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Game Devlogs About Game Design Page 53

Demo Upload
Game Design
Finally posting the demo I've been working on to Itch.io. Been working hard to make it good enough for people to understand what I want out of the game I'm maki...
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3D Asset Modeling
Game Design
This week was all about making assets for the environment. Here are some models of rocks, grass, platforms, and a tree. Software used: Maya and Zbrush...
Screenshots from new level
Game Design
A month has passed since the publication of the demo version. The project is not dead and the development is not stopped! Today most of the fourth level is rea...
[05] On voice overs
Game Design
Voice over is really important to Operation Kanshi . I'd say for myself, at the moment, I view "the conversation" between our main characters as the soul of th...
How boards work
Game Design
Hello! Things are coming along well with Monster Jaunt, although a lot of the work for the past few months has been things like marketing assets, sound effects...
About the character animation
Game Design
About the character animation At the early stage, character animation is designed according to the character disposition, its action animation should accord wit...
EN : Visual explanations, continued...
Game Design
The development of the visual explanations of the game rules is going along nicely. Of course, it proved more complexe than originaly expected. Because once th...
Annulus devLog14 - Core pt2
6
Game Design
Hello there! In the last week, I have added 3 new abilities that work off of eachother and holy cow the mechanics are so much fun, I can't wait to show them off...
Updated build
Game Design
Hi everyone! Sorry for the long wait, but here is finally another update to SAI! We now have voice acting implemented, updated menu screen, nicer collectible as...
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Last Beat release date 12.13.2020
5
Game Design
Last Beat release date and trailer. I'm very proud to announce that Last Beat is almost ready to fly in your hands. Here the video trailer (hope you'll like it)...
Procedurally Animated, Self-Balancing Active Ragdoll Humanoid Project - Prototype In Development
Game Design
Change of pace with this update. This here is a look at my main project of the year, that my current game 'Days With Dino', is a offshoot of. This is basically...
Devlog: art direction of Tree Trunk Brook
Game Design
Full post here - https://www.patreon.com/posts/40800869 Hi everyone, we wanted to share a little bit about the art direction of Tree Trunk Brook, focusing on p...
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Devlog #15 - Spicing Things Up
Game Design
Greetings Talented Summoners! It's been a couple of weeks since the 0.5 update and we're so thankful for all of your feedback and suggestions. We've had a much...
Updates 04/25
2
2
Game Design
Hello there! It's been ten days since the last update when I fixed a lot of messed up stuff, and now the game has been downloaded more than 100 times!!! Seems l...
The Flame Reignited - Devlog #01
Game Design
Blue Flame has been in development for over two years now. It's a twin stick shooter where the main character is a Pyromancer who's task is to restore the order...
Hover Quest 0.1.0 - First Notes
Game Design
Hi everyone, I'm really happy to finally be putting this out there. Hover Quest is essentially my first game ever. I designed an extremely rough prototype for a...
Change log for ADC's playground update for August
Game Design
Asteroid Demolition Corps August Devlog Updated engine from Unity 2017 to Unity 2019. Smoothed Jeep Controls Made the jeep heavier to prevent bounciness. Lowere...
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I Tried Making A Good Clicker Game Within 24 Hours
2
Game Design
I tried making a good clicker game within 24 hours, and this is the result...
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Dirty Stop Out | Week 2: ​Dancing, Game Over Screen, Health Notes
Game Design
Total Time: 4hrs Thursday 28th March: Session 1: 1pm - 3pm - Random dance poses with every tap Session...
(PREVIEW) Local Multiplayer and further development
Game Design
So it wasn't really that long ago since the last post about the development of this game, but that's because this particular element of the game was pretty easy...
Cool Workflows: Overworld vs Town Layouts
Game Design
So, I'm wired due to new medication and I figured this might be a cool time to show off something I've done for Chapter 2; but moreover to discuss something I w...
A Large Snap Episode 2 Preview
9
11
Game Design
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... b...
March 2020
Game Design
If you caught my last update I mentioned around the end that things were getting weird here. Well the very next week I ended up out of work. Clients dried up an...
The beat-em-up trip Principle
Game Design
In this version, I've added a new one (and a half) stage. I've been studying games such Double Dragon, Final Fight, Golden Axe and TMNT and been asking myself w...
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#01 Conception / February 2020 - Month 1 (EN)
Game Design
Decision of Game’s type ■ First important ideas wished : A strategy game mixing RTS and Tower Defense. It must have a simple and efficient handing maniabi...
Issue#8: Can’t pay to win! How?
Game Design
Briefings of the Present, #3 When Issue#7 “The Three Golds” was being assembled, en elegant Cthuling clerk dressed up as a dodo suggested to split a huge ch...
Devlog #4 – The First Region
3
Game Design
Welcome to another Devlog for Nugget & Penny. We can finally share with you our wonderful news – Nugget & Penny is coming to Xbox! We are thrilled about it an...
Stats, Archetypes, and Difficulty
Game Design
We generally don't mess with CRPG tradition without a good reason. We're not SJWs. However, there is no place for the """problematic stereotypes""" of good old...
6 Years of Development
Game Design
I want to start this devlog by saying I'm sorry I didn't update you guys on things. Progress has slipped out from underneath me and I have felt unmotivated...
Issue#6: Overpopulation
1
Game Design
Glimpses from the Future, #2 Today we’ll analyse a problem , and then study two different solutions : a proper one, and a placeholder, considering the pros an...
It was hard...
1
Game Design
I've made this game in 7 days for a game jam, and It was really, really, really... hard. I've never understood why you shouldn't look the game code up ( if the...
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Annulus devLog16 - Construction time!
3
Game Design
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
2 files
1.9 Patch
Game Design
Patch 1.9 is live You can now play 9 stages (I will be adding functionality for many more stages) Couple balance changes Fixed some bugs that crashed the game...
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Voting bug is now fixed!
3
Game Design
Voting bug is now fixed!...
Among Us: Single Player (Fangame)
Minimal Haze is a bit Crunchier now, but also more Forgiving
Game Design
I'm pretty happy with the mechanisms in Minimal Haze right now, and since this is the first devlog I've put out for it, I'll go over all of them, rather than ju...
Progress Made -Jimbob
Game Design
For the first Devlog I want to say all the stuff that has been completed with the game so far. Development: Player Systems Shooting Systems Basic Enemy AI Enemy...
Wireframe
Game Design
Aqui está o wireframe básico de como funcionará o jogo! No canto esquerdo superior estará a barra de vidas; Centralizado e embaixo estará a barra com os b...
Movement, Mechanics and Areas to Explore
Game Design
Character Movement and Mechanics. The main movement of the character is jumping and dashing. Previously i had a system where the player would have to collect...
Friday Diares: Kalaban sequel, Patreon updates and more
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Game Design
Hello there! I've wanted to keep these Friday Diaries as regular as possible, but sometimes other responsibilities get in the way. I have many fond memories of...
Design Process
Game Design
Character Design: Initial Sketch: Cursor Design:...
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(Almost) Weekly Devlog #3 - a look back at GGJ
Game Design
I’ve missed out the previous week’s devlog, as I was participating in Global Game Jam 2019. It’s an annual event, where gamedev enthusiasts and profession...
Lost Caves Devlog #6 - Boss Attack Behavior
Game Design
For the past couple of weeks, pretty much my entire focus has been spent on designing this boss, which will still remain in obscurity for the most part. I've ma...
Noise Hunters Devlog 5 - Suit
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Through out all our posts, you may have noticed some lights on MEVYES's suit . This are not only...
New Exhibit, And Buddha has physics!
Game Design
I've added a new exhibit ready for ruining =) ... Also I made the buddha statue from #3 a little smaller and added physics to him...
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Walljump
Game Design
Walljump (not yet there) My approach to walljump was a bit different, originally I made it quite complicated: you could walljump on walls you're facing directly...
Old Game - some modern twist
1
Game Design
So I love text games :-). I also have remade startrek dos games a hundred times over, in about 5 different languages included php LOL. So this time instead of j...
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The Idea
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Game Design
My step-son Oscar brought this home from school one day and said it was a game where a snake goes crashing through walls of blocks that give you a different amo...
HTMN Devlog #4
Game Design
Devlog #4 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. As of now I have 6 levels almost complete with minor details to...
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