Stuff going on in the video: 0:00 Removing the other car 0:20 Repainting 0:30 More repainting 0:45 Removing and simplifying some passenger windows 1:30 Changing...
Now that I've introduced VERGER, my hope for this devlog is to do a series of semi-technical design and development posts. I am very much self-taught in this w...
To create the Dystopicon room we wanted to use the door as a vanishing point. It is the place that the player looks at and the central axis of the composition...
This version comes with general improvements that fine-tunes the game in several areas. Increased minimum fertile land around your spawn point Especially multip...
With Build 6 we add 2 features that will highly improve the game experience, especially for those affected by motion sickness Indirect Locomotion Our original (...
Hello everyone! I have been working on the main user interface (UI) for Crumbling World . UI is an essential part of any game, as it is one of the main tools t...
Happy New Year everyone! The 0.28.1 version is, despite its name, a major version. Rent game engines You can now make money thanks to your game engines or make...
It has been around a year since we first mentioned that we wanted to add some kind of Watchtower to The Fertile Crescent. Having at least one defensive structur...
Because of some big changes you are recommended to create a new character with this version. Added World Museum side activity that lets you go treasure hunting...
Very small, but important, hotfix for Verdant Village. As a user by the name of “Sunjean” pointed out on itch. You can’t order iron lockboxes from the shi...
Hello everyone! I just finished up a new build and wanted to get it in everyone's hands. This update I mainly concentrated on getting Susan's Chain throw system...
Changes: Added some more menu polish: fading menus, button offsets and such. Supposedly fixed a crash related to certain projectiles colliding with other projec...
After 2 and a half years of work, Cool Headed is finally out ! Cool Headed is a puzzle game inspired by lemmings and lost vikings. When I was a kid, I loved lem...
Changes: Increased room transition animation speed a tiny bit. Fixed some issues with the new ledge grab jump changes. Fixed an issue that caused breakable tile...
Hey guys! It's been a heck of a long time since I've posted here. The game's not dead or anything, and I've mostly posted occasional progress updates on my Twi...
Grave Shadows 1.2.2 is finally here! We know that 1.1 wasn't perfect, so we're back to deliver a more well rounded and polished experience. Bug Fixes: Fixed co...
Hi everyone! we're still hard at work managing several post-campaign shenanigans (mostly management stuff), that's why we've been a bit radio-silent these past...
Hello, Death Warriors! In the battle for the Death Crown, there is a new challenger - Baron Pumpkin. Teach this arrogant pumpkin in the new festive event! Feel...
- Support Adding/Removing external 3D profiles. Custom profiles are hosted at: https://geod.itch.io/3dsen-maker/community - Support Removing savestates - Suppor...
Flux Caves 1.0 will be released at June 11 on Steam and here too! So just a few days left to support the game for $2. Anyone who support the game before June...
First off I want to apologize for how long I left Windstone in a broken state. Although the game itself mostly worked well, the loading times when loading a sav...
Hi all, We've released a small update which ties in with our just launched Kickstarter campaign . We'd like to start of by sharing the trailer with you: A succe...
Fixed issue where using the "Set Entity Model" function to change the player character's model would fill the console with errors Fixed a few issues related to...
Added basic party system functionality (See related scripting functions below - for initial testing purposes these are only available from quick scripts. Visual...
Here’s another big update that I had planned to be a small update instead. I hope you like features! Document folding Deepdwn now supports persistent document...
Its been a little while since I last updated. I skipped last week since I was out of town and didn’t accomplish much during that time. As usual this patch is...
Hello, Death Warriors! You asked for this update a long time ago, and we really wanted to add it. The day has come! Now you can enjoy Death Crown in various col...
Just throwing a few low-poly rocks together and walking around! I figured after about a year of tech discussion, my followers would want to see some ARTWORK fin...
What's New in 1.0.0 - using the Call / date option too early will now give only -2 relationship penalty and not -10 as before, since other users were confused...
Actually I'm almost done with the first weapon in the NeonCode sequel. Now I'm making smaller steps as I done with the first episode. So, thats why I'm working...
Hello everyone! Miri-chan here with a major update for the MITY Project! Recently I got to a place in my life where I can dedicate much more time and effort to...
After some time of radio silence here is a huge update to the Skeletal Dance Party Demo. To list everything that is changed since the old 0.5.7 release would ta...
Hello from the frozen northern wasteland of Canada. Version 0.8.18.1 has been pushed to the production branch and you can get all the goodies from the last seve...
The inspiration behind Netherguild After launching an early alpha demo , I wanted to write an article about different games and media that inspired my developm...
Explore branching levels, fight quirky bosses, and save the day in a new retro platformer from HOF Studios Polyroll, the roly poly with attitude, uses his super...
Hello, everyone. This version brings all icons for marine class talents into the game. Huzzah! Super sneak peak into the project directory: This is 40 icons in...
It’s time to set sail again and to strike the earth! Seek new mines, minerals, artifacts and shooting stars on The Star-Seeker Update for Townseek ! 🌠 Grab...
201.110/202.70 Added a new item mod, overloaded, that can be tinkered or found on a variety of electronics, including most energy weapons. Overloaded items have...
It was an honor to be invited to speak at the Walters Community Art Center, in downtown Hillsboro, OR (my hometown!). I had a drawing in a reunion show for my f...
Heya Dreamers! This week I'd like to share a little bit of our Concept Artwork for some of the levels that will be featured in the final game :) (From top to bo...
I'm going through the BART turnstile and look up — and who is it but Mattias Lehman, an old friend who recently left Riot games to work as an activist in the...
Act II of WW1-era otome visual novel Because We're Here is now on Itch! This second act follows Elfriede through the next few months of the First Lassallian War...
Textures feature added in v0.8 Add textures to fill/stroke individually Scale / Offset XY / Angle & Tint Supports any FX/Blend mode You can save them on galleri...
Hi, everyone. This time, the kickstarter for my developing fantasy-horror game "Zelle" is launched! KICKSTARTER page URL: https://www.kickstarter.com/projects...
I've updated The Communist Dogifesto to address almost all the player feedback I've received since the initial release. This means a significantly more polished...
Hey everyone! Hope you are all doing well. Sorry I'm a day late on this dev log. I wasn't home yesterday to write. This dev log won't be too exciting. I'm still...
Hello everyone! We wanted to post an update on Beacon since it's been quiet for a few months while we are finishing up the big 3.0 patch. Things have taken a bi...
Buzz buzz! A small QOL patch today with a couple of new items. The Beepedia now has a page explaining the "chat users" resource. It's brief, but hopefully clear...