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Game Devlogs About Game Design Page 50

#1 : Robo's movement updated.
Game Design
Currently I am readjusting the game. As part of that, I am correcting the movement of the robot. Previously I tried to respond to enemies in four directions, up...
The Design of Mend
Game Design
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Heal...
Dev Diary episode 14: Create Expectations
Game Design
Watch a little puppy's life go from strength to strength as you very emphatically avoid pressing the eponymous button.
open design points
Game Design
Inspired by tag discussions on bay12forum , I want to share some thoughts about future directions for this prototype. I've written before that scope for this pr...
The demo
2
Game Design
The demo has been published, but there is still a lot of work to be done on the game. I intend to work a lot more on Jointless. To begin with, I want to improve...
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April 2020
2
Game Design
Hi it's the middle of April somehow? This might be a hard one to recount, just because time in a lockdown is so weird. Well you all know that. Being stuck indoo...
A Walk in the Woods Game Design Post in celebration of 1000 page views and 400 downloads
Game Design
Recently, A Walk in the Woods hit 1k page views and 400 downloads. not a huge accomplishment but a note worthy one in my book. So in celebration of that, I thou...
Weekly Update #16 - Overworld map preview
Game Design
I'm very sorry for the lack of updates here.. I must say I prefer spend my time on developing the game. Well, I share weekly updates too on my Twitter account...
Dev Diary episode 9: Hogpocalypse Sow
Game Design
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Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
SDFPSC Progression from Version 2.5 to 3
Game Design
Hello, SDFPSC Developer here! Checking in for another write up. Today I am going to look at SDFPSC and its features and go into what's changed, changing, or wi...
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Pet / Trainer / Battle game. *in progress*
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2
Game Design
Hello all. As you know I've completed Journey Galaxis and moving on has been difficult as it didn't do so well. Although, I've been working on a new idea after...
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Shamefully Late Update: Character Designs and Fleshing Out Lily
Game Design
Yikes is it Thursday already?! Sorry for the incredibly late update. Life decided to chain combo me with busy adult life stuff and I've barely had any time to d...
Issue#5: The dual Conference structure
Game Design
Briefings of the Present, #2 I’ve already explained how the “ multiple Teams problem ” was dealt with by having every Team pay their fee, and how is a Co...
Chapter 2 Sneak Peek #97: Adding Side Quests, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . After revealing the store mechanics overhaul last time, we are moving forward to designing ne...
Grime & Gaslight | Devlog #5 ~ Environment Design & Level Design Video
1
Game Design
Let´s talk about the way I created the level in the game engine Unity3D. Firstly, I had created a testscene where I have began to build a prototype. At t...
Indie Game Devlog #1 - Introduction to Jurassic Brawl and why you should scope small
Game Design
Hello everyone! Welcome to my #1 devlog about the game i'm currently working on. Welcome to Jurassic Wor... *cough* *cough* Jurassic BRAWL - a couch platformer...
GBJAM7 Day 2
1
Game Design
Second day in GBJAM7. Today's objective is: Make sprites for Rick and supervisor Make pixel arts for maps Sprites Sprites for young and old Rick Tool: Aseprite...
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Devlog #6: Cooperation
Game Design
Hello again everyone! First time after the premiere of the game :D Today I want to talk to you about how cooperation works in Wreckin' Ball Adventure. We spen...
Designer Notes
Game Design
The human superpower, it has been said, is pattern recognition. The average simian has what has been charmingly dubbed "the monkeysphere": the absolute numerica...
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sprites and scrpit update? :0
4
Game Design
sooooo hai ello welcom back :D soo scrpit whiseee its been really fuckin slow thoo all i really need to do is finsih what they gonna say cuz i added more questi...
Delay
1
Game Design
The initial release day of a beta release will now be delayed for a week, because I was unable to create a playable build with the map I am currently working on...
Dev Diary episode 19: Something's In The Sea
Game Design
The ultimate survival challenge: make several calls to automated phone services without dying of high blood pressure.
Character Customization & Clothing
Game Design
Here's a glimpse of the character stats & appearance screen in Crusaders of the Tinfoil Hat. The appearance customization feature is not bad for an indie RPG...
Game development process for virtual reality
Game Design
Concept and Ideation When we found out about the Great Pacific Garbage patch, we were inspired to use VR as a medium for education. We wanted the experience t...
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Noise Hunters Devlog 9 - Noise or Silence
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about how we simplified the sound tier system. As we mentioned in previous pos...
Yunoki Memories Images
Game Design
Here's a image of game They look very cute! These are Risa and Tera...
Prophunt Beta v1.1.0 Released
Game Design
-Doors can now be open by using Interact Key -Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead -Weapon Attachments (Silencer...
Upcoming Rework - Talent & Manager
2
2
Game Design
Players have been complaining about Talent leveling up extremely slower later on. In an upcoming patch this will be resolved. Along with that there will be a mi...
My dumb thoughts
Game Design
Yes hello okay even though this just a silly toy I actually did put some thought into it and here it is. So the first thing I mulled over was what mechanics act...
3 files
Small Update
Game Design
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some design wor...
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READ ME BEFORE DOWNLOADING ANDROID VERSION!!!
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1
Game Design
(MOBILE VERSION MAY HAVE BUGS SINCE IT WAS NEVER TESTED) the apk is safe and it is free to download! It is a small game so don't expect too much. It is 20mb (th...
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Devlog #2 - It Takes Class
1
Game Design
Hello Talented Players! Very cool to see continued interest in the game and gather all of your feedback, please keep it coming! The Discord is the fastest way t...
Frequently Asked Questions
Game Design
Hello! Here are some commonly asked questions about Fake Illusions: How to I figure out how to solve each illusion? You solve each puzzle by finding the illusio...
Dev Blog 4
1
Game Design
Hello and welcome to the fourth development blog for our 2.5D local multiplayer game, "Elementalist". My name is Dylan Levy-Gantt and I am the Game Designer for...
Issue #3: Nurturing the newbies
2
Game Design
Glimpses from the Future, #1 You may or may not be aware that this devlog aims to alternate posts regarding the past , the present , and the future… if you ar...
Dev Diary episode 8: A Day In The Life
Game Design
An adaptation of Lovecraft's short story in which you must use your violin to appease the... things... outside.
Demon Profiles #3 - Elton Corn
Game Design
Part of the famous Corn Brothers. Elton is the first son of Maximus the fabulous and Bambi the brave. He raised by his father to become the most fabulous creatu...
New Feature - Engine States
3
Game Design
Engine States The feature implemented today is Engine States . That means that we have 2 stages Full Ahead and Stand By. Full ahead mean that the engines will h...
What's it about?
Game Design
I decided I wanted to try out some new ideas with this project. I wanted to a create a 3D world with elements of narrative in it - a narrative that was themed a...
"Division-Unio: Next Proyect"
Game Design
The cycle continues Hi, I Diego Sandoval. Director, Writter, Programmer... I did a lot of things. I am the creator of Division-Unio and I am going to talk about...
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Design Diary #1
3
Game Design
Some footage of me showing off progress and commentary...
Controls only work when you see them, can you solve this world?
New Updates (first devlog)
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9
Game Design
Hello dear supporters. I want to thank everyone who did a donation, and support this silly game that I am making. Since I also got an other game I am working on...
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Devlog #049: How I improved my game aestethic
2
Game Design
First off, here's the result: Here's is how I got from before to after. I posted my last progress on reddit and got some good feedback about contrast issues. Ap...
GYATM Alpha 3
2
Game Design
Alpha 3! We're deep into finishing up the ending, bughunting, and tuning now. Bugs fixed: Units can no longer overlap Units have an actual price Endgame unit ca...
Devlog #051: Death and Revival
Game Design
The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was Player de...
DEVELOPMENT LOG #1: RPG ELEMENTS
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Game Design
Greetings Alliance Officers. The first Development Log of many (someone might say too many, still I think they're both interesting and a testament to my commitm...
Patch 1.2
2
Game Design
Minor updates to Surge Protectors 1.2 Several spelling and typographic errors fixed. NPC name in the Corporate Takeover incursion changed to Plutonius Steel. Ex...
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