Hey hey guys, bug update here! Lots of new things going on that I'm really excited for you all to see! Levels are now a LOT more interesting, as well as various...
Good Evening Quantumers and itch community!! I hope you are all having a wonderful evening/day! I hope that those using the itch app have a super easy time upda...
We’re still knee-deep in 3D modeling and design/programming! But now, we’re delighted to say the first areas are coming together in-game. A good sight to w...
The next character we want to introduce is the aunt of the protagonist. Alice a witch-loser and just a lover of baking cookies, as well as mixing all kinds of s...
With the Launch of Chaddius Maximus on Itch.io, you overwhelmed the entire team with enthusiastic engagement and feedback. As to be expected, you all found some...
Patchwork Princess is now on Patreon! Hello, everyone! Thank you for playing Square One. We couldn't be happier with all the amazing reviews, comments, and L...
Weekly Report: Renamed the "controller enabled" option to "controller detection" as it seemed a more fitting name. Added a message to the controls menu telling...
To celebrate hitting 20% of our Kickstarter funding goal, we're releasing a new ending to the free demo! So many of you have reached out saying how much you l...
An update to fix a ton of issues. New code base, and bug fixes: Using vulkan for rendering Text coloring misplacement fix. improvement in node/game speed. misc...
I am pleased to announce today that there is a brand new public demo available right now for Glyphs of Eldamir, a 2D retro dungeon crawler roguelite! It's been...
Post War’s mission is to challenge the players in choosing between self-preservation and morality, between doing the right thing or the necessary one. I plan...
Firstly I'd like to say congratulations and well done to all the participants of #GBJAM 2019. I loved every minute of not only making my own game but playing an...
Hello everyone, a new demo of of Shantae and Asha will be released today. Previously, many things have changed such as the subtitle among many others. This demo...
Cerebrawl 0.8.10 is out! Fixing some of the bugs reported by the community and finally bringing an end to all the tiny gaps that the block sequences had has mad...
Hey there! Just wanted to let you folks know I've uploaded a new beta build. Unfortunately, this update is not backwards compatible because I re-wrote a lot of...
Hey there, pilots! I need your help. A major focus of this update has been bug fixing. But there are a few quality of life and feature enhancements mixed in wit...
Today we released the third update to Smith and Winston (only two more to go before it's finished!). I'll cover the new levels, bugfixes, tweaks and the future...
After years of development, we're proud to finally announce our final release date! Of Gods And Men: The Daybreak Empire is set to release on November 9th...
Kickstarter Date Announcement The Package Man Kickstarter will launch on 20th of October and run for 24 days(for the 24 years of Amazon's existence!) and you'll...
We truly appreciate everyone's help! We cannot express in words how much this means to us! We are in Texas so that means no power, clean water, or heat right no...
Patch 2.63 is out including a new Codex screen on the Main Menu and Boss Bestiary logs! As usual another chunk of fixes and balance tweaks have been added as we...
Winter is upon us and Reva's skeletal party has begun decorating the catacombs for Christmas. Take extra care to look underneath the Christmas trees while explo...
Lore update is... imminent! I put out a sneak peek of build 06, with the GUI changes, last week . At the time, my goal was to wrap up the lore stuff within anot...
We have some killer new EleMetals content to share with everyone! EleMetals has officially hit utter madness levels with the addition of SHARD POWERUPS this we...
Hello everyone, after a long break, I would like to share with you quite a major update to Starfleet Pilot -- a complete graphics overhaul! I have spent the las...
Text only this time as well because of time issues. Changes: ANY OS: - Added a new menu: "Gallery" with the sub menus "Unlockable Art" and "Fan Art". "Unlockabl...
Hi everyone, Sorry for the lack of news, I'm, of course, still working a lot on Inspector Waffles and I'm glad to share some progress I've made during these las...
We got featured on the GMTK video! Thank you so much for everyone that took the time to try out Towerbag. We're so amazed by the reception and we'll make sure t...
Hey Beekeepers! Welcome, finally, to the 2.0 update, A.K.A. the “I Can’t Beelieve It’s Not Butter(flies)” Update! This update is now out on all PC platf...
Hello there! This is just a quick devlog post to mention that Because We're Here Act II has been updated. It's now on version 1.2! If you're playing via Steam...
After a month since the launch of our demo, we have received countless feedback. We want to let you know that your voices have been heard. Today, we announce t...
201.55 There is a new autoget option, autoget special items, which currently causes you to autoget relics, extradimensional items, and quest items. It defaults...
Hey, Spinches! One of the biggest problems the community identified on launch was achievements. In our last patch, we fixed some of the immediate problems with...
Sorry for delay of posting devlog: I have not worked on Everhood in recent weeks. I mainly focused on restoring my health. I share very personal information, bu...
Hey everyone! First of all, thank you everyone that has played, shared and given their lovely feedback! I'm really blessed, and very happy you're enjoying it! T...
CROSSNIQ+ 1.2.0 is now live on all platforms! Here's what's changed: QoL: secret codes added drastically improved loading times pressing back (X key or Button...
We've made a ton of progress! The kickstarter money has come through, and we're working on getting the physical rewards ordered and sent out. Our composer is al...
Netherguild and the Imprecise Hovering -Or, "how I fixed hovering over tiles without using colliders." A technical tale from my last update about stubbornness a...
Hello Villagers! Thanks to the huge influx of new players I've received dozens of helpful bug reports. This release fixes a number of the more urgent bugs that...
0.1.10 was bad. 0.1.11 is alive! Well... The previous version of the game was not the best in the world, a lot of things went wrong that we didn't know about. T...
Over the weekend, we hosted a Pay What You Want sale for Headspun, and have welcomed a considerable amount of new players to Cortex. To those of you that have d...
Hey everyone! For this month’s update we wanted to do something a little different. Because we’re nearing the end of development, it’s the perfect time to...
[SWIFT KALEIDO! - Version 1.18.108 - Updated: 18:30 31/7 - 19 Linux x64 support aswell as free Demos have been added! Play the Demo over at Newgrounds ! Progra...
My career is UI design so I put some of that to work this week! I created some early versions of the controls and settings UI. I’m a huge fan of simple user i...
Heyo, I've uploaded a patch to the beta branch with tons of fixes, especially for eat/drink bugs, and a nasty load issue which kept items from loading properly...
I would like to take the opportunity to thank everyone for playing Back home for Christmas and helping our lil penguin back home. It's been wild seeing all your...
Hey everyone! Just updated the itchio-page for MONSTERS OF KANJI 2! Development is going smooth, changed up the look a bit (more contrast) and made a new traile...
Flux Caves v0.83 is now available! Experimental Mac version Experimental Linux versioon Open World level 06 fixed (there was a block which didn't moved) Credit...