Finally posting the demo I've been working on to Itch.io. Been working hard to make it good enough for people to understand what I want out of the game I'm maki...
This week was all about making assets for the environment. Here are some models of rocks, grass, platforms, and a tree. Software used: Maya and Zbrush...
A month has passed since the publication of the demo version. The project is not dead and the development is not stopped! Today most of the fourth level is rea...
Voice over is really important to Operation Kanshi . I'd say for myself, at the moment, I view "the conversation" between our main characters as the soul of th...
Hello! Things are coming along well with Monster Jaunt, although a lot of the work for the past few months has been things like marketing assets, sound effects...
About the character animation At the early stage, character animation is designed according to the character disposition, its action animation should accord wit...
The development of the visual explanations of the game rules is going along nicely. Of course, it proved more complexe than originaly expected. Because once th...
Hello there! In the last week, I have added 3 new abilities that work off of eachother and holy cow the mechanics are so much fun, I can't wait to show them off...
Hi everyone! Sorry for the long wait, but here is finally another update to SAI! We now have voice acting implemented, updated menu screen, nicer collectible as...
Last Beat release date and trailer. I'm very proud to announce that Last Beat is almost ready to fly in your hands. Here the video trailer (hope you'll like it)...
Change of pace with this update. This here is a look at my main project of the year, that my current game 'Days With Dino', is a offshoot of. This is basically...
Full post here - https://www.patreon.com/posts/40800869 Hi everyone, we wanted to share a little bit about the art direction of Tree Trunk Brook, focusing on p...
Greetings Talented Summoners! It's been a couple of weeks since the 0.5 update and we're so thankful for all of your feedback and suggestions. We've had a much...
Hello there! It's been ten days since the last update when I fixed a lot of messed up stuff, and now the game has been downloaded more than 100 times!!! Seems l...
Blue Flame has been in development for over two years now. It's a twin stick shooter where the main character is a Pyromancer who's task is to restore the order...
Hi everyone, I'm really happy to finally be putting this out there. Hover Quest is essentially my first game ever. I designed an extremely rough prototype for a...
Asteroid Demolition Corps August Devlog Updated engine from Unity 2017 to Unity 2019. Smoothed Jeep Controls Made the jeep heavier to prevent bounciness. Lowere...
So it wasn't really that long ago since the last post about the development of this game, but that's because this particular element of the game was pretty easy...
So, I'm wired due to new medication and I figured this might be a cool time to show off something I've done for Chapter 2; but moreover to discuss something I w...
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... b...
If you caught my last update I mentioned around the end that things were getting weird here. Well the very next week I ended up out of work. Clients dried up an...
In this version, I've added a new one (and a half) stage. I've been studying games such Double Dragon, Final Fight, Golden Axe and TMNT and been asking myself w...
Decision of Game’s type ■ First important ideas wished : A strategy game mixing RTS and Tower Defense. It must have a simple and efficient handing maniabi...
Briefings of the Present, #3 When Issue#7 “The Three Golds” was being assembled, en elegant Cthuling clerk dressed up as a dodo suggested to split a huge ch...
Welcome to another Devlog for Nugget & Penny. We can finally share with you our wonderful news – Nugget & Penny is coming to Xbox! We are thrilled about it an...
We generally don't mess with CRPG tradition without a good reason. We're not SJWs. However, there is no place for the """problematic stereotypes""" of good old...
I want to start this devlog by saying I'm sorry I didn't update you guys on things. Progress has slipped out from underneath me and I have felt unmotivated...
Glimpses from the Future, #2 Today we’ll analyse a problem , and then study two different solutions : a proper one, and a placeholder, considering the pros an...
I've made this game in 7 days for a game jam, and It was really, really, really... hard. I've never understood why you shouldn't look the game code up ( if the...
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
Patch 1.9 is live You can now play 9 stages (I will be adding functionality for many more stages) Couple balance changes Fixed some bugs that crashed the game...
I'm pretty happy with the mechanisms in Minimal Haze right now, and since this is the first devlog I've put out for it, I'll go over all of them, rather than ju...
For the first Devlog I want to say all the stuff that has been completed with the game so far. Development: Player Systems Shooting Systems Basic Enemy AI Enemy...
Aqui está o wireframe básico de como funcionará o jogo! No canto esquerdo superior estará a barra de vidas; Centralizado e embaixo estará a barra com os b...
Character Movement and Mechanics. The main movement of the character is jumping and dashing. Previously i had a system where the player would have to collect...
Hello there! I've wanted to keep these Friday Diaries as regular as possible, but sometimes other responsibilities get in the way. I have many fond memories of...
I’ve missed out the previous week’s devlog, as I was participating in Global Game Jam 2019. It’s an annual event, where gamedev enthusiasts and profession...
For the past couple of weeks, pretty much my entire focus has been spent on designing this boss, which will still remain in obscurity for the most part. I've ma...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Through out all our posts, you may have noticed some lights on MEVYES's suit . This are not only...
Walljump (not yet there) My approach to walljump was a bit different, originally I made it quite complicated: you could walljump on walls you're facing directly...
So I love text games :-). I also have remade startrek dos games a hundred times over, in about 5 different languages included php LOL. So this time instead of j...
My step-son Oscar brought this home from school one day and said it was a game where a snake goes crashing through walls of blocks that give you a different amo...
Devlog #4 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. As of now I have 6 levels almost complete with minor details to...