Wow, big update! I think I suffered a bit from the "just one more thing" on this one. The problem is every time you add something, you extend out the deployment...
Hello everyone! Well, after almost 2 years in development, Clam Man is finally out! We're so excited to finally release the game, and we can't wait to hear what...
After working on this game for quite some time now, I feel it's time to move on to other projects. I managed to make four stages in the end, and although the ga...
Added quests in Anchor Rage 3 quests to unlock the rock, cloth, and meat merchant. Drop of supplies to a mail box object. Buy supplies from a cash register. Add...
Backpack guy is at a loss for words. EVIL BOON has included more speaking parts for him. Which he considers the worst idea ever. He wants your help to write lin...
I've just updated Dissembler with 48 new hand-made puzzles featuring 2 new tile types to wrap your head around. The first tile type is a diagonally split tile t...
We pushed a few gameplay balancing features and added a new enemy type--the spider mine. Also, there's a training level for the SKIP mechanic and a more even di...
Hi! My name is Andrey. This is my first game. Defentures - defense mid-core game inspired by Kingdom rush and Age of war. Lead your dwarves, help them to reach...
It is with great pleasure (and relief) that I release Crates! Crates is an Arduboy game. The Arduboy is an Arduino-powered, credit-card-sized game console with...
Hello again, and welcome to another Guile & Glory: Firstborn development blog! We have some exciting news! The (probably) final version of the Guile & Glory: Fi...
Hey folks, I haven't posted here in a while, but this week marks the first anniversary of Colmen's Quest and I want to celebrate that with a 100% off sale. Hope...
January devlog 1.7 Update Big news guys ! We now have a date for the 1.7 update ! It will be released on the 19th Febuary . We did a lot of improvement to it...
Eyyyyyyy long time no update. Things have been moving along pretty steadily but I won't write too much about what I've been up to here (maybe I will put that in...
Suffering under the heat I bring you another update! This one has a deceptively short changelog but a lot of things have cahnged. I've spent most of August play...
Hello everyone! Today we're launching v1.0.1 (& v1.0.2) of Turnip Boy Commits Tax Evasion ! While this update mainly focuses on bug fixes, improvements to featu...
Introduction As part of version 32, I'll be adding a chain of reactions to the game's base gameplay. A chain of reactions is a system that allows you to react t...
So President Cunt has done it again. Now it's illegal for US companies to sell anything to anyone in Venezuela. US companies including itch.io and Google. Well...
The latest update of Errant Deeds is here! A few one-shot playtests have provided some very helpful feedback. Here's a look at what's new in version 0.6: Revamp...
Soo here it is! The version which is maybe the last one before releasing the game on Steam! If you wan't the full game for $2 then this is your time, because af...
We've been working hard to get to this point - a game that is ready to show to you! Skirmish is still missing a few important components, including an explorabl...
Hello, Kirthos here. We just released our first update. The game has been on itch for 2 weeks and we got many bug reports and feedbacks. I tried to fix most of...
Hello everyone! It's been a while , isn't it? Decline's Drops first demo has been released for two months now. It has received many positive feedbacks and I'm r...
Patch Notes - 08/29 Added Linux Build Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine Removed the possibilit...
It's the yearly Festival of the Spirit and this time, the grand prize is yours, you just know it! Festival of the Spirit is now available on itch.io...
The iconic Soldat movement & physics are meticulously re-modelled in Soldat 2. MM does this by both studying the old-code and then by visual video comparison. A...
Today finally I finished the last of the puzzles. That's the point where I say, this is the opened beta, and I commence the polishing phase. From now I will sea...
Hey there! This post marks the launch of VoxEdit; A tool I made because I wanted to easily make this 3D artstyle, and couldn't find a tool to help me. I hope th...
A patch for Chessmaster's Challenge v1.7 is now here. This patch fixes several issues in the latest Chessmaster's Challenge version as well as several changes...
Elisha and I have updated ECH0 to a final version! You'll find a colour version for display on PC or tablet, as well as an updated B&W version. The file now inc...
Tomb-related notes: We added more polish to the crematory. Redesigned the columbarium. Added ASCII art to the look screen for urns. Urn dusters now walk around...
You can now download Befriendus version 1.3, which means you can play through Intermission 1: The Burdens and the Bees! You will have to redownload the game to...
This year some friends and me managed to finish our Devtober game, Soultower, a game about a lonely soul that tries to ascend a sinister tower to get a chance t...
Balancing life and games Sometimes balancing game development and your own personal life can be tricky, to say the least. We have been developing A Good Day to...
Beatdown Dungeon is finally complete! Development has concluded (for the time being at least) and the game has reached its version 1.0. Making this game on my...
Release VIII is here! Release VIII is a pretty big update, with three chapters, five bios, two CGs, and a new music track. Additionally, I revamped the chapters...
Hello everyone, thank you for reading! You might or might not have heard of our studio: Hello There Games. We have -believe it or not- been active for 10 whole...
Creating atmospheric games is in our DNA and we deeply care about cultivating this trait. More than 500 players have now experienced A Scholar's Tale - a numbe...
Changes: -Jack of Spades ♠ Metal Blade damage increased from 8 to 10 -Queen of Hearts ♥ Base HP from 25 to 30 -King of diamonds ♦ Base HP from 30 to...
Tonight at 20:00 CET we're coming to Kickstarter Live ! We'll be joined by Loulou, our incredible scenario writer, for a Q&A session. That means the three of us...
Goodness... Almost a year since my last update on here. It's pretty obvious that I took a break from Game Development. I won't bore you with details of what I'v...
I really wanted to make a more dynamic water for Scatteria. Also it will work as limitter on some levels. It took me a way longer than I originally expected. Al...
Sanguine Sanctum is out now! Each copy purchased on Itch.io comes with a complimentary Steam key. Get out there and find those offerings, It is getting very hu...
I haven't gotten much new work done on my games because I'm mostly getting ready to show my games at GeekGirlCon . Which means polishing stuff enough for show...
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
DD 8 VFX I’m Hubert, the programmer and F/X guy. I mostly interested in coding gameplay-related stuff like checkpoint systems or boss-fights, and I enjoy desi...