New Mode: Narrative Mode We're introducing a new Narrative mode that allows you to enjoy the levels, cutscenes, and RAC OST at your own pace without getting ca...
Undo, Limited Legacy Recruitment, and Translation Tech This patch crosses some important long-term work off our list, introduces some minor gameplay changes, an...
This is a minor update to fix some reported bugs, and unlock some other gameplay features that were hidden in the first build. Change list: * Pops now cost 2 fo...
Robothorium, our cyberpunk dungeon crawler with turn-based fights, is now complete and ready to get out of Early Access. Two years ago, we have started the dev...
Create your own digital store! The digital store is now available. The mid-game will now be much more interesting. Start implementing new feature for your digit...
Hey itch.io people We are proud to finally present the full MineRalph experience here on itch.io! We wanna thank all our followers who have given us great feedb...
Hi Everyone! First of all, thank you for following the game thus far :) We're doing really well on development and hitting all our milestones! We're already loo...
Changes: ANY OS: - Added a bunch of new rooms. - Updated a few old rooms. ------------------------------------------ So, as you might have noticed, there was no...
Hi puzzle games gamers, everybody who like reflection games and the smell of warming up neurons. V1.2 is out, with firsts MacOs and Linux versions in more Windo...
Better to Upload Version 2.0 Major Update includes - Menu now has changeable music from the extras menu (You can replace the menu music to the OG music from the...
99999 is now renamed as Gunkid 99 Why the name change? Well, I'm sure a fair number of you have thought that 99999 was a bad idea for a name. And you'd be right...
Happy Friday/Saturday everyone! This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, t...
- Added a /bigmap layout, which shifts some interface elements around to accommodate a much larger, centralized mini(?)map. Enabling this layout will also trigg...
"Get Your Learn On" release. Added items and a Librarian class that give XP bonuses. Plus new fan-translated languages and various improvements! Updates Added L...
Hello folks! First of all, a huge thank you for all the different ways you have come together and supported the game! Whether you purchased a copy, added it...
UPDATE 0.5 Welcome to Update 0.5! This update brings you the Gameplay Rank feature! Also includes major balancing, restructured levels and enhanced visuals. Rea...
Thy Sword finally makes it to Itch.io! We made a arcade style game that touched many nostalgic notes, but includes what today's technology can offer in terms of...
HIGHLIGHTS SINCE ALPHA 0.0.9.0: - Added lairs! Lairs serve as the home of one big baddie who lurks in the shadows. These encounters run a little differently tha...
Devlog #3 (27/07/20) It's been nearly a month since the last update. I'm proud to say that I got a LOT done in that time and met most of the goals I had set for...
We are FUNDED BABY! YOU GUYS ARE THE BEST! Thank you so so so so SO much for being such an amazing and supportive community, you made it all happen! This is wha...
Hello everyone! For this weeks update, I added something that is essential for gameplay: balancing the game’s difficulty level in a way that makes the experie...
Heya Gamers, Earth Dwellers, Adventures! While the world is recuperating from a contagion, we gamers and developers had been doing our part to #StayAtHome crunc...
Let me start by wishing everyone a happy Lunar New year! Update v0.3.0 - Final world, World-5. After more than a year of development, we've finally arrived at...
New week, new stuff. Some things done this week: Added a bunch of rooms. Added 3 new enemies. Added an option in the menu to completely disable controller/gamep...
Hello all! This time we bring many update. We add Español for Demo. Please give more improve or advise. Thank you! 😃 What's New in Echo 2.2.0 [New Features...
Trading Outposts More trade options had opened up in the rings with the introduction of trading outposts. Habitats will now request specific minerals and pay yo...
200.21 Tomb-related notes We added some polish to the [redacted] sequence that starts in Resheph's burial chamber. Added some sound and visual effects. Smoothed...
Stories Carved in Stone There's a new way to play Wildermyth. You can now select "Carved in Stone" when starting a new game. This is similar to "ironman" or "co...
201.99 Added two new tracks for the [redacted]. Improved creatures AI for movement and use of activated abilities. As a result, Companions are now less prone to...
This patch mostly contains balance tweaks to make the midgame of normal mode slightly easier. UI changes A prompt now appears if you try to end your turn when y...
Hi friends, We took many of your suggestions for improvement of the jam version of the game in 2016/2017 and re-built the game from scratch. The majority of wor...
Hey all! Another update to Panoptic has just been released! This time around, we have added new content in the form of a new level, new gameplay tweaks, some qu...
This is a big update, and will probably be the last major update for a while. In this version, additional bugs have been fixed, a few balance issues with the Sh...
We've add the Midnight Ultra Soundtrack composed by Gage Horne to our release page for Midnight Ultra! For $6.66 you can get both Midnight Ultra and the soundtr...
Such a crazy feeling! Over a year in development we finally have a release. Thank you so much for all the feedback and support over the last few months. There's...
With this build all known, remaining bugs got fixed. Hooray now you should be able to enjoy the game without any hickups. and we created a new trailer. The game...
Mondrian – Plastic Reality EX7 has been released on itch.io and GameJolt ! This update brings a few important features, but loads of changes and bug fixes...
This week I finished up localization infrastructure. The nice team at Maple Whispering finished all the translations for the demo. It was a very interesting exp...
Enemies 2.0: A comprehensive overhaul to enemies and waves This is Nova Drift's largest ever update, incorporating a vast rewrite of its underlying systems. Thi...
Howdy Pioneers! Update 18 is now available, with many additions, changes, fixes and performance tweaks. A big thank you to to everyone who provided feedback o...
Happy World Oceans Day :D Today, our humble studio turns Two years old! Here's a highlight of our Year. Winning the Unity For Humanity Grant for our game SAMUDR...
Hi Friends! We’re pleased to announce after some delays we’re finally releasing our biggest update for Feather yet September 30th. Along with these updates...
Hey there everyone! Crystal the Witch has just been updated to v2.0. This is a minor, but also a major update… as Crystal is now available for mobile! This is...
Last devlog post seems to have slipped between chairs but fear not we are still working on Everhood! Jordi and me were working in fullspeed to get game in a goo...
We're stoked to announce that we took home the "Best Prototype" award for our EleMetals demo at GlitchCon's MinneCade 2018 ! GlitchCon is a great local conferen...
Changes: ANY OS: - Added another bunch of rooms, finishing up about one third of another area. - Added a new mechanic. - Tweaked an enemy a bit. - Added some ne...