Here are the first sketches of the enemies one may encounter when playing Grapple Cat. They vary from ghosts, to scaredy sap, to hungry lipstick plants, to zo...
A word from the Devs After two months of work, we’ve finally released the initial demo of Meteor Shower. Now, truth be told, we entered Otome Jam on impulse b...
Hey guys!! I will post here all my GIFs I posted on Social Media starting my project Where Is Here: New Home on 24th of May 2021. On Twitter there is a great co...
Dear reader, Today I'm showing some footage of me making the new Black Hole ability. It's done with troubleshooting and is ready for release, so you can expect...
Décision du type de jeu ■ Premières idées importantes souhaitées : Un jeu de stratégie mêlant tower defense et RTS. Il doit avoir une maniabilité sim...
In Factropy various types of entity can connect to Wifi -- wifi towers, arms, loaders, containers, drone ports, vehicle stops, fluid tanks, computers etc. This...
Yup! You can run this game on your retropie set up at home. It's in beta, and the actual Love2d emulator for the retropie is in beta as well, but it's still kin...
The idea of this app came from wanting to help my own self. I had, and continue to have, some challenges in life that I believed could be optimised with a litt...
I’m about to get back into development on Sverdheim, so to warm up, I’m going over my old development notes, which I’ll be posting here. If you follow me...
So, this is sort of a continuation of last week's develop. I've begun to make some major progress for the game's big boss. Animations have been added for differ...
Devlog #3 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. So continuing with the visual work this time I’m working on br...
How many great video games can you name that do not have at least one memorable villain ? Oh, these insidious antagonists – there is no escaping the love/ha...
After doing some serious thinking and taking in a good amount of feedback, I've decided to make a major change (or changes) to Seika. As it currently stands th...
Hi there! This is jam is the first time I've submitted a game to a game jam, and the first time I've published a game. I'm pretty happy with how this game turne...
I may have been quiet, but that doesn’t mean I’ve been inactive. I’ve mostly been working on laying the groundwork to complete Chapters 2-5, which I’ve...
In this devlog I take you through the week leading up to the deadline and show you how I built the game. Here are the topics I cover in the vidoe: how the time...
The updated version includes titled buildings and maps. And brings the Atlantis side quests to the windows format. This is an exciting step in the production as...
Hi, and welcome to the Devlog of "Walk home". I will be talking a bit about the process of making the game, and also about what's to come. The general game idea...
Hello everyone, First off, I apologize for delaying August's report until now. August and September have been challenging months for me, as I've had some big pr...
So here we go, another Friday and another opportunity to write something up about the game. I've been knee deep in a sensor feature of the AI this week, basical...
Originally when we went about to create this game, we wanted to have the personality test that had questions that corresponded to a specific 'deadly sin,' so ba...
I wanted to explain whats happening with the development of IAILFM. The last update contained a special easter egg that actually broke a lot of the features, ma...
I thought it might be fun to share a list of some media that inspired our thesis project along the way or that we referenced in the process of designing our nar...
Features And Mechanics Certain Features Before the flashy stuff, We want to share our vision of the game with you. This won’t be a long article, but we’ll t...
So, Lost Caves has used the same title screen for almost 3 years. Ever since I developed the alpha back in 2017 for my 2D game design class, I've had the same e...
Introduction Greetings, everyone. I’m XEA, an interdisciplinary (or generalist) artist working out of the midwestern, USA. I’m writing this account in retro...
Patch notes for PixelAdventure version 0.0.0.2 Added: Dash spell Increased map size (it isnt finished yet) Enemy - Big slime Green Gem Bug fixes: Game no longer...
Legends Evolve Patch 1.10 is live! Added Grand Champion to title screen (move to top of screen to see) Screen shake added on player death Progression through le...
I’ve played around with different shapes to restrict the area for which tiles can be placed. The idea is that the shape, and thus the build area, can become b...
Development Log 1 [5th of March, 2019:] Script/Story: We've made a lot of progress on the script over the weekend, because both writers had a long weekend. The...
One classic thing that happens with (some) nightmares, is that they might just keep repeating. Usually it’s over many nights, but sometimes the same theme mig...
If the game is being tested this week, the new version of the game will be released, please do not download the old version of the game. Realife Simulator; Hey...
This week we've been working on a graphics overhaul of sorts using these https://monstersgoboom.itch.io/nes-style-platformer-tiles as a base. We adore the sp...
Hi, before the release of the game is less than a week. All last week I was doing story trailers for the game, and slightly improved the light and environment...
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
Unfortunately, The Lost Hex has been taken off Itch.io. But don’t worry, it’ll just be remade. The reason why is because I’ve just realised the huge amoun...
Stories of the Past, #3 For Goblins, very few appointments are considered more prestigious than the Finance Advisor , whose role is to oversee the health of the...
I have played around with many different styles over the years and have always wanted to do a flat-lit game. I feel they allow for extreme stylization and atmo...
I made a list of what kind of shops I'd want to exist in Wayfarers and researched how many I can actually make with either the default game engine or plugins. I...
I've been working for a while on Far Away 2 now, check out the first boss battle here. Far Away 2 will be focused on exploration and fighting, of course with ho...
So this is Lost Caves' first devlog. I probably shoulda made this a while ago, but better late than never I suppose. The game's first zone is in its later stag...
First off, thanks to everyone who's checked out Flowerdrops so far! Considering this game was mostly developed as a challenge/experiment for myself, I did not r...
This is the second of my blog posts covering marketing for video games and the importance of having an online presence. This week I will be looking at marketing...
Added dinamic pause menu and hidden cheat menu. Pause menu contains: RESUME GAME , MENU , QUIT Cheat menu contains: RESUME GAME , SKIP THIS LEVEL next update wi...
The 6th level contest just began! You have 2 weeks to build the best space level and you can win 5000 frisbee coins. (You get 500 for participating). Join our d...