DAY ONE: November 5th 2018 We want to make a survival horror, like the classic Resident Evil, but since we're working with a 2d engine, we need to make some ch...
Hello everyone, my name is Henrique and I’m an indie game developer. Nice to meet you! Currently, I already work with games, at 8:00AM until 18:00PM, doing th...
It has been quite a chaotic past few weeks- but we finally released the game!! (30 minutes before the due date-) BooBoo Dev log Looking back now there are many...
After seeing some gameplay from other ive decided that the game needs a little more work, particularly in the tutorial department. I've noticed that the game ca...
First things first: This last week was very rewarding… Such a response after my very first “serious” project release… As a hobbyist game developer I nev...
FLIES FLIES FLIES After spinning my wheels on unfinished projects for a long time, I've settled on one with the right balance of manageable scope vs. passionate...
Hello! This is my first DevLog (ever). These will probably be quite sporadic, just a way of putting all my thoughts together about a project at time of writing...
So, everything in the health UI is fully hooked up. Whereas before, we had Christina's straight health values of Health, Hunger, Thirst, Sanity, and Fatigue, w...
New Design Goals Achieve the smooth transition to levels. Trying to have the game be one continuous flow. Originally the game was going to be level by level ba...
I finally got to the part of the ship (and game) that I've been especially excited to work on. The areas branch out and I stop holding the players hand as much...
After some drastic personal changes in regards to addressing my health and illegal housing situation, I've come back (now with streaming) to continue developmen...
I've continued work on my previous topic, which you can read here , on ship sensor range, heat signature, stealth, and the broad strokes system of how ships det...
Glimpses from the Future, #3 While our team of peculiar orks was working on the backer rewards for the crowdfunding , they noticed something wasn’t quite righ...
I just wanted to take a quick moment to to say thank you! We cut it close to the finish line but thanks to all of you we crossed the threshold! In the next few...
Runelite is done! (mostly) Pretty happy with the final result, despite having to cut tons of content that was originally planned. Currently there are 10 enemi...
What you see here is the original design doc for the game's rules. Not much to it, but I felt it always interesting to see the scribbles a designer puts down th...
This is a dev blog for you. This one is called, No one Asked for This. Figured I'd provide a bit of an update since I've gotten a fair bit done the last few d...
This game was created for a class on game studies/theory. The project was to be based on a prompt written by a student during the course of the class. My game d...
Deskapades is a small simulation game I made in about three days using RenPy. I did a lot of the concept scripting during breaks at work, SSHing into my server...
Found some more time to work on the shipyards branch: Ship yards are crafters/assemblers that produce other entities rather than items. A mechanism that isn't v...
Hey everyone! So basically, I'm releasing a third demo. The feedback I've received has been amazingly helpful, and so I've followed it, and the gameplay experie...
If you told me that I would want to try and manage a second team during a single Global Game Jam, I would think you were crazy, but with the first team being ve...
What is up everyone. I took some time to study lighting in unity and it sure does go along way. I spent a good part of the day testing out diffect lighting opti...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the great difference post-processing makes to Noise Hunters! Unity has an asset...
Today we put our team on a new focus, awareness. The alpha version is ready to play, now we need to get people excited. We want to know your thoughts, ideas, an...
I released an update about a week ago that fixes some bugs and adds another room. This video is the construction of that room. Sigh.. so there had been some tec...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about the change to dark levels. As we saw in previous posts, Noise Hunters is...
I started making this game for the indie game design contest after I saw it on humble bundle. I had been kicking around the idea of doing a sequel to an old Ne...
I devoted whole day today to remake the sprites and tiles, but I only finish half of it. All the art assets are based on other people's work with some modificat...
So, I released the new update today. It has some new choices, some more colors, and running text. Honestly that's going to be the majority of what is released i...
So, it has been quite some time since the last post. I've been playing the whole campaign to see if it is beatable and bug-free, and I've also been working on t...
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
Hello Damage Up Talents! First things first I'd like to thank everyone who tried out 0.3.9! I'm so thankful for everyone who's shared their thoughts and feedbac...
Hello guys! Finally I learned and managed to implement the achievements of Google Play Games for Android. Lots of hours on Android Studio and google sites (Andr...
From the first iteration of the game we have re-design controllers adding some more movement options but keeping the 2D basic constriction to the movement. Play...
Hello again! It's been six months (what!) since my last DevLog - i'm still churning along with development on QTE, getting into more of an schedule and the end...
I decided to don't make the game too long, most because I don't wanna to give up of this project, and I not really a professional, (i don't even have a job :/ )...
Our plan is for Nugget & Penny to have three different worlds to explore, each with its unique adventure. The players will have the option to choose which world...
Soooo, I've been busy lately, but finally got around to work on the project today. PS: JOIN OUR DISCORD! https://discord.gg/TV3wNhv First thing, we changed the...
October 16 Family members stop moving for a little bit when they swing their net Kid has a slingshot with variable throw length Slower movement speed while char...
So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Test...
After a few adjustments and changes here and there, I ended up with a prototype that was making me happy. So I could move forward. The next step before leaving...