Devlogs About Game Design Page 10
I am creating the features of each part of my game, now monsters and places. Then I'll connect my illustrations to them, and continue with other things as I exp...
Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
Hello! In this dev log, I'll be taking a look at some of the features available in Synthaar's build mode, and what kind of creative control you have over the cr...
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
Remember way back in March, a whole 6 months ago, when Ikezu-ishi v0.4 came out and I was like "is this a finished game?" 3 months later v0.5 came out so clearl...
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
I've added a world map to the game, and included some visual effects. To read what it implies in the gameplay, read my blog here: http://www.beautifulfantasy.ar...
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
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Se añadió una versión de la tipografía en mapa de bits para su uso fácil sin requerir TTF en productos que no necesiten tipografías dinámicas...
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I’m going to need another extra week or so to post the update 1.2 of Magical Girls & Mecha. I took an unexpected detour to update Hot off the Press (which you...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
Hi everyone, as 0.4.0 release is getting closer, I will now tell you everything that I make and plan to do in a certain amount of time. I am currently trying to...
🎲 RandomChoice: Ren'Py Class for Dynamic Dialogue Tired of repetitive lines in your visual novel? The RandomChoice Python class for Ren'Py helps you randomiz...
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Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully...
Versión 128k en español lista para su descarga. Saludos...
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Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
Hello, fellow gamers and adventurers! Welcome to the devlog of my very first game, Beyond The Illusions . Buckle up as I take you through my journey of creating...
What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
Die neueste Version von Swiss Alone bringt eine Vielzahl an Verbesserungen und neuen Features mit sich: Zufällige Regeneffekte im Spiel, die die Atmosphäre no...
Because it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the...
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
I don't know how you would be on this page without a little bit of knowledge, but just in case, I am working on a game called Nuclear Lizard Island Rampage. It...
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In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
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ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Black and white draft for capsule art, we're going to go with option 2 as the base...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
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