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Game Devlogs About Game Design Page 49

Character Designs
Game Design
Hello again! I want to share a bit about my motivations behind Monster Jaunt's player characters. Many indie party games will opt for some kind of generic playe...
ALKAHEST: Entry Two
1
Game Design
Heya! It's been an exciting week for ALKAHEST progression, full of chats with creative partners, light setup work in Ren'py , and scriptwriting. Launching a ne...
Monthly update #2 - Extending intro sequence and rotation in the dev team.
3
Game Design
Hello everyone! It’s late and we’re late as well. Updating on progress yet again! Firstly, we’ve extended the intro sequence of the game, so instead of st...
Any ideas?
4
4
Game Design
Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
What have I done :0
1
Game Design
Oh boi. I've been following a tutorial for click-team fusion but after a while I started just trying to figure how the program works by my self :) So the menu...
Sunset Witch X - December 2018 Devlog
Game Design
Sunset Witch X - December 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
Sunset Witch X - August 2018 Devlog
Game Design
August 2018 Updates for Sunset Witch X!...
One Witch against a Demonic Rabbit Cult!
Hit Effetcs!
Game Design
So as listed in the upcoming features, I am planning to add a shop into the game where you can buy different player skins, hit animations and things like power...
1st prize and Baldi had enough
5
Game Design
Credits: Nanes Potatoes for the baldi model mystman12 for the original game Porky powers for arts and crafters and voicing playtime and baldi Jongy for playtime...
1 file
Why Does Trailblazer's Combat Feel So Good?
1
7
Game Design
I've been getting a lot of positive feedback on my combat system for Trailblazer and getting asked by other devs about how to improve their own battle systems...
5 Picross Games That Inspired Pikupals
3
Game Design
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
Making of The Perfectionist
Game Design
Hello everyone, thank you for visiting this page and post. The Perfectionist started as an hour long game submitted to an indie game competition back in 2005. A...
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Multi-layered audio system
Game Design
Ten years ago, I received a digital media degree from university. Truth be told, a lot of those lessons turned out to be irrelevant, but there is one concept I...
Mira's Tale Beta
4
Game Design
Art Does the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny? The world i...
1 file
This is speedmaking!
Game Design
Believe me or not, but the development of "Last Neko" started less than one week ago, the May 9th. Three days later, the game already looked like that : Okay, d...
Bug fixes
3
Game Design
Bug fixes! Fixed vent reporting!...
Among Us: Single Player (Fangame)
Ganymede Gate (reboot)
Game Design
Finally, some action regarding Ganymede Gate! As this year marks the fourth year since i started the game, a new codebase with a new engine (which isn't made by...
2 files
OFFICIAL DEMO RELEASE
Game Design
The official Demo of 'Mizu No Otoko' is now released to the public! We thank you for your continued support on this project :) Sincerely, -Hanako Chan-...
2 files
Noise Hunters Devlog 12 - Gunner
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about one of the enemies you can encounter in Noise Hunters. Recap: All the en...
Ad Wars: Updates & Plans for 2021
2
Game Design
Now that the Early Access for Ad Wars finally is out I want to tell you how the content releases are going to work from now on. Ad Wars is a really long game, s...
2 files — 0.3.2
New Game? Uh, Yes
1
Game Design
"The world(Cosmos) is done for! We need a Hero to save us all!" Welcome! This is developer update page for Dimension of the Cosmos (working name). Dimension of...
Dev Diary episode 2: Belts, Backrests and Bubbles
Game Design
Help a flight attendant make sure everyone is ready for takeoff! Do it wrong and suffer the consequences!
Interacción en dos niveles de profundidad
Game Design
A falta de sólo unas pocas horas para publicar la obra, quería compartir algunos detalles adicionales acerca de lo que os vais a poder encontrar en ella. En e...
New updates - menu system - backgrounds
Game Design
Hey guys, been hard at work with a new job, but on free time have been hammering some things out with the games play and engine. This also includes background a...
About current progress and the future
Game Design
I've noticed that the last post talking about the game development, was about 13 days ago (I'm not including the page redesign post, since that one was about th...
Which cliffs are safe to drop off of?
Game Design
Still working away on #InkJam. A game made using the assets I drew during #InkTober. I'm getting close to done, so I thought I'd start talking about what's up...
Message Ahoy!
1
Game Design
We're back in the realm of "writing a blog post at my girlfriend's house" so expect another edition with a lack of gifs! This week's blog is all about the reci...
Devlog #13 - Team Building
Game Design
Hello Elite Traits! I come to you on this brisk January day with news of those who seek to be your ally. You heard correctly, with the new Summoner Class you wo...
Devlog 3 - Handy Colors
Game Design
Hi, hello, welcome back! Day 3 of work on the Fanatic Jam entry was much slower than the other days. It was one of those days where sitting down and coding ju...
Walking animations... ?
4
Game Design
A quick question for everyone: do you think proper walking animations would significantly improve the game's appeal overall? Was the characters' "bobbing" inste...
Dev Diary Episode 21: The Magic Poo Machine
1
Game Design
Build complex machines to systematically process your dog's uncanny magic poo into many wonderful products.
Cutting room floor & evolution
Game Design
Back in 2014 when I first started work on Narwhar, it wasn't called Narwhar and was a completely different style of game. This was the original mock title scree...
Let's Talk About Chapter 4 and the Ending Point System
2
Game Design
Alrighty. It's time for another long-form, rambling devlog. This one's mainly going to be about the last half of chapter 4 and all that comes with it. A quick...
August work progress part 2
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3
Game Design
Thank you so much for returning. I've a few further improvements over the last month. I'll cover some of the work I've done. Crafting made easier. In the next u...
The 3D is here!
Game Design
Hi everyone! Finally! We have the 3D version of Bilo! Enjoy! Sorry for the postponement! I will use this version for make the CGI Cutscenes Some poses from H...
Gameplay Systems Design - Sensor Range and Heat Signature
Game Design
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given...
Designing the Cast of Canvas Menagerie - Part 1
26
Game Design
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
Beyond Light and Dark
Game Design
Welcome to the Positron Dev Log! The game is finally shaping into something that resembles a game! It still have a long way to go before I can say it's complete...
Vende Zap!!!
2
Game Design
Nova atualização depois de décadas. Trazendo a nova pista Vende Zap!...
1 file
August 2020 development update
1
Game Design
Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Angels gate ya está disponible!
1
Game Design
Al inicio de los tiempos, antes del bien y el mal, ángeles y demonios convivían en armonía, hasta que un sentimiento oscuro decidió instalarse en el corazó...
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try to use live2D
1
Game Design
P.S. Because adjusting the store layout requires a ton of work, we're still thinking about how to make a better player experience for the store. Let us know if...
New Update for bio v0.02 + Behind the scenes
Game Design
awesome new features have been added and also ill share some screenshots of the development with you but for now, here are the patch notes glass destruction add...
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Devlog #1 - Levelling Up The Game
2
Game Design
Hello Talented Gamers! After an amazing first week with hundreds of people playing the game and thousands seeing it, I'm a little nervous to take the next step...
Dev Diary episode 11: The Cleaner
Game Design
Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
Performance Optimizations
1
Game Design
Eldervale Development Update #4 This week : managed to optimize the game so that it uses much less memory as well as making it easier on your GPU. It should res...
Pick Up And Play
Game Design
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " an...
Devlog #4: Endless
Game Design
Hello again everyone! Today I wanted to talk to you about Endless, a second game mode in Wreckin' Ball Adventure. The story mode was designed for cooperation. E...
Dev Diary episode 10: Control Freak
Game Design
Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
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