The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon! The Mechanist sets up...
Hey there! Because I really enjoyed participating to this game jam, I decided to make a post mortem on my last week experience. I hope you enjoyed / will enjoy...
Want to win a free GLITCHED key? If you've played the demo ( it's up on Steam right now just click here ) then you know that every single object in GLITCHED has...
Hello Work-from-homers! This week we are sharing a glimpse of a late-mid-game location ~ The country that I grew up in roots back to the ancient kingdom of Sr...
This weekend was spent trying to fix all of the issues with saving and loading worlds and I think I fixed most of them. At this moment it is possible to save a...
Following along in the footsteps of some of the Developers I adore/look up too and in the wake of COVID-19, Paint Game will be completely free for the foreseeab...
Hello Everyone! Thank you for the continual interest in Mizuchi! We are pleased to announce a new and hopefully finalized demo! All art assets, music and polish...
The Farlanders 0.2.0 is live. The update includes a new energy system, UI/UX improvements, and basic buildings management. It's only half of the content that wa...
Howdy Pioneers! Alpha 0.16 is now live, bringing new content, changes and fixes. A huge thanks for the great feedback from all of you who checked out the Test B...
Hi all! It's finally here! The Boon System is implemented in Guile & Glory: Firstborn. This update is probably the biggest to date, and brings a hefty chunk of...
(old gif this time, way too sleepy to make a new one, sorry) Changes: ANY OS: - Added *A LOT* of new rooms, finishing up the area shown in the previous devlog...
Hello fellow Earth-dwellers! I hope that everyone of you is doing well! Thank you for all the amazing support that you've continuously given us and this project...
Greetings, lovely itch community! As some of you may have noticed, on Sunday we clicked a ton of buttons and launched Pendula Swing: The Complete Journey on Ste...
New Features/Changes: Added initial skill system implementation with a few built-in effect presets (healing and temporary stat buff/debuff - many more to come!)...
Hello everyone! Today we’re launching v1.1.0 of Turnip Boy Commits Tax Evasion , an update we’re dubbing The Sunset Station Update ! This is an absolutely m...
Lots to get through this month thanks to developing King under the Mountain full time now! In the last dev update I had just started on Alpha 6 and the first fe...
200.22 Note: this update will break save compatibility. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From...
Hi everyone, Tyler here from the Deckpoint Studio team. Again, it’s been a while! If you aren’t following us on Twitter , you might have thought we were d...
Public demo version 3.2.0 marks a major milestone in Nytro's development. The game is devoid of placeholder systems. It has significant playable content. And, t...
Artwork by Dess At the moment we are currently adjusting to change the unity version for some technical stuff which has led to some more bugs. It is a dirty job...
Hello y'all! Some small updates today. Someone notified me that the Linux build of Mobility was getting outdated, which was because I accidentally used an 32-bi...
Introducing the APEX update, which overhauls and rebalances advanced constructs. PATCH NOTES: Version 0.26.12 Updated January 31, 2020 MAJOR CHANGES: TURRET * T...
The Raven's Point Silence Demo is now available, including several new levels, another boss fight, two secret levels, dozens of hidden collectibles, and other s...
Ahoy Golfers! We are thrilled to announce that CHEAP GOLF is fully released! If you already own the game on Itch.io, an update should be waiting for you (versi...
About the Bells and Whistles (well, mostly Whistles) Greetings fellow airship captains and (hopefully) flute enthusiasts! I’m Michael, the creator of the musi...
Ahoy Drifters, Today we deployed a significant update. Here is the official changelog: Features The Mac OS port now supports Retina and a native compiler. You s...
Sand Alpha 0.6.0 Big changes in this update. I've added stats, overhauled the exploration food and water system, added food items, and more. So lets get in to a...
Artwork by: Roposhipin I have worked as a professional video game artist for more than 6 years now. But I have worked on creative tasks ever since I was born. D...
📢New Features in 0.7 All updates made in version Introduced a new flying mechanic, granting players the ability to soar with wings. Added Chapter 6 featuring...
Hello Sea-lovers, Happy post Mother's Day to our mommas & all the Supermoms out there, in here & everywhere :D --- This week from SAMUDRA; Who says that campfir...
Hey Linux Users! We've got you your own, shiny version of the game! But hang in there with us, as we don't use or build for this platform, like, ever. So it may...
Wildermyth is coming out of Beta! I'm having a hard time typing this. We finally have a date. It's been a long road for Wildermyth, and there's more to come, to...
Hi there! After taking a break last week for the Defaction announcement, we're back with a regular devlog. But before we get to the "dev" part, there are a fe...
The future of Head AS Code Hello, ABiMe fans! It has been quite a while since I've posted anything for Head AS Code. As part of the ABiMe franchise, and as the...
Here's the new version for Heroes of Camlann : // UI / MECHANICS CHANGE - It's now possible to do as many mission as you want in one day. - Garrison and Big Wa...
Now that BFF or Die is out on consoles and PC I've been feeling reflective. I looked back at the very first developer video diary I made about it... 6 years ago...
IMPORTANT NOTE: Make sure to check up for new updates. Current version that reflects the latest Steam build is BUILD: 23 Dear Dea r Community STARDROP has left...
Hello there, Gabeux here. Welcome back to the Tech Age! Status Report We've been working on the current update for a while and have finally begun to see the lig...
After six and a half months of development, I am proud to announce that the final version of Exit Mask is officially complete and available for download. Incl...
Years ago my psychologist said that the best thing I can do to get myself together after my childhood's trauma, is to release it in some form of an art. In the...
In this devlog episode, we'll be looking at the new AI Enemies, new maps, and improvements made to the gameplay prototype for my third-person wall-running parko...
Announcing the HPS Cartography Contest! Make a map using the new HPS Cartography Kit: https:// natetreme.itch.io/cartographykit a nd tag it on twitter with #HP...
Public Open-Alpha - 1 Hello everyone today is the start of our development freeze time and the start of our open alpha testing to grab feedback from the players...
Hello my friends! I hope everyone is doing well and today I wanted to update you all about Odd Realm's 0.10.0.0 version. I'm making some fantastic progress but...
Hello and welcome to the resumed King under the Mountain dev update! I'm happy to announce that the remaining pieces of work for the brewing beer update were co...
Hi folks! Kirthos here. Welcome back to the Rebellion's news. Today's DevLog will be a bit technical. Gabeux: We had planned a detailed tutorial to be added in...
Hi all- The newest content update for Hypnagogia: Boundless Dreams is now here, and it's my most involved and gameplay-oriented world yet. I'll let it speak for...
Hi folks! I saw a lot of new people getting the game through the Bundle for Racial Justice and Equality - thanks for supporting these issues :) Given the surg...
Just a quick note—I've updated the Island Generator (not the assets themselves). It now generates, with a certain chance, bridges on roads crossing a river. I...