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Game Postmortems Page 11

Making A Visual Dungeon Crawler In Twine: My SA Game Jam Objective
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Postmortem
Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
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Flirting Stream Tonight!
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Postmortem
Hey all! Tonight at 6:30 PM EST, Tsushi & I will be playing through Is Lupin Still Flirting , showing how to get all the endings. We'll also be answering some q...
Oxventure open alpha launch postmortem
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Postmortem
Hello, I'm Nate Johnson a.k.a. Hooligan Labs. I wanted to share how we formed a team, made a game and launched " Showdown of the Dungeon "! Looking back, here i...
Postmortem: Inspiration (aka Depression), Easter Eggs, and Thanks
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Postmortem
Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
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Perfection: Reflection on Uni Final Game
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Postmortem
This game was created as my final third year game in my Computer Game Arts degree. Below is my personal reflective journal relaying the journey from conception...
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Captain's Log: Creating Animations in Slippery Flippers: Episode One - Amulet of the Gods
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Postmortem
Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
Gearbits Postmortem
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Postmortem
It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate g...
Thank you art for 1500 plays/downloads + Postmortem
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Postmortem
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
Second Anniversary - Two Years Since Release
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Postmortem
Neural-net evolution in a chill aquatic environment
1 YEAR & NEW TRANSLATION !
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Postmortem
Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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100k views on itch.io!! (Plus Postmortem)
Postmortem
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
5 versions in 30 years
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Postmortem
31 years of (not) designing "Gates Of Integrity": 1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo: But, hey...
Behind the scenes of the Catfight twine game
Postmortem
POSTMORTEM This was an experimental attempt at making something like the Pokemon combat system in Twine. I had a lot of fun trying to push Twine to the limit. I...
Post Mortem and What's Next
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It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Development is Currently Frozen
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Postmortem
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
Software Availability Notice
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Postmortem
Dear fans of The Enonoia Saga , Thank you for your support and interest. Please note that Ovine Replica and Ursine Science (Demo Ver.) will be unavailable for d...
Year 1: The First Step
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Postmortem
I have always fantasized about a certain magic school game with a not-so-linear story. I wanted the game to have a general arc which will ask you to make choice...
New UI design
Postmortem
After almost 7 months of having changed the graphical interface of the game, I have decided to change it again...
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Ciao Nonna - A Postmortem
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Postmortem
(cross-posted on my blog ) This is not my first game, but it's my first postmortem EVER. I planned to write it before release, but I have a tendency of... losin...
AF+ER finally sees the light of day
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Postmortem
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Update 1.1
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Postmortem
fixed walking bugs and some another problems...
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psx horror RE like game
Act normal Postmortem
Postmortem
Our silly little game about eating food on a date just won the second prize at the Houdini Game Jam. To celebrate we made a postmortem video about the jam and h...
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Cancelling the project
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Postmortem
Health is interfering with my ability to do anything. Godot Source code is here: https://gitlab.com/labadore64/philosophy-fantasy-godot Feel free to do whatever...
Eight Sweets Postmortem
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Introduction It is recommended that you play through Eight Sweets before reading this postmortem, as this document will include in-game spoilers. I will also b...
About this game
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👉 Form a patrons-only post : ...This year my entry is a roguelike game "Dark Clues" and I submitted it as "Incomplete" (this used to be called more straightf...
liminal ranger postmortem
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Postmortem
hello! i played this game and talked about it. i'm making a new game in the same "universe" as liminal ranger, and i was playing through this one to learn from...
Apple Pie - A postmortem
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Sometimes I'd open RPG Maker with the intent to have a productive day, only to look at all that was still left to do, by myself, from programming to mapping to...
ANGEL'S LULLABY DEMO V1.0 OUT NOW!
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Angel's Lullaby Chapter 1 Demo is now done and out! I know there are issues with the Demo. As of V.1.0. If you know code and would like to help, pls message me...
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Personal Thoughts
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VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Linelith Level Design Timeline
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I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Current situation + about Neko Ex Machina 2
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Hi, Franck alias Frelon-K here. First things first. I am revamping my whole life and decided to remove all the negative stuff. Of course, that implied some sacr...
The Making of When Trees Turn to Ice: Part 1
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Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Twitch integration shutdown
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Hey there, sorry I don't have good news. It came to my attention that the way connection worked wasn't as secure as it should have been, so the Twitch integrati...
The True Slime King leaves Early Access After 6.5 Years of Development
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Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
[Spoilers] How The Game Works
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Thanks for playing Condition Unknown ! This is an in-depth post that explains the tech behind the game and discusses some design issues that are too spoiler-de...
Why Turkey become angry
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Perhaps those of you who read all our posts noticed some changes. We, or even me, the writer and the sprite artist of this game, want to clarify this point. And...
Locke(d) Postmortem
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And there we have it, Locke(d) is complete! This idea has been sitting in the back of my head since reading a certain passage from John Locke, so when I heard t...
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Ren'py and Challenges
Postmortem
Ren'py is the most widely used visual novel engine. (A tool you make this kind of text-based games with) Ren'py is based on Python coding language. You can use...
Inspirations and Legacy
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A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
Dear Devere Postmortem
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Hullo again and welcome to the Postmortem for Dear Devere . A postmortem is a document made after a project is completed, going over what worked, what could hav...
Dead Seater as an experiment
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Hello! I've decided to write out a couple thoughts on the design of Dead Seater. I'll be going through several weird things I tried with this game, and if they...
The Making of When Trees Turn to Ice: Part 2
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Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Steam Strategy Fest Post Mortem
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Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
100,000 players on the counters.
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100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Shards of Gravity - alpha release (FREE)
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So after almost 4 years of mostly solo development, I proudly present to you Shards of Gravity - Pixel art metroidvania inspired by Hollow knight and Celeste. I...
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The Game of Fourtune Postmortem
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Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
The End of Dracula's Castle
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I've been meaning to talk about this for months but just could never bring myself to. Now, it's with heavy heart that I must announce Dracula's Castle will meet...
G-Star 2019 Postmortem (Big Indie Pitch Win)
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Hi, I wrote this Postmortem about my experience at last year’s G-star event a while ago, but I never got around to finishing it up. I appreciate that most gam...
Our journey with Heralds of The Order
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Our journey with Heralds of The Order Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulga...
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