Tool Devlogs Page 49
I updated a lot the editor with many features: sprite(s) zoom in/out with Z key sprite(s) rotation sprites copy/paste (internally) sprite(s) movement (with the...
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Pixel Composer v1.0.8 General Save file version update to 1080. Improve textbox navigation, overflow rendering. Panels [Collection] Add glow when create, update...
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I'm currently improving the 'Drawn' style - adding 3D buildings, improving the zoom+pan performance, and adding some more colour themes. Soon I'll make it possi...
We have added many features since the 1.3.0 alpha. There is a new multi-function pen, fast arpeggios and random composition features. I won't explain everything...
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Bugs Fix software not starting without the “log” folder. Fix error when using non default locale...
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This version addresses a couple bugs and introduces a couple new language features, which are summarized below. Conditional Branching and Binary Form The condit...
5 files — 1.1.0
Interface Add manual verification to the Patreon process. Reduce lag when loading large files. Reduce save file size. [Graph] Improve display performance. [Grap...
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* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
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As of now, this is a multi-platform project! We now support MacOSX, and Linux builds are to come, too (hopefully Raspberry Pi as well somewhere further down th...
2 files — 1750
* "textMat" is now "textMaterial". * Added a button next to "textMaterial" that creates a new material asset in "Assets/Clavian/SuperTextMesh/Materials" and ass...
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Hi all, I have just uploaded some minor updates to Blitz3D. Blitz3D-V1.116 for Windows 10 contains a few tweaks to the debugger to make it more LibSGD friendly...
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Hi! I've been doing some changes, but they are taking too long. So I'm releasing this version with a couple bug fixes and features. More features in future rele...
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This small patch address crash on startup caused by font loading and missing directory. This should allow pixel composer 10+ to run without having to run the pr...
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Decided to do some work on Holocraft, originally just to make an emergency fix for G-code/SVG output, but I got a bit carried away ;) Here's the changes.txt: v...
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I have a new video that just released about decals in Godot 4 and why sprays are HARD for gamedevs. I am also pushing all the interactive content for you to get...
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I have just updated SpookyGhost with a small but useful new feature: a file and directory selection window. You can use it to browse the file system and load te...
4 files — 2020.03.r29-88f2a90
If you had any OpenAL32.dll related issue with the last update, this one should fix. You can comment on this post if you still have any error :) Please mention...
2 files — 0.10.2
Hey everyone! Another HUGE update for RPG in a Box is ALREADY here! This release expands upon "The Workshop" and adds support for particle effects to the Steam...
Decker v1.6 is a maintenance release with performance improvements, several bugfixes, and a new Lil feature. Fixes (Native) Fixed a crash when using the "%a" fo...
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ENHANCEMENT: Added new example song (StarChip.kt) ENHANCEMENT: Added transpose by octave shortcut BUGFIX: Fixed selection range for transpose BUGFIX: Fixed chan...
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Brand new and customizable reward system, allowing for unlimited rewards based on Channel Points and Bits as well as unique settings for each reward. More to co...
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Fixed issue where tile size warning icons were not being cleared after closing all opened maps Fixed issue with "random" expression not evaluating properly when...
Next minor ShaderGlass release is now ready for testing: ability to export a .png screenshot RetroArch shaders repo sync (~100 new shader presets) new keyboard...
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FINALLY NEW GEON FX v1.0b! Completely rewritten in GMS (faster rendering using DX9) Zoom In and Out feature HEX color is now available for GML export (switch in...
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Four years ago today, I left my full-time job to focus solely on RPG in a Box. For close to three years before that I had devoted most of my spare time to its d...
This message from gamergen.com and myself to thank you all. Thank you for your support, your little words of encouragement and kindness on the networks, in priv...
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This jam is over. Click here for the results! - https://1oogames.itch.io/lovely-composer/devlog/260809/early-jam-results 🥳Lovely Composer Release Early Event...
Interface [Graph Panel] Dropping file now won’t reset the graph position. [Preview Panel] Hovering on the gradient map anchor now show the mapped surface. Nod...
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I am introducing a new format for short, topic driven tutorials rather than version related content summarizing new features. Hopefully this makes learning easi...
v1.0.7 Release It's not an April Fool's Day prank! Actually it'd be a pretty lame one. This update is entirely focused on bug fixes, especially for MZ. The big...
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Compiler - Fixed Haxe standard library overrides not binding sometimes (particularly if just adding the libraries as classpaths instead of actual haxelibs). - A...
2 files — Apr 29, 2018
Hey everyone! I'm super excited to announce that the "Beyond 1.0" campaign for RPG in a Box is now live on Indiegogo! Check it out here: https://igg.me/at/rpgin...
Material Maker has been updated to 0.98, with a quite a few new features and improvements, including undo/redo, a new painting engine and more painting tools, a...
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Hey everyone, go check out Slayer's new YouTube channel and consider subscribing while you're there! Lots of helpful tutorial videos for RPG in a Box covering a...
Hotfix removing a preset from the demo scene that would carry over as default behaviour, adding a dot to the beginning of each mesh...
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Note: This is a breaking update! This version of the plugin will generate different sounds than 1.1! Changes in the 1.2 update: High and low pass filters is now...
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This release will be the final beta. Until the official release, it will basically be bug fixes only. So please report if you have any problems! As a major upda...
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Hello, my friends! The v1.2.2 update is here, which brings a few improvements to sprite-based models, as well as 30 additional bug fixes. Thank you so much to e...
Pixel Composer v0.10.2 General Better UI scaling. Change default font to NotoSans. Font is now load externally. [Gradient editor] Hue blend option for gradient...
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* Fixed meshes appearing for one frame then disappearing when async loading a new scene with "single" mode. * Fixed Continue() not working properly...
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A small hotfix release was just published. Changes: Fixed import of slide notes from FamiStudio Text format. Added option to not trim unused data when exporting...
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Today the project Tuesday JS turns two years old, in honor of this we made a very big update, in which we added a lot of features according to the most frequent...
Updating the decal demo Over the last couple of weeks, I have been hard at work on some exciting improvements to the course. The Decal level has been updated to...
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Introducing Ragdoll mode (experimental). Added an option to turn off the loader when swapping avatars. Added avatar swap shortcuts back in. Fixed the issue with...
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Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
A system for extending the functionality of the engine using plugins has been added to the editor. Tuesday.js had this system before, but there you had to add p...
Fixed a minor bug affecting nodes with variant input, Multiply and Blend nodes were affected by this issue.In 0.3.0 those nodes were not working as expected: Th...
2 files — 0.3.1
Hi! I managed to find some time to program a preset save/load dialog for Laigter! It looks something like this: It will be included in next release! If you like...
I added the possibility to open multiple png images. As you open them, they are added to a List. You can then select the image you want to work with, and all ch...
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