, but a singular informing event occur...
Spoiler warning for everything in the demo! Also: I go into a lot of detail here. Some of what I write about you may consider to be (fairly vague) thematic spoi...
Hello Classy Gamers! You wouldn't believe if I told you how close we are to another update already (so I won't), instead we're here to discuss one of the headli...
The first major pass of the rebuild is complete! Woo! I am making good progress, however I fear I'm getting a little to lost in the weeds as to the possible com...
Designing custom role-playing game mechanics during a short game jam is not a good idea in case you were wondering. The game ended up being kinda boring so I do...
Changing a game from a walking simulator to an RPG-ish walking simulator is hard work, but it's chugging along. Most of the work of making the environments and...
We have a new devlog about Slippery Flippers: Episode One: Amulet of the Gods where we sat down with Kristi , the writer of the game, so she could tell you more...
New update! Version 1.2.2 is now out! The new year's update? No, the I'm back bitches update! New special skills for Amphion and Ingrid! Rather than new, I chan...
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
Added a new mode: Streamer vs Chat Let the chat battle against the Streamer With the new command "!a" the chat can attack the streamer for a place in the leader...
First, I want to thank everyone who has supported GDSim with your downloads, reviews, and comments. It has now been downloaded over 4600 times ! A year has gone...
A quick post about the quirks of designing the meta progression in Dr. Professor Scientist's Weapons Testing Facility Meta progression what is it? Quick opener...
is a game I've wanted to get out for the last year and finally got around to getting it out there, thanks to the folks at STL GameDev who pointed me to itch.io...
Today is November 17th. It is the four-months anniversary of our visual novel, Don't Give Up On Me! It's not a year old game, but it's nice to take a look back...
In case anyone is interested in the dev process, I am currently reworking the system that determines if the meal you have assembled on the plate matches what th...
German: Das Wheinachtsupdate ist auch endlich da: -die Wheinachtsbanane(Seasonskin) ist da! -Alles ist Wheinachtlich angepasst English: The Christmas update is...
Hi there! So PlayPainter is a project I started a couple of months ago, wishing for a mixture of MacPaint & Procreate on my Playdate! I had a lot of fun adding...
I've been an Apocalypse World fan for a long time now. AW was formative for me as a designer, particularly in its transparency of design: Meguey and Vincent too...
Just a sneak peak at Vlätkrig Set Two: Haemogoblin Warriors / Könkerors. Still lots to do on the Gnörves before these get finished up, but they were on the d...
[Hello] - Greet Talented gamers, gaining 10% increased development transparency. It's that time of celebration once again; Christmas a talented devlog. I may no...
I've been working hard on this next update lately. Here's what we've got so far: Changed final 'false' ending scene to the big logo boss fight. Now special secr...
Slowly is working, but what is left is to make endgame spells work and force AI to use them. Here is a small presentation: https://www.instagram.com/reel/CmMl8a...
Two days left for December 17th. When that day comes, it'll be the four-months anniversary of our visual novel, Don't Give Up On Me! This game was developed for...
Hello hello! Did you play the game? Had fun? Basking in misery after Augustus's Bad End? Actually, that's me. Thank you again for the time you spent meeting Ner...
Something that's talked about frequently in tabletop RPG circles is style , and how in many RPGs the table's style affects the direction of the game. Limelight...
With Gridspech wrapping up soon, here's some amateur thoughts on Witnesslike design philosophies for fun. I might make a few more posts down the road. Rule comm...
When December 17th arrives, it'll mark four months since the release of Don't Give Up On Me! on itch.io . Time flies so fast! And there hasn't been a single day...
Last month, just prior to the release of Limelight , Craig Shipman of Third Floor Wars was kind enough to interview us. Over the course of the discussion we spo...
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
For the Love of Christmas is a game held close to my heart. It initially started in November 2019, when I had plans to make a grand, sweeping Christmas RPG that...
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Hello! My name is Lavan , and I'm the writer and 'developer' for Wayfinder. It feels strange calling myself that even now, after almost a full year of doing thi...
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups,: - cold for domina...
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...