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Tech Discussion Devlogs From Those You Follow Page 8

#12: Localizing a low resolution pixel art game
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Tech Discussion
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Switched Over To URP
Tech Discussion
NEW FEATURES Bears spawn in the world that your units can kill for lots of resources CHANGES Teammates now spawn together in the team corner they choose Map is...
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#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
#04: Bootstrapping, menu transitions and level loading
Tech Discussion
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
The Sound of TotS - Devlog #10
Tech Discussion
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
🌻 activitypub & upcoming features
Tech Discussion
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
The “stupid asset pipeline” method
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Tech Discussion
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
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Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
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a Short action souls-like game
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
Added support for Intersect v0.7.1
Tech Discussion
Due to many updates between v0.7 and v0.7.1, i've made a new patch that is supported by v0.7.1 perfectly with no merge conflicts...
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Quickly add new color scheme for sprite sheet
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Tech Discussion
I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
loading times and early optimisation
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Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
added normalmaps to chars
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Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
added normalmaps
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Tech Discussion
some materials now got normal maps...
Tuesday JS new version coming soon
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Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Stability
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Tech Discussion
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
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UPD#4 - UI Next (Menu stuff) W.I.P.
Tech Discussion
⬅BACK Added special sounds, backing movements, save of all parameters before exiting or moving to another partitions, etc.... All this stuff is still in proce...
Very important announcement (we need your help) [CLOSED]
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Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
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Getting ready to make a game
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Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
Character Generation Software update
Tech Discussion
Here's a little update on Codex activity in recent days. I've been working on updating our Lifepath character generation software and database, making a new ver...
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The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)
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Tech Discussion
As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a...
Tempo & Time Signature (timecode) Sync
Tech Discussion
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
You Be At Orbit v2 (faster loading, better Sound Blaster support)
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Tech Discussion
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
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Ghost AI for Andromeda
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Tech Discussion
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
UPD#2 — UI Menu (1)
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Tech Discussion
⬅BACK Working next with UI. Now in each section there is an apply button that remembers all the data, even if your game suddenly crashes by accident, it doesn...
A Tricky Bug to Find
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Tech Discussion
I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Optimizing 2D map generation in C#
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Tech Discussion
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
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Dream & Sugar DevLog 09/18/22
Tech Discussion
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
Z80 Development Tools
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Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Breastaurant Hot Coffee
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Tech Discussion
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
New Soundtrackers Shaders
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Tech Discussion
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
performance improvisation
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Tech Discussion
currently working on the performance. at first by hand, then with assistance of a tool. in many stages, the results are impressive. Then, I will implement DOTS...
Working on Colorlines 2.0
Tech Discussion
In the process of re-designing the game in the Godot game engine. This will allow us to port the game to the HTML5. PC, Mac, and Linux platforms using the same...
Smooth Sprite Movement on the ZX Spectrum (1 of 2)
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Tech Discussion
This Devlog is part 1 of a 2-part log explaining some of the methods ZX Spectrum game writers can use to create smooth sprite movement. Part 1 focuses on the vi...
Audio improvement - FMOD showcase
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Tech Discussion
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Source code is available now! / スクリプト公開!
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Tech Discussion
Hello everyone! How are you doing? I uploaded the .rpy files of this game (v1.01.1). (I had wanted to show these, but I had missed uploading for a long time...)...
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MV Edition and switch to non-obfuscation
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
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MV Edition and switch to non-obfuscation
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Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
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Devlog 4: Aliasing Problems
Tech Discussion
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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Game development paused
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Tech Discussion
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
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