Game Devlogs Page 11
So here it is! I finally released the Perennial 0.9 update that I've been planning for like 6 months! This time the monster get's a little more complex, it feel...
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Please take a little moment off and play Stones of Solace , our minimalistic and contemplative ritual game! Each day, find out what your idol is, and take some...
Earlier than promised (by only a day) we've released the second update to Smith and Winston. Of course we're really excited to hear what you guys think of the n...
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Greetings Villagers! It's finally time! Village Monsters is now officially out on Itch.io. Join a cozy community of monsters. Make friends, catch fish, watch T...
3 files — EA-0.49.0
First of all, it's been a great launch! Thank you all for trying out the game, sharing it, talking about it, and providing feedback! I've been super busy over t...
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Hello everyone! I have been working towards adding new levels and refining Crumbling World ’s procedural generation system in an effort to add more details w...
Hi all, just wanted to push this updated build out in time for GDC where Lumiette will be featured at the Intel University Games Showcase & Expo on...
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Hey Everyone! I've updated the demo with a ton of new content and polish. Now the demo is much more representative of how the full game will look like. This upd...
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Hello everyone! The first release of "The Heart's Illumination" was the product of a three-day game jam rush. We're now happy to present a completed project, wi...
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It’s been about a month since the last update of Auto Fire, and I’ve been focused on the content arc. In between hitting “refresh” on the Kickstarter p...
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I am using an innovate/refine cycle for evolving this game, and this update is definitely on the innovation side, rivaling this summer's split-screen update in...
3 files — 0.42.0
Space Mercs officially launched on Itch for Linux and Windows! Purchasing the game awards a steam key which allows the game to be redeemed on Steam! About the g...
This free content update lets you pick your favorite Emryn and battle against your friends in the shrines! (v.1.2.0) 1v1 local multiplayer puzzle battles 8 play...
We are happy to announce that version 1.0 of Resistance is Fruitile is now live! Thanks to everyone who has supported us thus far, and we look forward to contin...
2 files — 1.0.1
Hello Adventurers! This week I'm sharing a little bit on the team's approach towards the general game mechanics of SAMUDRA. This early game level consist of a...
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Knights of Tartarus is a role-playing game where you fight a legendary order of knights. 20+ Hours of gameplay.
We're happy to present you a first stable demo version of our game. This version features: two complete levels, the forest and the cave two new types of enemies...
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I know I said the next update would be pay only, but I was so excited with how the skill tree update went that I wanted to get it out to as many people as possi...
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This time we want to present core game mechanics we implemented in StukuPuku. There are two sides that battle each other, just like in tug-of-war game. The fir...
Hey again folks! Huge update this time! Thanks to everyone who reported bugs - you're the real heroes here! PATCH NOTES Fridge Quest can now be finished through...
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Build 51 is here and is focused around bug fixes and small improvements. I had planned a few major changes to the game but ultimately decided there wasn't time...
3 files — 51.4.1
New version and native build available! Android (beta) build available Windows, OSX and Linux builds available Changed enemy archers bow position and rotation t...
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Pickin' Panki is very simple. A what you see is what you get kind of deal. So I have decided that instead of expanding on features and mechanics I will talk mor...
Purchases can be made right here on the site: https://playoutworlder.com/store We are beyond excited to announce that you can now pre-order Outworlder! Pre-ord...
Weekly Report: Added two new enemies. Polished up the 'Pira' enemy. Added a bunch of bubble particle effects when under water. Added a new options menu - Access...
New build is available with many performance improvements, gameplay improvements and a few bugs fixed. Overview This new release took more time as expected. I h...
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hi fans of space!!! We released BOMBARDMENT:hd|FW: CEASELESS ASSAULT OF ROCKS! on a self-imposed deadline - September 13, 2019. I think it was pretty good, and...
1 file — 2.0.0
Hey all! It's been a couple of weeks since we released Rift Core. In that time, I've been writing some tech-oriented blog posts about the visuals in the project...
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(these were recorded on my laptop so performance would be a bit better without screen recording on, also may be a bit hard to see what I'm trying to show) Chang...
Quick note here to let everyone know we've done a sizable update on Aquamarine 's pre-alpha demo. First and foremost, we now have a Linux build available thanks...
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I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game...
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It feels like it's been so long since we started working on Holy Smokes. The reality of that is that it's really only been a few months, but those few months we...
( Originally posted at ludumdare.com on 2015-08-25 ) Dragon Tax Return Simulator 2015 is my first Ludum Dare entry. Once the theme was announced I brainstormed...
Hi there! Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update...
Dev Builds and Demo build updated 20200308 CHANGE LOG Improved camera follow functionality Added BIOS startup sequence Added per-level loading screens Improved...
4 files — 20200308
There are some changes for combat system. Check out the comparison video below! Akimbo weapons are now here! Each weapon will work separately, and are strong en...
It's a strange feeling coming back to a game you developed years ago and then, quite suddenly, abandoned. The irony is that in 2012 LambdaRogue was in the most...
changelog: update v1.2.1 new - new command 'precision strike' 20 piercing damage, 25% chance it's 80 damage, damage and chance scales with dex, costs 10 mana, l...
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Hi there! I don't want to read this, just take me to the demo! Quick reminder: I'm going to release Knightin'+ at the end of this month. It's an extended edit...
Hello Villagers! We all neglect things they really shouldn't. Maybe it's a hard task you don't know how to start. Maybe it's just cleaning your room. For me? It...
Dev Builds updated 20191027 CHANGE LOG Added waterfront area to Downtown level Added breakable fences Added sideways bailing animations Improved garbage truck m...
4 files — 20191027
changelog - added new special: motivate - added another evolve level for mushroom and cacti - added a big unit: melon - flowers changed a lot! they don't regula...
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Hello! It's been one week since we launched the early alpha and we would like to thank everyone who supported us! We will keep releasing patches at least every...
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Hey everyone, happy to finally be able to relaunch my game as it's been quite a while since the last update. I do work on this part-time so I do what I can in m...
This year, for the Finally Finish Something Jam on Itchio , we decided to send TORB out into the wild with a hot month's worth of polish and balancing! This...
Some weeks time just flies by, and sadly somethings get a little less time allotted to it. In this case the weekly Space Grunts 2 update is a bit on the short e...
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I've just posted Chromatose's Demo ver 1.3, a major update I've been working on which combines Chromatose's 1.2 accessibility improvements with a new round of...
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Orbs
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The major new gameplay feature this time are "orbs". They are left behind when your own units die and can be collected by your own units when they have not been...
3 files — 0.43.0
Our visual novel is now available for you to play on Itch.io. Don’t miss the chance to go out for a whole new magical adventure with cute characters!...
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