Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Game Devlogs About Game Design Page 55

Enemy Concept Art
Game Design
Here are the first sketches of the enemies one may encounter when playing Grapple Cat. They vary from ghosts, to scaredy sap, to hungry lipstick plants, to zo...
DEMO RELEASE
Game Design
A word from the Devs After two months of work, we’ve finally released the initial demo of Meteor Shower. Now, truth be told, we entered Otome Jam on impulse b...
All GIFs posted on Twitter Where Is Here: New Home starting on 24th of May 2021
2
1
Game Design
Hey guys!! I will post here all my GIFs I posted on Social Media starting my project Where Is Here: New Home on 24th of May 2021. On Twitter there is a great co...
New Animations
Game Design
New player name style, and new animation...
3 files
Take the last slice of pizza before your rival
Annulus devLog15 - Black Hole
4
Game Design
Dear reader, Today I'm showing some footage of me making the new Black Hole ability. It's done with troubleshooting and is ready for release, so you can expect...
#01 Conception / Février 2020 - Mois 1 (FR)
Game Design
Décision du type de jeu ■ Premières idées importantes souhaitées : Un jeu de stratégie mêlant tower defense et RTS. Il doit avoir une maniabilité sim...
Wifi and Drone Networks
2
Game Design
In Factropy various types of entity can connect to Wifi -- wifi towers, arms, loaders, containers, drone ports, vehicle stops, fluid tanks, computers etc. This...
Beta Retropie version released!
Game Design
Yup! You can run this game on your retropie set up at home. It's in beta, and the actual Love2d emulator for the retropie is in beta as well, but it's still kin...
5 files
A Short History
Game Design
The idea of this app came from wanting to help my own self. I had, and continue to have, some challenges in life that I believed could be optimised with a litt...
Devlog: Spawn Radius
2
Game Design
I’m about to get back into development on Sverdheim, so to warm up, I’m going over my old development notes, which I’ll be posting here. If you follow me...
Lost Caves Devlog #5 - Progress on the Big Boss
Game Design
So, this is sort of a continuation of last week's develop. I've begun to make some major progress for the game's big boss. Animations have been added for differ...
HTMN Devlog #3
Game Design
Devlog #3 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. So continuing with the visual work this time I’m working on br...
Bizarre alien monsters in Redneck Ed: Astro Monsters Show
Game Design
How many great video games can you name that do not have at least one memorable villain ? Oh, these insidious antagonists – there is no escaping the love/ha...
1 file
Upcoming Changes & 0.5.2
1
Game Design
After doing some serious thinking and taking in a good amount of feedback, I've decided to make a major change (or changes) to Seika. As it currently stands th...
Dev. Log update Feb 19, 2019
Game Design
Here are a couple of sketches for the background art of the game...
How Wrecking Bullet was Made
Game Design
Hi there! This is jam is the first time I've submitted a game to a game jam, and the first time I've published a game. I'm pretty happy with how this game turne...
1 file
Progress Report and Release Plan
Game Design
I may have been quiet, but that doesn’t mean I’ve been inactive. I’ve mostly been working on laying the groundwork to complete Chapters 2-5, which I’ve...
The Making of TIME devlog 2/2
1
Game Design
In this devlog I take you through the week leading up to the deadline and show you how I built the game. Here are the topics I cover in the vidoe: how the time...
Windows Version 2.0 The First Greek Odyssey
Game Design
The updated version includes titled buildings and maps. And brings the Atlantis side quests to the windows format. This is an exciting step in the production as...
1 file
Welcome to go home
1
Game Design
Hi, and welcome to the Devlog of "Walk home". I will be talking a bit about the process of making the game, and also about what's to come. The general game idea...
1 file
Developer's Log - August & September 2022
7
Game Design
Hello everyone, First off, I apologize for delaying August's report until now. August and September have been challenging months for me, as I've had some big pr...
Giving senses to AI
1
Game Design
So here we go, another Friday and another opportunity to write something up about the game. I've been knee deep in a sensor feature of the AI this week, basical...
Laziness Pays Off
Game Design
Originally when we went about to create this game, we wanted to have the personality test that had questions that corresponded to a specific 'deadly sin,' so ba...
Working on Version 1.6
3
Game Design
I wanted to explain whats happening with the development of IAILFM. The last update contained a special easter egg that actually broke a lot of the features, ma...
BTP Jam DevLog #3
Game Design
Progress... So, general mechanics created. Will be drawing and animating...
[09] References / Inspiration
1
Game Design
I thought it might be fun to share a list of some media that inspired our thesis project along the way or that we referenced in the process of designing our nar...
Planned Features & Mechanics of Red Frontier 2
3
Game Design
Features And Mechanics Certain Features Before the flashy stuff, We want to share our vision of the game with you. This won’t be a long article, but we’ll t...
Lost Caves Devlog #3 - New Title Screen
Game Design
So, Lost Caves has used the same title screen for almost 3 years. Ever since I developed the alpha back in 2017 for my 2D game design class, I've had the same e...
An Interdisciplinary Artist’s venture into Game Design.
Game Design
Introduction Greetings, everyone. I’m XEA, an interdisciplinary (or generalist) artist working out of the midwestern, USA. I’m writing this account in retro...
Patch notes #01
Game Design
Patch notes for PixelAdventure version 0.0.0.2 Added: Dash spell Increased map size (it isnt finished yet) Enemy - Big slime Green Gem Bug fixes: Game no longer...
1 file
1.10 Patch
Game Design
Legends Evolve Patch 1.10 is live! Added Grand Champion to title screen (move to top of screen to see) Screen shake added on player death Progression through le...
2 files
Restricting the build area
Game Design
I’ve played around with different shapes to restrict the area for which tiles can be placed. The idea is that the shape, and thus the build area, can become b...
Development Log 1 [5th of March, 2019:]
Game Design
Development Log 1 [5th of March, 2019:] Script/Story: We've made a lot of progress on the script over the weekend, because both writers had a long weekend. The...
Recurring Nightmares
1
Game Design
One classic thing that happens with (some) nightmares, is that they might just keep repeating. Usually it’s over many nights, but sometimes the same theme mig...
3 files — v0.27.2
Updated Game And Web Site !
Game Design
If the game is being tested this week, the new version of the game will be released, please do not download the old version of the game. Realife Simulator; Hey...
new art incoming
1
Game Design
This week we've been working on a graphics overhaul of sorts using these https://monstersgoboom.itch.io/nes-style-platformer-tiles as a base. We adore the sp...
Spy Tactics - Story Trailers and Other
Game Design
Hi, before the release of the game is less than a week. All last week I was doing story trailers for the game, and slightly improved the light and environment...
1 file
The Benefits of Programmer Art
Game Design
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
The Lost Hex has been removed
1
Game Design
Unfortunately, The Lost Hex has been taken off Itch.io. But don’t worry, it’ll just be remade. The reason why is because I’ve just realised the huge amoun...
Issue#7: The Three Golds
Game Design
Stories of the Past, #3 For Goblins, very few appointments are considered more prestigious than the Finance Advisor , whose role is to oversee the health of the...
A New Style
Game Design
I have played around with many different styles over the years and have always wanted to do a flat-lit game. I feel they allow for extreme stylization and atmo...
Trimming the Fat on the Marketplace
Game Design
I made a list of what kind of shops I'd want to exist in Wayfarers and researched how many I can actually make with either the default game engine or plugins. I...
Far Away 2 development
1
Game Design
I've been working for a while on Far Away 2 now, check out the first boss battle here. Far Away 2 will be focused on exploration and fighting, of course with ho...
Lost Caves Devlog #1 - New Functioning Enemy
1
Game Design
So this is Lost Caves' first devlog. I probably shoulda made this a while ago, but better late than never I suppose. The game's first zone is in its later stag...
Flowerdrops Level Design process (also V1.1 is out!)
Game Design
First off, thanks to everyone who's checked out Flowerdrops so far! Considering this game was mostly developed as a challenge/experiment for myself, I did not r...
1 file
3 Objectives of Digital Media Marketing - Marketing Blog #2
Game Design
This is the second of my blog posts covering marketing for video games and the importance of having an online presence. This week I will be looking at marketing...
Added dinamic pause menu and hidden cheat menu
Game Design
Added dinamic pause menu and hidden cheat menu. Pause menu contains: RESUME GAME , MENU , QUIT Cheat menu contains: RESUME GAME , SKIP THIS LEVEL next update wi...
Where we're at and where we're going (Also new level contest!!!)
1
Game Design
The 6th level contest just began! You have 2 weeks to build the best space level and you can win 5000 frisbee coins. (You get 500 for participating). Join our d...
Loading more posts...