Devlogs About Game Design Page 11
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
I've fine-tuned the content of the playtest manuscript over the last few months. I hope you find it more readable, with holes filled, and with a more helpful gu...
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"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
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Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
Finally drafted a setting. How much (or little) will go into the core book is still up in the air, but here's the setup for folks who want a ready made environm...
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
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Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
Update screenshoot...
DDTank New Era - turn-based shooting game
Design Is a Search Algorithm: Game Development Unlocked Think of game development like searching for treasure in a huge lake. You’re looking for the best spot...
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
Chapter 3 is now available!...
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Discover the key to a world trapped behind books.
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
I made a poll on Twitter for the next Love interest design. In expires in about a day so go check it out if you prefer a design over another https://x.com/Felix...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
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Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Updated the game. It's better now. Fixed some weights...
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A Full Metal Stellar Opera TRPG
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
🎉 LAST UPDATE (July 15, 2024) Refreshed ALL 80% ➡️ 100% of the pack! Each icon is now in .SVG, so now you can edit them! (WITHOUT ADDITIONAL PAYMENT) Add...
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We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
4 files — 1.0
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
So, I put a lot of work into Paracreat so that every dungeon gets its own puzzle! For example water puzzles Your journey will take you to new continents! Cross...
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
It's not a surprise that nowadays most of players has full HD displays (at least). Having accepted that I made some changes to the engine and UI layout descript...
2 files — 0.6.0
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