Devlog #4 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. As of now I have 6 levels almost complete with minor details to...
I managed to get the feeding animation working this week, as well as food preferences by breed and personality. For example, Lung enjoy coffee, but dislike chee...
Howdy folks! This week we do not only have updates on the Kalaban sequel, but also announcement that Kalaban and Area 51 Defense are now on sale on Steam...
Hello everyone and welcome to the fifth dev log for Elementalist! My name is Dylan, the game designer for the game and I would like to share some exciting new a...
Last week I was lucky enough to sit down with streamer, tutor, and game/plugin developer Oath Games to and talk about all things RPG Maker. During the 60+ minut...
Hello guys! Finally bringing the probably last update log before our steam release; this update log is long but changes some real big core mechanics of Azusa, t...
Version 2.5.3b is ready for everyone, play now and have fun alone or with your friends Keep in mind that this is not a final version, this version is an advance...
Hello again! Back again for part 2 I see. In this video, I add more detail to the world and finish the entrance to the room. Some afterthoughts of this room...
About the creation of the game and its context : - The game uses an engine meant to be used for a bigger project. We've been working on an engine for our own fi...
Hello Talentees! After a slower couple of weeks, with some much needed rest, I've been pushing forward at full speed with the 0.3.X update for Talented. The cla...
I decided to re-release an older game I made, World War II Wings. I've always thought it needed to have a proper release, and that it needed a true proper graph...
The more I reread chapter 1 the more unsatisfied I am with it. Mainly because the writing is not nearly as well done as the other chapters. I think this is beca...
So, seems I understood which game I want to see... Main goal is paint all planets. More precisely, player needs to paint all props on different planets. Working...
Frontier Fishing I have spent quite a bit of time thinking of the best way to implement fishing and I am happy to share what I have so far. The type of system I...
Early Access has received an update, which changes a little the mechanics and fixes some bugs. Also some important changes were made to improve gameplay experi...
ATTENTION!! *** This article contains spoilers, so it is suggested to read it after finishing its current version! *** Inside this game, "Soul Weapon" is a spec...
Raccoon Afternoon is our team's first major mobile game release set to public soon. Watch us in this devlog. You’ll see how fun ideas we created in raccoon ga...
Welcome to the Positron Dev Log! This is the first post for what I plan to be a weekly log describing the progress and documenting the process of making this ga...
So, a couple months ago, Final Adventure was cancelled for good. Never to be worked on again. But, at Paper And Games, we decided to start it back up again. All...
Cottage Placement This week, I’ve been trying to figure out the best way to determine where settlements like Cottages and Towns will be spawning in a procedur...
It has been a little more than a week since the release of Download Simulator, and I got a lot of feedback and suggestions to help improve the game. Most of the...
Heyo everybody! As an update we have almost reached 300 downloads which is super awesome! Spread the word and tell your friends so that we can reach this awesom...
Hello everyone! We are finally back, sorry for the radio silence for soooooo long, we had a lot of work, a lot of changes. Back to the main topic, in this mont...
ATTENTION!! *** This article contains spoilers, so it is suggested to read it after finishing its current version! *** Inside this game, "Soul Weapon" is a spec...
Okay so, guess its time for my own testimony. (really wasn't expecting it to be hidden in that powerpoint???) Trying to type it all out while its still fresh. I...
Today marks the day Hjort Helten Beta was published a year ago. And the game has been in development over 3 years as of now. For this anniversary, I've wanted t...
The majority of the effects will be puffs of smoke that will appear when the ground is hit (be it by jumping or an enemy falling back from damage) along with pu...
This week I have little progress to show so maybe it's a good time to share a bit about the design process behind the game. Lately I've been thinking a lot abo...
Completed the story, learn a lot enjoyed a lot. added some cut scene, a new level and redesign some art for the jam. changed the music and remove the camera mov...
I had a goal: Can I create a compelling narrative that include puzzles? This is was not a percolating ambition of mine. Not at all. In fact, I wasn't even inten...
I will admit it's been a while since we had an update, but after this long time we got aired a small update. What's new in Alpha 1.7 Cars can be purchased in fi...
A lot of work was put into creating the flying mechanism for Starboost EX . The inspirations came from Ironman and the Gundam series. Eventually, I starting to...
Lately I've got many positive reactions to "Exorcist's Path" - I haven't expected this at all. Past games always felt mediocre, after listening to the feedbacks...
Back to business! Due to several events, progress has been slow. Nevertheless, I've been able to do some improvements to the music generation. This post is a co...
For the past week, I’ve been continuing to work on Lost Caves’ gauntlet level. It’s become rather long, but I try to keep things varied so that it’s not...
Hello! It seems absurd to me that I'm publishing a changelog for a damn card game , BUT HERE WE ARE. Anton Klinger was playing the game and said it was quite ha...
This may seem super trivial but, for the longest time, I couldn't figure out how to make my staircases look more realistic. Or, I guess, just better . All thro...
Watch part 1 of my devlog here: https://www.youtube.com/watch?v=BH3I7YALYfM I'll be uploading part 2 in a few days. I'll talk about level design, refining mecha...
Here are the first sketches of the enemies one may encounter when playing Grapple Cat. They vary from ghosts, to scaredy sap, to hungry lipstick plants, to zo...
Well, nearly. It’s been a few weeks since our last Devlog, Talenters, but we’ve been working super hard on the final stretch of bug fixes and changes before...