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Game Devlogs About Game Design Page 52

First 10 days in the development
Game Design
DAY ONE: November 5th 2018 We want to make a survival horror, like the classic Resident Evil, but since we're working with a 2d engine, we need to make some ch...
Hello everyone!
Game Design
Hello everyone, my name is Henrique and I’m an indie game developer. Nice to meet you! Currently, I already work with games, at 8:00AM until 18:00PM, doing th...
Dev Thoughts
1
3
Game Design
It has been quite a chaotic past few weeks- but we finally released the game!! (30 minutes before the due date-) BooBoo Dev log Looking back now there are many...
Plans for update 1.2
Game Design
After seeing some gameplay from other ive decided that the game needs a little more work, particularly in the tutorial department. I've noticed that the game ca...
Beta contents
Game Design
First things first: This last week was very rewarding… Such a response after my very first “serious” project release… As a hobbyist game developer I nev...
FLIES FLIES FLIES: Dev Log #1 and #2
1
Game Design
FLIES FLIES FLIES After spinning my wheels on unfinished projects for a long time, I've settled on one with the right balance of manageable scope vs. passionate...
1 file
QTE DevLog #1
Game Design
Hello! This is my first DevLog (ever). These will probably be quite sporadic, just a way of putting all my thoughts together about a project at time of writing...
Progress: I make it!
Game Design
So, everything in the health UI is fully hooked up. Whereas before, we had Christina's straight health values of Health, Hunger, Thirst, Sanity, and Fatigue, w...
NEW UPDATE!
3
Game Design
New secret ending! : )...
2 files
The full game of the stupid demo.
Design Goals
1
Game Design
New Design Goals Achieve the smooth transition to levels. Trying to have the game be one continuous flow. Originally the game was going to be level by level ba...
Dev Diary episode 13: The Button That Ruins Everything
Game Design
As a janitor-assassin, can you splatter your target and then remove all the evidence before time runs out?
Annulus devLog13 - Core of The Annulus pt1
7
Game Design
I finally got to the part of the ship (and game) that I've been especially excited to work on. The areas branch out and I stop holding the players hand as much...
Overhaul
1
Game Design
After some drastic personal changes in regards to addressing my health and illegal housing situation, I've come back (now with streaming) to continue developmen...
1 file — 0.5
Stealth, Sensors, and Navigation Hazards
Game Design
I've continued work on my previous topic, which you can read here , on ship sensor range, heat signature, stealth, and the broad strokes system of how ships det...
Issue#9: Screeming Saltire Feeder trial
Game Design
Glimpses from the Future, #3 While our team of peculiar orks was working on the backer rewards for the crowdfunding , they noticed something wasn’t quite righ...
Successful Kickstarter!
Game Design
I just wanted to take a quick moment to to say thank you! We cut it close to the finish line but thanks to all of you we crossed the threshold! In the next few...
1 file
Dev Diary episode 15: Casey Joint
Game Design
Watch a little puppy's life go from strength to strength as you very emphatically avoid pressing the eponymous button.
Dev Diary episode 7: The Life of Erich Zann
Game Design
A rhythm-based platformer in which you must keep moving to the music as platforms descend.
Submitted!
2
Game Design
Runelite is done! (mostly) Pretty happy with the final result, despite having to cut tons of content that was originally planned. Currently there are 10 enemi...
1 file
The Original Design Doc
Game Design
What you see here is the original design doc for the game's rules. Not much to it, but I felt it always interesting to see the scribbles a designer puts down th...
2 files
Info on Chapter 3's Development + Small Details Regarding Chapter 4
Game Design
This is a dev blog for you. This one is called, No one Asked for This. Figured I'd provide a bit of an update since I've gotten a fair bit done the last few d...
Voice Unheard Game Design Document
Game Design
This game was created for a class on game studies/theory. The project was to be based on a prompt written by a student during the course of the class. My game d...
Making of Deskapades
Game Design
Deskapades is a small simulation game I made in about three days using RenPy. I did a lot of the concept scripting during breaks at work, SSHing into my server...
1 file
Ship yards 2
1
Game Design
Found some more time to work on the shipyards branch: Ship yards are crafters/assemblers that produce other entities rather than items. A mechanism that isn't v...
The Second Shadow: Demo 3 Update
Game Design
Hey everyone! So basically, I'm releasing a third demo. The feedback I've received has been amazingly helpful, and so I've followed it, and the gameplay experie...
New Background Sprites
Game Design
William did some new bacground sprites for the second level. Here they are:...
A Walk Through The Park
Game Design
If you told me that I would want to try and manage a second team during a single Global Game Jam, I would think you were crazy, but with the first team being ve...
Hosptial Update
Game Design
What is up everyone. I took some time to study lighting in unity and it sure does go along way. I spent a good part of the day testing out diffect lighting opti...
Noise Hunters Devlog 24 - The Difference of Post-Processing
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the great difference post-processing makes to Noise Hunters! Unity has an asset...
​Zenith Falls - Future Updates
Game Design
Today we put our team on a new focus, awareness. The alpha version is ready to play, now we need to get people excited. We want to know your thoughts, ideas, an...
1 file
Annulus devLog12 - Core Access
7
Game Design
I released an update about a week ago that fixes some bugs and adds another room. This video is the construction of that room. Sigh.. so there had been some tec...
2 files
Noise Hunters Devlog 8 - Why Dark?
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about the change to dark levels. As we saw in previous posts, Noise Hunters is...
First Development Update!
Game Design
I started making this game for the indie game design contest after I saw it on humble bundle. I had been kicking around the idea of doing a sequel to an old Ne...
GBJAM7 Day 9
1
Game Design
I devoted whole day today to remake the sprites and tiles, but I only finish half of it. All the art assets are based on other people's work with some modificat...
1 file
Game Dev Log #3: Running with Colors and Being Introspective
1
Game Design
So, I released the new update today. It has some new choices, some more colors, and running text. Honestly that's going to be the majority of what is released i...
1 file
(PREVIEW) Bonus challenges and Campaign
Game Design
So, it has been quite some time since the last post. I've been playing the whole campaign to see if it is beatable and bug-free, and I've also been working on t...
Mini-devlog (4/3/23): Makin' the last puzzles!
6
6
Game Design
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
Devlog #5 - Next Steps
2
1
Game Design
Hello Damage Up Talents! First things first I'd like to thank everyone who tried out 0.3.9! I'm so thankful for everyone who's shared their thoughts and feedbac...
Finish Google Play Games Achievements!
Game Design
Hello guys! Finally I learned and managed to implement the achievements of Google Play Games for Android. Lots of hours on Android Studio and google sites (Andr...
New Updates
Game Design
From the first iteration of the game we have re-design controllers adding some more movement options but keeping the 2D basic constriction to the movement. Play...
1 file
QTE DevLog #2
Game Design
Hello again! It's been six months (what!) since my last DevLog - i'm still churning along with development on QTE, getting into more of an schedule and the end...
About the game length
2
1
Game Design
I decided to don't make the game too long, most because I don't wanna to give up of this project, and I not really a professional, (i don't even have a job :/ )...
Devlog #2 – Holy Mol–E
2
Game Design
Our plan is for Nugget & Penny to have three different worlds to explore, each with its unique adventure. The players will have the option to choose which world...
#1 Camera Angle and Sylladex
1
Game Design
Soooo, I've been busy lately, but finally got around to work on the project today. PS: JOIN OUR DISCORD! https://discord.gg/TV3wNhv First thing, we changed the...
Playtesting Notes and Changes
1
Game Design
October 16 Family members stop moving for a little bit when they swing their net Kid has a slingshot with variable throw length Slower movement speed while char...
PLAYTESTING A GAME (HUSTLE Playtest #1)
2
Game Design
So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Test...
Creating levels and UI for Raccoon Afternoon
Game Design
In this video we discuss about the game's UI and level design and how they came to be...
Vertical Slice
Game Design
After a few adjustments and changes here and there, I ended up with a prototype that was making me happy. So I could move forward. The next step before leaving...
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