Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of Buluk. Her...
With only 1 more release to go before we have to be 'feature-complete' for Alpha, we are focused on getting those last items checked off. In this build for Wind...
I put together a time-lapse of the milestones in developing my game. Approximately 85 hours of dev in 2 minutes! Enjoy. Do me a favor, subscribe to my youTube c...
This is the third (or fourth, if you count each part of the Curious Fixation pieces as a single entry) in a series of postmortems where I will be discussing my...
V 1.0.2 Hi everyone! As a few people have been asking for this, I'm proud to announce slow-motion is now part of the engine! WHAT DO YOU EXACTLY MEAN BY SLOW MO...
Feeling the crunch, but making some really great progress in spite of this (or perhaps because of?!). Since last time: Added new hex type: survivor camp Impleme...
>put on tinfoil coder's hat I've been busy the last two weeks whipping the game engine into shape for private alpha testing in late September, checking off mile...
I made this game during Weekly game jam 78. It is a platformer game where you can make certain platforms big to progress further in level. The game is not optim...
This week's coding challenge: obstructions to range attacks. We're using traditional random-roll RPG mechanics driven by 3D simulation factors. It's one of the...
V1.1 Ajout support manette de jeu. Le deuxième joueur peut rejoindre la partie en cours en appuyant sur Start. Correction de bug : La vie ne revient pas à...
Now that I feel the UI is at a solid point, I've moved back over to what I've been sketched out the most by: the netplay conversion of the game I created last y...
The Genesis graphics were organized in two plans plus sprites. The most common way of drawing things in a platformer was to use the background plan for some bac...
Well, it sounds like a bad idea, but it's not. One day prior to uploading a first, incomplete, untested version, I decided I need to rewrite all the code from t...
Work In progress : 1. Type writer system on chatbox (Done) 2. Inventory system 3. Lantern on/off Future progress update : 1 Health bar 2. Save system 3. Map 2 (...
Sound design is perhaps the most underappreciated aspect of video games. Is that an overstatement? Possibly, but let’s talk a little bit about it. Sound effec...
Hey guys!! Here I am gonna explain why I need the tools to make my game! Topics: 1) Playmaker (with link) 2) Adobe Photoshop (with link) 3) Unity Asset FREE: Te...
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Now in Sandoria there will be INFINITE WORLD!* Just recently, in a separate project, I tried to create an endless procedural generation of the world, which I su...
Hi, I've been struggling with the game's code this last days and I must say that's a little mess in there. When I started to code this game, years ago, I didn't...
Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a...
As you likely know, I made the suicidal decision to make a game based off of a pattern recognition algorithm for the 48 hour Ludum Dare Compo. I'd never attempt...
Hi! The following is a more technical discussion of the release notes for v1.04 of The Swarm, seen here . Weapon Penetration I've modeled a semi-realistic weapo...
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
This post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional p...
Some Tools/Assets Used All of them are public! Feel free to try them out. Art Aseprite: https://www.aseprite.org/ Code Audio and Fade Manager: https://www.epi...
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Xochipilli's Trade – Random Temple Generation Context Not unlike a lot of people, we did the Ludum Dare Jam 44 this past weekend, with theme “your life is c...
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
Hey again! So, I decided to talk a little about the "soldier" AI that I wrote for this game. It's still a work-in-progress and I'm still polishing up the animat...
Release notes: Known bugs: - Some video formats may experience skipping and freezing. This is a known bug and will be fixed in future versions. - Inverted edge...
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
Hello, In this blog I will discuss what has been implemented. at the current stage of the game I have setup an inventory and items are being stored within certa...
Here is a brief rundown of some of the techniques and functions I used in building out the behind the scenes feature. There is dramatic room for improvement, bu...
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post...
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
I've received a few questions on how inventory is handled in TMoS , so I figured I would make a devlog covering the subject. To front-load some information: TMo...
Hi! I decided to change old full game project to restricted mode. Don't worry everybody who bought a game on old page are still able to download it :)...