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Tech Discussion Devlogs Page 9

Ships Go Boom
2
Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Color vs DMG
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Tech Discussion
Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Falling Performance
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2
Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Barren Planet: From the Dev Diary
Tech Discussion
Barren Planet was naïvely conceived as a straightforward 1-month jam game back in 2020. I had other projects in progress, but a DOS game jam popped up and thos...
No More Updates ~ Source Code Lost
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Tech Discussion
Greetings players. I hope you are doing well. Before I begin, I would like to explain the definition of a well-known term among developers. A game's source code...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
How I fit the bank into 0.99GiB so that it would be more compatible.
Tech Discussion
When designing this SoundFont, I had to make it fit under 1 gigabyte in order to fit in Directwave (part of FL Studio), since one of my most formative co-author...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
Sand Simulation Games - Deep Dive
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Tech Discussion
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Finallly working on PJSF again.
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10
Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Technical insights and a piece of news
4
Tech Discussion
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
#16 - Procedural Generation
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Tech Discussion
Hello! Recently I've been busy working on procedural generation for levels, which is something I didn't originally plan for but started to look more attainable...
GPT4 + Video Game = a whole new world of possibilities
5
Tech Discussion
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
AI Rework - Queue-Based Interruptible Behaviour Forests
Tech Discussion
Haven't done a tech post before, but I've been working on rebuilding the AI systems this week and thought I came up with something worth sharing since I haven't...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
The Division of Unity
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2
Tech Discussion
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
#5 - Toaster starts cooking
Tech Discussion
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
1 file
Developing with the PlayDate C API
Tech Discussion
My development environment is Arch Linux and I used the PlayDateSDK C_API. Why C? I have a lot of old code lying around, mostly in C. The racetrack generator wa...
High monitor hz support
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Tech Discussion
Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
2 files
*UPDATE* 2.26
Tech Discussion
the game has officially been in development now for over a month. This weekend, while working on the mayor's mansion, I took some time to fix a few bugs. Bug...
My response to... "please, do not use AI Art."
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Tech Discussion
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
Privacy Policy
Tech Discussion
Privacy Policy Para idioma Português, role a página. Prisma Game Lab built the Vish, Vice! app as a Free app. This SERVICE is provided by Prisma Game Lab at n...
Human shaders for Unity
Tech Discussion
I made this pack to aid my upcoming characters for Unity where I will be making the most out of these shaders not only for assets I make for games but also any...
2 files
🧑‍💻 For Devs: Multi-channel Butler Script
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3
Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Creating a Font with TypeTool
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5
Tech Discussion
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
1 file
An Object-Oriented Mushroom Kingdom: Understanding Object-Oriented Programming using Super Mario Brothers
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Tech Discussion
I am still working on the Java book, but I wanted to address a topic that I find a lot of programming students have trouble with. So this short article is the...
1 file
Added zoom options to better support 2K, 3K and 4K resolutions
Tech Discussion
Added 2x zoom option for high resolution screens. New options are: A - automatic zoom when vertical pixels > 1300 x2 - always x2 zoom (forcing x2 on low res sc...
2 files
Fish Fight Netcode Explained (part 1)
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2
Tech Discussion
For our netcode in Fish Fight , we use a variant of deterministic lockstep called Delayed Lockstep. It consists of a peer-to-peer architecture running a determi...
MDFourier precision improvements and X68000 CLI Beta
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Tech Discussion
I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
Pre-Beta 2 [ru]
Tech Discussion
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
1 file
Dev Blog #1 : The Tile Engine
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Tech Discussion
After publishing the prototype demo of Irena Genesis Metal Fury on SEGA Genesis / Mega Drive, we continued to develop the game with the goal of creating a new d...
Spotlight on conversation and map systems
Tech Discussion
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
The Troubles of UGC
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1
Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Configurable controls
Tech Discussion
I've been working on generic controller configuration screen and adapted it for Turboraketti Remake 2020. It is still WIP - but according to my own testing wors...
1 file
Mix as you like - Shader magic in Tavern Talk
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Tech Discussion
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
1 file
Music and atmosphere
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Tech Discussion
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
The Florida Man Process
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Tech Discussion
It seems we broke 500 downloads! Very awesome! I'm not sure what a runaway successful metric for a Commodore 64 game is, but this is certainly the most download...
Creating the Title Screen
Tech Discussion
When I was working on Sokocode for pico-8, I was not only trying to recreate the original, but I also wanted to add more of what pico-8 had to offer. Yep, the s...
Spellcasters Beat Detection Adventure
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Tech Discussion
My first experience with rhythm based games was the addictive Pappa the Rappa and later the hugely popular Guitar Hero. It wasn’t until we started discussing...
Combat Prototype 0.5.0 - Combos, HitLag and Design Epiphany
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Tech Discussion
Alright...I started working on a feature update, to add a combo counter and a hit lag to the game. But in the mean time I had an epiphany about the classes I wa...
1 file — 0.5.0
Procedural terminal in Interminal
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Tech Discussion
Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
2 files
Spring Gothic Composer Thoughts
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Tech Discussion
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
The Making Of OutRun Chapter 2: A Colour Trip...
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Tech Discussion
The second chapter is finally here! How I ported OutRun from the Arcade to the Amiga. And why even 256 colours weren't enough...
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