Hello again! I want to share a bit about my motivations behind Monster Jaunt's player characters. Many indie party games will opt for some kind of generic playe...
Heya! It's been an exciting week for ALKAHEST progression, full of chats with creative partners, light setup work in Ren'py , and scriptwriting. Launching a ne...
Hello everyone! It’s late and we’re late as well. Updating on progress yet again! Firstly, we’ve extended the intro sequence of the game, so instead of st...
Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
Oh boi. I've been following a tutorial for click-team fusion but after a while I started just trying to figure how the program works by my self :) So the menu...
So as listed in the upcoming features, I am planning to add a shop into the game where you can buy different player skins, hit animations and things like power...
Credits: Nanes Potatoes for the baldi model mystman12 for the original game Porky powers for arts and crafters and voicing playtime and baldi Jongy for playtime...
I've been getting a lot of positive feedback on my combat system for Trailblazer and getting asked by other devs about how to improve their own battle systems...
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
Hello everyone, thank you for visiting this page and post. The Perfectionist started as an hour long game submitted to an indie game competition back in 2005. A...
Ten years ago, I received a digital media degree from university. Truth be told, a lot of those lessons turned out to be irrelevant, but there is one concept I...
Art Does the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny? The world i...
Believe me or not, but the development of "Last Neko" started less than one week ago, the May 9th. Three days later, the game already looked like that : Okay, d...
Finally, some action regarding Ganymede Gate! As this year marks the fourth year since i started the game, a new codebase with a new engine (which isn't made by...
The official Demo of 'Mizu No Otoko' is now released to the public! We thank you for your continued support on this project :) Sincerely, -Hanako Chan-...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about one of the enemies you can encounter in Noise Hunters. Recap: All the en...
Now that the Early Access for Ad Wars finally is out I want to tell you how the content releases are going to work from now on. Ad Wars is a really long game, s...
"The world(Cosmos) is done for! We need a Hero to save us all!" Welcome! This is developer update page for Dimension of the Cosmos (working name). Dimension of...
A falta de sólo unas pocas horas para publicar la obra, quería compartir algunos detalles adicionales acerca de lo que os vais a poder encontrar en ella. En e...
Hey guys, been hard at work with a new job, but on free time have been hammering some things out with the games play and engine. This also includes background a...
I've noticed that the last post talking about the game development, was about 13 days ago (I'm not including the page redesign post, since that one was about th...
Still working away on #InkJam. A game made using the assets I drew during #InkTober. I'm getting close to done, so I thought I'd start talking about what's up...
We're back in the realm of "writing a blog post at my girlfriend's house" so expect another edition with a lack of gifs! This week's blog is all about the reci...
Hello Elite Traits! I come to you on this brisk January day with news of those who seek to be your ally. You heard correctly, with the new Summoner Class you wo...
Hi, hello, welcome back! Day 3 of work on the Fanatic Jam entry was much slower than the other days. It was one of those days where sitting down and coding ju...
A quick question for everyone: do you think proper walking animations would significantly improve the game's appeal overall? Was the characters' "bobbing" inste...
Back in 2014 when I first started work on Narwhar, it wasn't called Narwhar and was a completely different style of game. This was the original mock title scree...
Alrighty. It's time for another long-form, rambling devlog. This one's mainly going to be about the last half of chapter 4 and all that comes with it. A quick...
Thank you so much for returning. I've a few further improvements over the last month. I'll cover some of the work I've done. Crafting made easier. In the next u...
Hi everyone! Finally! We have the 3D version of Bilo! Enjoy! Sorry for the postponement! I will use this version for make the CGI Cutscenes Some poses from H...
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given...
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
Welcome to the Positron Dev Log! The game is finally shaping into something that resembles a game! It still have a long way to go before I can say it's complete...
Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Al inicio de los tiempos, antes del bien y el mal, ángeles y demonios convivían en armonía, hasta que un sentimiento oscuro decidió instalarse en el corazó...
P.S. Because adjusting the store layout requires a ton of work, we're still thinking about how to make a better player experience for the store. Let us know if...
awesome new features have been added and also ill share some screenshots of the development with you but for now, here are the patch notes glass destruction add...
Hello Talented Gamers! After an amazing first week with hundreds of people playing the game and thousands seeing it, I'm a little nervous to take the next step...
Eldervale Development Update #4 This week : managed to optimize the game so that it uses much less memory as well as making it easier on your GPU. It should res...
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " an...
Hello again everyone! Today I wanted to talk to you about Endless, a second game mode in Wreckin' Ball Adventure. The story mode was designed for cooperation. E...