Friends, Goblins, Countrymen, the relic update is now available! This update includes a host of powerful relics that you can obtain in chests or by defeating mi...
Hi everyone! Oak checking in. The past week has been pretty intense. We partook in Ludum Dare 45 (may or may not have been a mistake in terms of mental health...
TORB Update 1.2 is up! Some things worked better than others, so after some further testing, we took out the TUMBLER stage from VS. However it is still avaialb...
OUR BIGGEST UPDATE YET Practice with BOTS New weapon: Shotgun No more High Ping players in your game No more random disconnects Ground Collision for Rocket Laun...
Hello eveyone, lunzyde here! Welcome to the first devlog of "PixelTwips", I'll be discussing the history behind the development process of the game. In the futu...
The official 5.1 update to the Pathogen-X demo is now available! Here are some of the newest changes and additions: Basic settings options in both the main menu...
Hey friends! Maybe you already know Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum , but if you don't, check it out. Avery proposed this new sy...
After almost two months of consecutive work, the resource pack is finally finished! We hope that you enjoy this resource pack as much as we did! The pack will...
Eid Mubarak to our dear Moslem gamers & fam! Today's update is a short one - we are excited to announce that we'll be dropping our Beta Demo within the next co...
Hi! After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks ar...
The newest update for Flux Caves is here! After plenty of optimalization, FPS rate is now 10-40% higher in general. Both the inner and outer areas have been re...
Hello Dream heroes, another month of development and we can finally release version 0.2.4 of the game. This version includes many glitch and bug fix, but most...
Hi everybody!!! We are back!!! Kinda! The truth is that a lot of time has passed since the last update, or post or anithing! But this is about to change very s...
Ghostnet is back online! We’ve squashed the bugs and sucked their little ghosts into our phantomizers for further study. We’d like to thank the Playdate com...
201.51 Added tiles for arrows, lead slugs, shotgun shells, missiles, and Schrodinger pages. Bats now have wings. Feral lah pods now respect phase. Forced drinki...
Hiya Oddventurers! I've heard you like apples. I have some good news for ya! We've made and tested the Mac version of Oddventure, so you can finally play it. Ho...
Miss Eyesore: 1964 You wake up confused and freezing on the concrete floor of your cell. You remember the sounds of horror echoing through the narrow halls of t...
Change Log: The Anvil Unlocked in the upgrades menu Purpose: to upgrade, change stats, and add effects to weapons (armors will come later) You can spend coins a...
Preferences The preferences UI has gotten a little overhaul The preferences user interface has been split into multiple sections instead of one long list of set...
This patch is mostly focused on bug fixes and quality of life UI updates. Many of the updates are based on community suggestions - thanks to everyone who has ta...
Fragment 2.0 is on it's way! Fragment is getting a major update on 13th May 2020, in celebration of the game's one year anniversary. Fragment Version 2.0! This...
NEW IN PUBLIC ALPHA 13: - This alpha release overhauls FARA's oldest, and quite frankly, most confusing system - combat: --- Offensive attacks, defensive attack...
this is a pretty big update, so stick with me! First and foremost - Duster has been selected to showcase at PAX West with Indiemegabooth! How exciting!! You’...
Last weekend, Raider of the Ruby Chest was at the BIG - Brazil Indie Games Festival 2019! We had registered the game a few months back and were thrilled to know...
NEW IN PUBLIC ALPHA 12: - This alpha release introduces a pretty big game-changer regarding accessibility - FARA can now enjoyed with a mouse or touchscreen! As...
200.95 Spindle negotiation reward relics are no longer easily scummable with Precognition. Millstones can now grind grave moss, compacted bone matter, and voide...
A new crew member reports for duty! Hi, I'm Ksawery and I've joined the team as a producer. Time for a quick rundown on the project! DEVELOPMENT We are finishin...
Hello Earth-Dwellers! We love music-based puzzles! How bout you? Without spoiling anything - in this particular puzzle, we dive deep into our native Javanese cu...
The demo has been updated. This update includes a highly requested feature; support for remappable controls, among other various bug fixes and improvements. Thi...
VERSION 1.0 IS LIVE! Thanks so much to everyone for helping to support the development of this game! Many great features are still in the works, so stay tuned...
Happy new year! This is the first update of 2020, with some minor fixes, card changes and a couple new cards and equipment are introduced. This is the last vers...
Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My cur...
This post was originally written in Chinese Summary Stop Eating is an action puzzle game inspired by Invisible, Inc. and its designer’s GDC talk . In the gam...
Hello everyone! The game has been in development for some time, almost two years now. During that time we developed four prototypes, which you can see below. It...
Added Fallback animation to the basic behaviours Added Fallback animation type to the basic behaviours Added SetFallbackAnimation to the API Added RemoveFallbac...
Read the full patch notes here Greetings shopkeepers! The wizards have done it again! From dust and dreams A Whole New World has been conjured... And what a t...
Beacon patch 2.4 has arrived adding new Act 1 bosses, DNA features, and dozens of level edits and balance tweaks that bring the game one step closer to completi...
Hey gang! This is (please god) the final hotfix patch before beta goes to the live production branch. Apologies for how long this is taking to go live! I'm at t...
Created a real inventory system. Expect things to be buggy. I've removed all your equipped gear and gave them to the orphans. I have also destroyed all your a...
Victory Heat Rally has a publisher!!! We're excited to be working with an excellent group of people who are just as passionate about games as we are! Download &...
Hi y'all! I am very excited to say that Fossil Corner's Fall Update is now available for everyone! It's a huge update, and I hope you all enjoy! Game is 20% off...
Release notes: Fully adapted to the new theme introduced in Unity 2019.3 (tested with beta 8). Improved support for Retina / HDPI displays. Added a smooth optio...
Hey super fam, I've uploaded the latest version, 0.8.4.0, with the newest feature, settler Uniforms, to the beta branch. *There are new tutorial steps for this...
[UPDATE 2.3] Hello! I'm Frone_, developer of Sugar Overkill Arena. Today I am going to talk about all the work we've done since last major update. It is our big...
Sideline is pleased to announce that SOMOS, the action-arcade game inspired by Osu! and Super Hexagon, is now available ! SOMOS features unique yet intuitive ga...
With this update we bring several noticeable fixes to input. It will now be possible to bind any input device to any key bind which allows full customisation of...