Currently I am readjusting the game. As part of that, I am correcting the movement of the robot. Previously I tried to respond to enemies in four directions, up...
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Heal...
Inspired by tag discussions on bay12forum , I want to share some thoughts about future directions for this prototype. I've written before that scope for this pr...
The demo has been published, but there is still a lot of work to be done on the game. I intend to work a lot more on Jointless. To begin with, I want to improve...
Hi it's the middle of April somehow? This might be a hard one to recount, just because time in a lockdown is so weird. Well you all know that. Being stuck indoo...
Recently, A Walk in the Woods hit 1k page views and 400 downloads. not a huge accomplishment but a note worthy one in my book. So in celebration of that, I thou...
I'm very sorry for the lack of updates here.. I must say I prefer spend my time on developing the game. Well, I share weekly updates too on my Twitter account...
Hello, SDFPSC Developer here! Checking in for another write up. Today I am going to look at SDFPSC and its features and go into what's changed, changing, or wi...
Hello all. As you know I've completed Journey Galaxis and moving on has been difficult as it didn't do so well. Although, I've been working on a new idea after...
Yikes is it Thursday already?! Sorry for the incredibly late update. Life decided to chain combo me with busy adult life stuff and I've barely had any time to d...
Briefings of the Present, #2 I’ve already explained how the “ multiple Teams problem ” was dealt with by having every Team pay their fee, and how is a Co...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . After revealing the store mechanics overhaul last time, we are moving forward to designing ne...
Let´s talk about the way I created the level in the game engine Unity3D. Firstly, I had created a testscene where I have began to build a prototype. At t...
Hello everyone! Welcome to my #1 devlog about the game i'm currently working on. Welcome to Jurassic Wor... *cough* *cough* Jurassic BRAWL - a couch platformer...
Second day in GBJAM7. Today's objective is: Make sprites for Rick and supervisor Make pixel arts for maps Sprites Sprites for young and old Rick Tool: Aseprite...
Hello again everyone! First time after the premiere of the game :D Today I want to talk to you about how cooperation works in Wreckin' Ball Adventure. We spen...
The human superpower, it has been said, is pattern recognition. The average simian has what has been charmingly dubbed "the monkeysphere": the absolute numerica...
sooooo hai ello welcom back :D soo scrpit whiseee its been really fuckin slow thoo all i really need to do is finsih what they gonna say cuz i added more questi...
The initial release day of a beta release will now be delayed for a week, because I was unable to create a playable build with the map I am currently working on...
Here's a glimpse of the character stats & appearance screen in Crusaders of the Tinfoil Hat. The appearance customization feature is not bad for an indie RPG...
Concept and Ideation When we found out about the Great Pacific Garbage patch, we were inspired to use VR as a medium for education. We wanted the experience t...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about how we simplified the sound tier system. As we mentioned in previous pos...
-Doors can now be open by using Interact Key -Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead -Weapon Attachments (Silencer...
Players have been complaining about Talent leveling up extremely slower later on. In an upcoming patch this will be resolved. Along with that there will be a mi...
Yes hello okay even though this just a silly toy I actually did put some thought into it and here it is. So the first thing I mulled over was what mechanics act...
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some design wor...
(MOBILE VERSION MAY HAVE BUGS SINCE IT WAS NEVER TESTED) the apk is safe and it is free to download! It is a small game so don't expect too much. It is 20mb (th...
Hello Talented Players! Very cool to see continued interest in the game and gather all of your feedback, please keep it coming! The Discord is the fastest way t...
Hello! Here are some commonly asked questions about Fake Illusions: How to I figure out how to solve each illusion? You solve each puzzle by finding the illusio...
Hello and welcome to the fourth development blog for our 2.5D local multiplayer game, "Elementalist". My name is Dylan Levy-Gantt and I am the Game Designer for...
Glimpses from the Future, #1 You may or may not be aware that this devlog aims to alternate posts regarding the past , the present , and the future… if you ar...
Part of the famous Corn Brothers. Elton is the first son of Maximus the fabulous and Bambi the brave. He raised by his father to become the most fabulous creatu...
Engine States The feature implemented today is Engine States . That means that we have 2 stages Full Ahead and Stand By. Full ahead mean that the engines will h...
I decided I wanted to try out some new ideas with this project. I wanted to a create a 3D world with elements of narrative in it - a narrative that was themed a...
The cycle continues Hi, I Diego Sandoval. Director, Writter, Programmer... I did a lot of things. I am the creator of Division-Unio and I am going to talk about...
Hello dear supporters. I want to thank everyone who did a donation, and support this silly game that I am making. Since I also got an other game I am working on...
First off, here's the result: Here's is how I got from before to after. I posted my last progress on reddit and got some good feedback about contrast issues. Ap...
Alpha 3! We're deep into finishing up the ending, bughunting, and tuning now. Bugs fixed: Units can no longer overlap Units have an actual price Endgame unit ca...
The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was Player de...
Greetings Alliance Officers. The first Development Log of many (someone might say too many, still I think they're both interesting and a testament to my commitm...
Minor updates to Surge Protectors 1.2 Several spelling and typographic errors fixed. NPC name in the Corporate Takeover incursion changed to Plutonius Steel. Ex...