When I started work on VERGER, the term "procgen" still mostly eluded me. I knew people made games like Dwarf Fortress and Caves of Qud (which I absolutely love...
Bug fixes. 9/3/19 Time slowdown works properly with the dragon boss. When dying in a boss stage you won't restart the boss stage. XP will no longer fall in th...
Hello! On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders! We're not Bethesda, so we...
Patch Notes - 09/22 Fixes/Features: Remove requirement to hold jump button to go high when bouncing Fix spamming ESC during initialization breaking loading Fix...
Anxiety of Alina, our creepy story-driven game for Android devices has finally been released, just in time for Halloween! It's a perfect indie experience for th...
Change a lot of parts of the engine to reduce lag: all the menus, tooltips, combat, fog of war (visible in Bekka's Inn bedrooms.) Fix shop scrolling when you ha...
Sand Alpha 0.2.5 - Released Change Log Camp objects (tent, food crafting, ammo crafting, water crafting, table) are now locked until you unlock them with the ex...
Thank you to everyone who has supported us through the development of Duke of Defense. It has been a long road and we've had a lot of great experiences along th...
Hi everyone, Thought I'd try use this devlog function! Pretty nifty, actually. Trial Version I just wanna say that I'm creating a free trial version for Shiveri...
Hello folks, We're releasing update v0.7.2 today! With this update, we're finally bringing in the new story content. We have a lot of these chapters already wri...
Hi everyone! Here you are some scenes from Chapter One & Two that I've redesigned. I'm improving lighting, cameras, post-producction and backgrounds to make the...
Hello! Today's patch focuses on some performance issues. Hopefully you see an improvement when playing this new build. That said, I still have a few more things...
Hi everyone, I've been keeping an eye on Ascension's analytics since release day and after a lot of thinking I felt that Ascension is successful and I can proce...
UPDATE 0.6 Welcome to Update 0.6 - just in time for itch.io's Summer Sale! This new update introduces a wide variety of Perks, grazing mechanics and more. Read...
All of this is live now so update Smith and Winston! Story and Arcade Merged If you’ve been following along you’ll know that originally there were two game...
201.53/202.11 Tonic injectors now have an interaction command available for applying them to others. The fitted with filters mod now protects from critical fail...
Hello Villagers! This is a small technical update which upgrades the underlying engine of Village Monsters. This release doesn't include new features, but it sh...
FOR IMMEDIATE RELEASE BOISE, ID —Monday September 14th, 2020 RogueJack by Ponywolf , where players delve into countless old school dungeons and play Blackjack...
Ehy! Time flew away as I was working on Dry Drowning. (That by the way, is also included in the Bundle for Racial Justice and Equality, go download it!) Right n...
Howdy everyone So it's been quite a while since my last update here on the state of my project, and during these times of quarantine people have been playing mo...
General - Upgraded to Unreal 4.21.1 - Redesigned entire HUD with customizable colors - Replaced all existing asteroids and debris with new meshes and textures (...
Hi all- I have a big update planned for Hypnagogia: Boundless Dreams, slated for release on December 22nd. This will be the last major patch for the foreseeable...
For those of you visiting the page and have not yet picked up the game, We have added the demo version released earlier this year. This way you can sample the R...
¡¡¡¡¡Project is live!!!!!! Hi there everyone, Bluebyza here! Thanks for checking our project! Two full days have passed since the upload so the whole team...
Changes: ANY OS: - Added a new save file error menu similar to the tutorial menu, asking if you are sure you want to load a save file with errors and lists said...
April has gone by rather quickly. Being cooped up inside with little else to do certainly helps speed up development. This month was mostly map design and getti...
In the first game, "state" switching of top-level "things" was handled by an ad-hoc network of scripts (see The State Switcher , previous post). Now I hope my...
Okay! So I’ve been mostly focusing on putting in lines for the Pretenders Guild this week, but AC hasn’t been without progress! I put down the framework fo...
After popping several red bulls and grinding through the night I've managed to finish this game! It ended up being somewhat short however and features had to be...
(*as picked by 4 out of 5 of our mothers.) Nearly one year since Knights of the Card Table was released, we have packaged up the Game of the Year Edition* (*as...
It was Global Game Jam 2019 last weekend, and it was fun! The theme was "What home means to you". Our team, Alhainen Rappiosaasta Entertainment, went with what...
Hey people, how you doing? During this time we were absent, we had the opportunity to showcase our game at some events(Thanks Indiewarehouse <3). After a coupl...
We present to you the most controversial hero of our magic trio! His name is Grimmor, and although he is a lazy and unbearably nasty cat, this does not prevent...
The latest version of the build is now avalible and ready for testing, You can get it by looking for "Download Now" or just look to the main game page and gra...
Boo! It’s time for a very exciting update to Mondrian – Plastic Reality . We’ve spent a lot of time delving into framerate issues on low to mid-range sys...
Mac and Linux version of the game 2 New Characters the cat and the death One new ending "Deadly Vacation" The ends found are now represent in the car by objec...
I'm happy to announce that The Knobbly Crook - The Complete Misadventure has been released and is now available on itch.io! It includes Chapters 1-3 and is a fu...
A game within 1.44 MB ? A great challenge. I admit, this is the first time I have to write code while thinking so much about the memory (storage space, not the...
This month’s public patreon post: Hello guys! BIG UPDATE TIME! The Arena Circus chapter 4 beta has just received a new update! Do you know what this means...
We're very excited to be releasing this update! We have an entirely new alternate ending in place, featuring two high quality cutscenes. And on top of that we h...
Finally we have been able to review all the texts and solve the most important bugs: In addition, various details have been added, such as changing the role of...
We now proudly have ultrawide support! All menus/HUD were revised with new fonts and resolution. We also overhauled the whole shooting system: we now have a bon...
Hello!!! I just finished a game!!! I originally wanted to release this last Halloween, but I got real busy with my last year of college and the subsequent job h...
Another small hotfix. Normally, I don’t do this sort of thing after the weekend but there seems to be one rather concerning bug in the game. Since patch...
Happy Friday! I know you folks are waiting for the production build but I'm going to keep these changes in beta until I'm happy with stability. It's not quite t...
Release Notes: * New Enemies: Stinger and Napalm Stinger * New Weapon: Charged Ion Cannon * New Upgrades: Extract Defense Energy and Expand Cargo Bay * Game des...
Hello, Since Ludum, I spent quite some time on the game to bring more content for a more consistent playthrough. So what has been added? First, a trolly hardmod...