This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save! v 1.3.3 Changel...
With this update, all the planned content for the Test Build has now been added, with the included Challenges Mode consisting of a beginning, 15 levels, a defau...
- Spell enhancements prototype I've played lots of games with randomly generated loot with "modifiers", where different a Sword might drop as a Sword of Burning...
201.68/202.27 Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of j...
[Reposted from Medium] For more information on what Video Game In a Week is, you can consult this post . If you can’t be bothered to do that, think of it as...
Hello everyone! The project that we've been working on for the past 2 years is finally here :D SAMUDRA is now live! (25% off during launch week!) Featuring haun...
Tape 1.1.8 This release adds an on-boarding guide for new users found in the 'DROP ME IN TAPE.txt' file included in the download. Minor UI changes and the abili...
Major Fixes Fixed load times (Game now loads MUCH faster between levels) Added checkpoint to the last level Adjustments to Basement Slasher AI Lockers now prope...
Hello itch.io Community! We have a new version of the game available. Here is a breakdown of the changes: BUGS Fixed issue where exiting the bat cave to the rig...
Hello all. I've been working hard on behind the scenes stuff for the incoming Steam launch. We'll be back to a more regular update schedule after that! Side Pan...
Hello all, We're excited to finally launch the latest major update to Nova Drift, titled SYZYGY , which we assure you is a real word. View the PATCH NOTES for t...
Changes: ANY OS: - Added a bunch of new rooms, finally all rooms in this area now exist in game. ------------------------------------------ This may not seem li...
Our artist has created a special Valentine's Day illustration , just for you! Check it out on Twitter. StarCrossed is celebrating with our first post-launch up...
Hey folks! We've just posted our second devlog, this time looking at how Scarlet Hollow's hidden relationship system works, as well as the design process behind...
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
A new update has been released for Frick, Inc. adding new content and features, see the full changelog here: Changelog 10 new levels added Improved road visuals...
200.29 Tomb-related notes: We added polish to the architecture of the Tomb. Added a new exterior caryatid wall and extended it up and down through the Z-dimensi...
Progress has gone fairly well during the month of March! Most of the work done was more in the behind-the-scenes part of the engine, so I haven't been updating...
Hello everyone! After a busy life for our whole team in August, we're finally back in action again! Due to some similar life busy-ness issues, our previous cont...
Sooo here we are! The Flux Caves puzzle game made a big step ahead from the v0.8x Beta versions to the v0.9x Early Access! From now, there are two game type dow...
Road Doom is finally out!! It's been a long struggle with many challenges, and I'm so glad that it's now available to the public officially! Thank you Itch comm...
201.71/202.30 Renamed miasmatic ash to osseous ash. Added a new gas type: miasma. Black ooze now vaporizes into miasma. Green goo now vaporize into poison gas...
Hi, folks! WHA’EVER STUDIOS here, and we come with devlogs! In the upcoming weeks, we will share our process and progress on WINTERSANDS ( WS ). Sit back and...
DOOMTANK is a fast-paced twin-stick shooter designed to put you in the hot seat. Enter an ever-changing room straight from the depths of Hell and slay its inhab...
The long awaited "Extended Demo" has finally arrived! I am so excited to share this! A lot has changed since I first released the demo of After-Party Chemistr...
Happy Good Friday folks! This week we reworked the opening interaction during the Prologue :) This scene had always been designed with this final sequence in mi...
Ahoy there! I want to thank all the people that have played Minimal Raider so far, and those that have donated beause they enjoyed the game - some generously! I...
Hello Everyone! Thank you all for your interest in Mizuchi and leaving wonderful feedback and comments ^_^ Team is still trekking slowly on it but we hope for a...
August 13th marks the one year anniversary of releasing this game! It's been an interesting year working on this series, and I figured I'd write a little post a...
Changes: Reworked and animated all suit sprites. Adjusted misc other player sprites. Slightly reduced player movement speed while not having a suit. Increased p...
Just a quick update to let you know that the production branch is now up-to-date with all the beta changes. This update includes changes from: 0.8.11.0 Beta - N...
Howdy, long-time pals and new friends alike! We hope springtime is treating you well! Spring is a time of renewal. We just reintroduced the game as Freeborn. Tu...
We've had a small break, but now we're back at it! Since we launched the first build on itch, we've gathered a huge amount of player feedback that we're contin...
I've just added a pretty beefy update that's a mix of several things I've been working on. The biggest change is that the mkxp version is now on itch.io. The mk...
Greetings shopkeepers! As mentioned in the last couple of devlogs, the team have been working on the wave-esque Rush Hour system to change up the flow of the ga...
The first post-release content patch for Beacon is finally here! As Freja's presence on Kovus continues to disrupt Prism's operations, the Uncharted and Native...
An experimental linux demo is now available. The demo has also been updated with some fixes and improvements based on feedback. (both windows and linux) Notes a...
Dear pre-purchasing players, We are uploading the release builds of the game currently and these will likely appear for you to download before the official rele...
The absolutely amazing and wonderful Maca ( Tumblr / RPGMaker.net ) has released a beautiful translation of Easter into Spanish, and I couldn't be more over the...
Update 22 consists of bug fixes, more items added to the world and the addition of new music created by composer Christopher Goering. Find Christopher's music a...
Hello all, Pixelmash has reached version 1.0, its first full release version! We've added a ton of stuff in the past few months, check out the list below. Chec...
201.97/202.57 Slugs now below to the mollusk faction. If you are unable to use Take All because of a nearby hostile creature, you now get a popup message. Made...
Version 0.2 changelog The battery block-related softlock has been fixed! Battery blocks should now correctly remember their positions when you leave and come ba...
Colorful pixelart, tropical music and exotic setting! 🌴 What more could you ask from a game? Hero Express, the craziest driving game, is coming to Nintendo S...
We’ve been hard at work finishing The Vale, and it’s been a while since our last update. At this time, The Vale is approaching the Gold Master milestone...
It has been a fierce couple of weeks. Lots of progress and really wrapping up everything, but we are still not done. It’s now very clear we cannot add more co...
As we continue with areas that we are actively looking to improve in the future. There will always be places where we can do better, both working together as a...
After a long period of pondering, I came up with the time to develop a concept for how to survive the remaining development period. On this beautiful fall day...
Changes / Updates Textures changed from 128x1024 Textures are completely redone so each tile has its own unique texture. This gives you the flexibility of elim...