Tool Devlogs Page 50
* Fixed meshes appearing for one frame then disappearing when async loading a new scene with "single" mode. * Fixed Continue() not working properly...
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Today the project Tuesday JS turns two years old, in honor of this we made a very big update, in which we added a lot of features according to the most frequent...
Updating the decal demo Over the last couple of weeks, I have been hard at work on some exciting improvements to the course. The Decal level has been updated to...
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Introducing Ragdoll mode (experimental). Added an option to turn off the loader when swapping avatars. Added avatar swap shortcuts back in. Fixed the issue with...
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Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
A system for extending the functionality of the engine using plugins has been added to the editor. Tuesday.js had this system before, but there you had to add p...
Fixed a minor bug affecting nodes with variant input, Multiply and Blend nodes were affected by this issue.In 0.3.0 those nodes were not working as expected: Th...
2 files — 0.3.1
Hi! I managed to find some time to program a preset save/load dialog for Laigter! It looks something like this: It will be included in next release! If you like...
I added the possibility to open multiple png images. As you open them, they are added to a List. You can then select the image you want to work with, and all ch...
Universal macOS support ( UnixSocket upstream ) Added “Minimal status” toggle Fixed Discord connection dialog Tweaked translations Small UX improvements Sou...
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the theme for march is "long distances" and you can join now! <3 https://itch.io/jam/bitsy-79-long-distances the jam starts on friday march 29 and runs until th...
In Ver.0.0.1, there was a problem that it was erroneously detected by anti-virus software, so it has been improved. (We've changed the traditional way, so pleas...
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I haven't uploaded a video in a while, so what better time than the beginning of the year. Welcome to 2018. Great things are in store!...
This update just fixes a compatibility issue when you switch back from a new Cosmic Everyday (the alpha of v1.0) to v0.6. It will also disable the warning messa...
5 files — 0.6.4
In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at...
Added check for unsaved changes to the Stats Editor when exiting to the Game Manager or closing the application Added "Stats" item to the Game Explorer for quic...
This release adds autosave (finally), and a document outilne. Autosave: When enabled, changed files (that have already been saved at least once) will be saved e...
3 files — 0.9.1
New features Added is_pixel_art_game property to ProjectSettings. When selecting Pixel in Game type (setup popup) the default texture filter is set to TEXTURE_F...
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This release fixes some oddities related to resizing the main window and individual sections. The old behavior was OK, but with the addition of the outline view...
3 files — 0.9.2
Pixelmash has some huge new animation features coming in the next update! This update, coming soon, includes a major rewrite of the animation system to allow fo...
Added json data editor. The most interesting thing is that the idea of this instrument appeared spontaneously and was realized in 2 hours. It greatly simplifies...
Added a separate menu for Ragdoll Settings. Added an option to toggle the Ragdoll camera. Fixed the issue where HP Recovery Time was ignored...
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Pixel Composer v0.9.1 This update include small fixes and some qol improvements. Small update for such a long break I know, I’ve been working on other project...
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v.2.4.9 (January 15, 2025) Added: "minFilter" and "magFilter" filtering options for textures. You can access these options in the "Tileset Material Settings" pa...
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I'm very happy to let you know that the macOS version of Pixel-Me v1.2 is now available for download as well. Next up is the #Steam release of Pixel-Me on the...
Possible fix for the double-redeem problem. Added fallback position for the food items if the avatar is missing the required bones...
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a little engine for little games, worlds, and stories
NxPA evolves into NxPA Studio - a powerful script suite for Aseprite, now you can do more with new scripts: Tween - effortless inbetweening animations, Note - a...
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Decker 1.39 is a maintenance release with minor bugfixes, scripting enhancements, and an exciting new example module. Fixes (Native): In some situations it was...
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Geon FX version 1.3 brings you PNG Sequence and GIF export ! Use Geon FX effects in engines like Unity , Unreal , Construct , Clickteam Fusion and others. Othe...
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I've begun to make an effort to release some of the personal plugins I've made for myself for when I make my pixel art ! These plugins will generally all be Fre...
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forgot to add the copy/paste function when i re wrote the whole thing, whatever, its there now, download pls fixed the thing i forgot to fix in like 2 seconds g...
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We’ve significantly improved Heightmap and Image import . You can now: Import 16bit heightmaps. Apply a separate Colourmap (albedo) texture. Fill the volume u...
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* Fixed unintended reset of macros loop point. * Fixed a stereo issue on EXT.CH3 and EXT.CH2 mode of Genesis and NeoGeo. v1.0.7b: * Windows: Position and size o...
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Globalvar is now expression. Support for equation, direct reference to other node values (please dont use it to create recursive reference). This change means G...
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I would like to give my sincerest thanks to everyone checking out my game, and my apologies to those who have had problems. This release fixes a few of the mos...
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09/15/2017 Version 1.03 Updated internal libraries Fixed a bug that could cause the program to crash...
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[ENG] (traduction française un peu plus loin) Hello everyone, I am extremely proud to announce you, that 2,000 copies of QGO have been purchased since February...
Bug: - Fixed some Hover Help visuals Improvement: - New Custom Held param (held until canceled)...
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Improvements with version 1.2.3 BUG FIX : Removed dotnetzip-for-unity so we can use SuperTiled2Unity scripts with asmdef files BUG FIX : Protect against GZip an...
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Added new image display options Fixed scrolling issues in Chrome browsers. Fixed problem editing the "text app" element from the scene editor Added compatibilit...
New features Mac universal build Deepdwn now provides a universal Mac OS build, supporting both x64 and ARM64 (M1/M2) processors without the need for Rosetta. T...
My trip to Latin America will take longer than I expected, therefore there have been no updates for a long time. I apologize in advance if I haven't answered yo...
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Interface [Graph Panel] Add modifier overlay. [OutputBox] Now preview surface data. Node New 3D Torus node. New 3D Wall builder node. [Array Convolute] Add boun...
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Hi Everyone, due to the incoming GDPR laws in Europe I have sadly had to remove the feedback function from Station Generator. That is all that's reflected in th...
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Improvements Some error messages became more human-friendly, and notifications became more talkative. New features Importing and exporting your data is now avai...
5 files — 0.6.1
[ENG] (traduction française en bas de page) Hi everyone, a small update to fix the fact the full rate capture didn't apply properly in the video capture settin...
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Changelog Fixed wrong window position after disconnecting one or more external screens Fixed standby interval...
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