Hello everyone, October has been a good month in terms of development progress. With some life issues out of the way, I'm finally back to a normal development p...
Hi everyone, It's been a long time since I didn't post something out there. I want to share my ideas to make Chibi Yandere Edition more unique than other RPG MA...
Stories of the Past, #4 So, I had built a “long turn” management game , but despite my best efforts, it may happen that some Users quit playing it. I know...
Hey everyone :) Thanks to the Halloween Sale Clean ATTACK! seems to be my most popular game right now. So I decided to add more content and features, but I want...
Here's a fun post containing a timeline of gifs I recorded during Updog's development. I'm thinking of writing a full post-mortem once the jam ratings period is...
Because of the story I needed to create a 19th century city. In order to reduce effort I decided that it should not be possible to enter houses, which makes sen...
Hey! This is the first update for the remake of the game, and let me say, it is MUCH better than the older version. Within the past couple of days, I've gotten...
A look back on the week that was... Current game word count: 30,640 (+ 1058 since last devlog) My game now contains more words than Animal Farm (Orwell), Of Mic...
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Trying to produce quality art is time consuming, especially when I'm still learning new techniques and new tools. While looking for a way to smooth my pen strok...
This month brought several welcome surprises for yours truly. First and foremost -- I found a new job that's allowed me significantly more time to work on Harmo...
Weekend is actually less productive than weekdays. Although I had the whole day to work on the game, I didn't get much thing done. Play GB Studio games I spent...
Before the early release of Download Simulator, I would like to share the ideas and inspirations behind this small project where I put so much thought into it...
The Original Aircraft Sketch Shooter Project wasnt meant to be Released. It was more a Project to Test and Try certain things in Game Design. We had the Plan to...
Episode 3 might end up being one hour long, So I've decided to divide it into "chapters". You can play it from start to finish or start from a diferent chapter...
Half-way through cleaning up a character portrait. My process: Trace over and refine the original line art using Wacom tablet Divide image into various areas (...
Hello there! Since our last update, I have created at least three new playable scenes. They're all work in progress however, and we will continue work on them u...
RC2 is here! More localization adjustments, squashed the last bugs that have popped up, and made some small tweaks to the intro video. Now comes the final testi...
added Spanish translation of the game Ukrainian translation edited Fixed the bug when entering an "empty" name - now each language shows a different name instea...
Next update (only available in Patreon) Beta version (0.4.0) september 29 (aprox) Stable version (0.4.1) october 17 (aprox) #ykpchallenge #visualnovel #minigame...
A little article I wrote on the development of Beautiful Bricks. It didn't get used as intended so sharing it here as it might be useful insight. Strangely for...
Leaning into Horror - Devlog #4 Current game word count: 19,359 (+ 3041 since last devlog) Another productive week has passed! Among bug fixes, spelling correct...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see what type of shader is used in Noise Hunters to generate sound waves! As we hav...
Hello again everyone! Today I want to talk to you about Playground, a third and the last game mode in Wreckin' Ball Adventure. This mode is more casual then End...
Hey! I’m Pyr, main composer for God’s Radio. Most of the logs I’ll be writing are about, you guessed it, music. Right now, I’ll be focusing on how we’...
Fixed Certain Bugs Added a new part of the Apartment. Other Information: I might redo the whole apartment map, comment if I should or not. UPDATE WILL BE AVAILA...
New and exciting things have been added to Harmonic Odyssey for the month of August. I'm busy working on the area of Ouroborra and mapping out this secluded for...
Hey! Azurebreak Heroes is going through a hell of a journey (pun intended). From a turn based 4-man-squad tactical rpg to a roguelike to something I can't clas...
Well... 5 days ago my computer (somehow) managed to whipe out the last version of the game, so this week I was working on catching up all the changes lost (acco...
It's very easy to make the mesh of a model switchable in Unity. Just assign the available meshes to an array and switch among them with the array index. Materia...
3 weeks later and already lots has changed since this original set of diagrams in my journal. One of the big questions that I have had hanging over this game is...
Three words: holywater demon crosses Alright, we´ve a story now and some background informations. Let´s think about the task and the gameplay. Since there...
https://www.youtube.com/watch?v=vU77DHMtJJk Recently we met our prototype development deadline for the Dare Academy 2019 Play Party, where we showed off our fir...
Well hello there! It is happening, my first game with documented development process. Blog posts like this one will be published at least once a week, their con...
Another devlog is needed to put ideas into writing. The game may be getting too big to wrap my head around all at once. I have been focusing on minute details f...
Alpha 2. So many changes, so much work. In this release, we've completely redone the tutorial/information system, introduced a new character, created a proper i...
I'm not sure where to begin! On day 5, I spent most of the time sorting out how to use the Oculus Go controller, without using the legacy plugins. In the versio...
In the last few days I've been working on the units AI and a little bit of proofreading of the game's page. About the (pathfinding) AI, I first added the code t...
Hello out there Here is a look at some new stuff coming in the next feature update. For anyone interested in the game making program I use, it is called RPG Mak...
A lot of the work done was going back and rewriting old code. Toward the beginning of the project, i was pretty new to C++ & Blueprint. After using the engine f...
DAY ONE: November 5th 2018 We want to make a survival horror, like the classic Resident Evil, but since we're working with a 2d engine, we need to make some ch...