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Physical game Devlogs About Game Design From Those You Follow Page 3

German version available now!
Game Design
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
Layout Complete (all that's left is art)
1
Game Design
So after many day's I'm confident that the layout is complete. Now all that is left is to edit and add the art (which I have pre-downloaded so hopefully that wo...
3 files
The Bonsai Diary: meditative brushstrokes
1
Game Design
Sometimes an idea seizes you and won't let you go. The Bonsai Diary is one of those ideas. It started as a reply tweet: It was just a stray daydream about somet...
1 file
Playing in the PDF
Game Design
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
Factions, Tensions, and The Wasteland
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8
Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Table Book Stretch Goal!!!
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Game Design
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Big Changes
2
Game Design
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
Mercenários CCG Devlog #3
Game Design
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
SOAR: Dev Log #3
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Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Ironsworn: Starforged - Art Preview #2
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Game Design
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
Let's play with a setting!
3
Game Design
Finally drafted a setting. How much (or little) will go into the core book is still up in the air, but here's the setup for folks who want a ready made environm...
Design Update - Health & Yantra-log
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Game Design
In the current edition of the book, the Yantra-log are beefy. They're rocking 100 Hp at start with 14 AC & 14 MR. That's a vast difference when compared to the...
Devlog 02: Character Sheets
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Game Design
Hello Bludgeoneers! This one took way longer to add than expected. As of now, you have access to fill-able character sheets ! "They're just character sheets, th...
4 files
Wild, Wild, Wasteland
5
Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
I was young and foolish then. I feel old and foolish now.
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8
Game Design
Remember way back in March, a whole 6 months ago, when Ikezu-ishi v0.4 came out and I was like "is this a finished game?" 3 months later v0.5 came out so clearl...
SOAR: Dev Log #4
Game Design
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
Devlog #2 Class reworked and playtestings
Game Design
Hello there! The previous classes - Assassin, Thief, Maniac and Tirant - are now Assassin, Thief, Spy and Maniac. The Spy can look at a card on the top of the o...
SOAR Dev Log #6: Combat isn't a fail state
Game Design
Combat is not meant to be a fail state For today's Devlog I wanted to focus on my design philosophy that is a core part of SOAR, and how I've tried to make it c...
Manifestos in His Majesty the Worm
3
Game Design
Don't tell the FBI, but I love a good manifesto. When setting out to create His Majesty the Worm , I wanted to clearly articulate 1) what the game was about, 2)...
Children of the Ice, Part 1: The Dorrem
Game Design
In Arrhenius , character creation begins by choosing your character's Heritage . A character comes from a community that frames their view of the world. A chara...
Children of the Ice, Part 2: The Ekavir
Game Design
Today we're going to take a look at the second of the character Heritages that players can choose from during character creation. This is the ekavir. Despite it...
Preview of upcoming third 6-card expansion
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4
Game Design
Here is a preview of a few cards from the upcoming 6-card Knowmadic expansion. Note: The designs are not final and are subject to change prior to official relea...
SOAR: Dev Log #2
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Game Design
As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
#16 - Mechanics - Core Moves
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Game Design
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
A little bit of background on why there are no stats or dice.
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2
Game Design
Hi there game players, how are you all today? Good, I am fine thank you. I suppose you have come to find out something about this game *points finger at downloa...
1 file
Kobold Krew 2 (New System)
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Game Design
Work is going forward on the new expanded version of Kobold Krew. I am going with a full color PDF and I will be making and selling hand made printed copies. I...
Actualización del Ashcan!
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1
Game Design
Gracias a la financiación, logramos conseguir editor y esta es la versión del ashcan que se venderá de forma física en la mega XP!...
1 file
Fantasy World vs Dungeon World - 14 Differenze / Parte 1+2+3
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Game Design
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Contracts and Building Your Company
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Game Design
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Ironsworn: Starforged - Art Preview #3
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10
Game Design
Work progresses on Ironsworn: Starforged , the in-development standalone sequel to the Ironsworn tabletop roleplaying game. While I've been finessing the mecha...
Modularity for Adventure
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Game Design
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
The Ethos of Sorcery in His Majesty the Worm
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Game Design
The magic system in His Majesty the Worm is probably the subsystem that underwent the most dramatic changes during playtesting. Four completely different system...
Kobold Krew 2 - the Dice pool
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Game Design
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
New Issue of the Zine Series Now Out!
Game Design
Hey All: The next issue of the Roseville Beach Zine series is out of editing and into layout! Bracknell Horror is a Roseville Beach mystery scenario that's a ve...
Review of the 1st part of Journey into Malebolge; Call me Virgil
Game Design
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
1 file
Ironsworn: Starforged - Art Preview #4
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Game Design
Since the last art preview, Ironsworn: Starforged has launched early playtests. Dozens of spacers are setting off into the Forge to undertake perilous quests...
How Does Refusal Work?
Game Design
THIS POST IS FROM AN OUTDATED VERSION OF THE GAME. Brimstone and Lead: Arena uses a modified UGOIGO structure. The Active Player has four action points, while t...
SOAR Dev Log #5: GM advice and Mapmaking
Game Design
Little known fact about me, my main involvement in the TTRPG hobby comes from GMing lots of games and designing maps for official Lancer modules. Okay, its actu...
Ship artwork in progress
1
Game Design
Thanks to everyone who has supported this game so far. Here is a preview of the ships being redrawn by the artist which will be for the cards for the physical c...
Building Ships
Game Design
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
1 file
Fantasy World vs Dungeon World - 14 Differences / Part 2
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Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
MGZ la matematica dietro non è così banale...
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2
Game Design
Ho ricevuto una domanda e ho deciso di estendere la risposta a tutti, perché magari avete avuto lo stesso dubbio. A un primo sguardo, il sistema di MGZ potrebb...
1 file
Design notes now available
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3
Game Design
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
1 file
Combat in the Wasteland
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Game Design
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
First Big Update
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Game Design
REJOICE! The first fully realized version of Flak Arcana is here, it took a while to develop, but hopefully the game is in a easily playable state after the fir...
YouTube: Development Update and Combat Question
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Game Design
Hi all, here’s a link to a recent YouTube livestream where I talked about Midnight of the Century , discussed future updates, what to expect in the final book...
La versión completa ha llegado
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Game Design
Ya quedo banda...
2 files
Un juego de Tecno-fantasía
Upcoming Playtest 4 Pregen Characters Update
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Game Design
Tonight, I'm focused on a crucial, and often underrated, part of the game design process: the pregenerated character. For a game built on a brand-new ruleset, p...
🇮🇹 Autorità narrative 2: Ma un gioco di ruolo che cos’è?
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2
Game Design
🇮🇹 Nell’articolo precedente abbiamo parlato di cosa sia un gioco . Ora dobbiamo spostarci di un passo ulteriore e cercare di capire che cos’è un gioc...
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