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Game Devlogs About Game Design Page 48

"Where the updates at?"
Game Design
WHY HELLO THERE! Hi everyone. Sorry if you were anticipating huge updates all the time. I have had quite the wild ride trying to get a job recently and that res...
Dev Diary episode 5: Jumpy Music Thing
Game Design
Battle Royale like you've never seen it before - from the desk of a TV editor!
Chapter 2 Sneak Peek #98: Adding Side Quests, Part 2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There is not that much we can share today, since we are still working on adding new side quest...
Chapter 2 Sneak Peek #101: Adding Side Quests, Part 5
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. The number of side quests on Chapter 2 keeps growing. As of this point, the number of side qu...
Globe Cannon Devlog #1: Fading In On A New Adventure
Game Design
Hi there! And welcome to the first in a series of articles on the development of Globe Cannon , an endless arcade shooter for mobile, desktop and web. Before we...
Devlog #9 - EVILLL
1
Game Design
Hello NOOBS Mwahahaha , I've spent most of this week adding delightfully EVIL new features to Talented that will DESTROY even the most experienced gamers! Blank...
Gameplay Layout in Harmonic Odyssey
Game Design
When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chu...
A Detailed Detailing of Update 0.2.2
2
Game Design
Alright alright, I've got another silly devlog filled with subheaders titled after music for you to go through. Let's get this thing started. Better Living Thro...
The Design of Millennium Maximus, and Its Core Fantasy
1
Game Design
1. Table Of Contents Table Of Contents - You are here! Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Timeli...
2 files
Sunset Witch X - October 2018 Devlog
Game Design
October 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
Creating Shotgun Wedding in 48 Hours
3
Game Design
New founded Team Ape Egg! Ape Egg was founded by me ( @RamiCreates ). My dream is to make a living by creating lovingly crafted games. I want to reach that goal...
2 files
Playtesting at Playtech
Game Design
What I Learned The kiddos loved the game Some couldn’t be wrenched away for at least an hour at a time Much fun was had flying off the edges Some testers said...
CtM Soundtrack - "Cross the Moon"
1
Game Design
Hi there, I thought I would make a series of posts going over some of my ideas when it came to making Cross the Moon's soundtrack. I will try to keep each entry...
Thank you!
1
5
Game Design
Hiho! Wudgey here. It's been about 4 months since I published the Pinkmatch demo here on Itch.... -- Only four months?! For real? Σ(・口・) Wowie . Afte...
Dev Diary 1 : Microdestruction
Game Design
*This video is of RAW screen-captured gameplay during development! It may not be 100% representative of the final product* Tank combat would be boring if you co...
3 Things I Learned While Creating the Demo
1
Game Design
Are listicles still classified as clickbait? They are? Damn it. All right, listicle or not, this is the easiest way for me to concisely tell people about all th...
Tales from the Dump #4 - Summer's End
3
Game Design
Hey everyone! Thought I was gone, did you? Vanished? A ghost? A specter? A ghoul?! Wrong! I've just been working. Going forward, monthly is probably a pretty co...
Devlog #2: Prototyping and us The Forge and Fight! Experience
Game Design
Hey there, Mattias here for our second devlog! In my previous text I promised to dive deeper into how we find cool game ideas, so let’s get into it! As game d...
Weekly Update #13 - Door Helpers 🚪
Game Design
Another preview of next update. I recently added some door helpers to better understand what you have to do to reach next level. I hope this makes sense... I'm...
Sunset Witch X - June 2018 Devlog
Game Design
June 2018 Devlog:...
One Witch against a Demonic Rabbit Cult!
3 months of hard work
Game Design
WOW it only feels like i started this project yesterday even though i been working on this for 3 months. I hope you guys enjoy this game, i put alot of time in...
1 file
Iterations of the Ships
2
Game Design
Here are some iterations of the witch's ship. 10 days until release...
Buyer Personas: The Use of Market Research - Marketing Blog #3
Game Design
This is the third post in my marketing blog series, this week I will be covering and creating my own buyer personas. But what is a buyer persona? A buyer person...
Captain's Log: Sprint 3 Review (2/23/19 - 3/8/19)
Game Design
Another really good week for the team! Though we did run into a few speed bumps along the way we are still chugging along at a good pace! First off with our con...
Camera Management in "The Manse on Soracca"
Game Design
Hello again everyone! Today I'll be going over how the camera is handled in The Manse on Soracca . There will be some minor spoilers, so if you haven't picked u...
Inspirations for Path of Kami
1
7
Game Design
Hi everyone, we hope everyone has been doing well! Today we wanted to share some inspirations and references we had while working on Path of Kami . If you haven...
1 file
Putting together the base system is harder than I thought.
Game Design
When I began this project for the IGMC, I thought I'd be able to make enough to show something . That has long since turned out to not to be the case. I cann...
Why You Probably Like Jean Smith
8
Game Design
In order to immediately imprint Jean onto the player, I needed to align him and the player emotionally. It's why we aren't even introduced to him at the start o...
Getting back into development! & Rhythm ​Heaven​ Breakdown (RC Devlog 1)
Game Design
Peaceful Illumination has finally decided to revisit Rhythm Cataclysm! We plan on adding more music you can play along with, and some redesign of certain elemen...
April 2020 pt 2
2
Game Design
Man what a quick pair of weeks. Time goes fast when you are busy/sick and LOCKED IN AAAAAAA First thing to show off. This bug So the skin and the body are drawn...
Trying to Not Play Favorites - Devlog #3
Game Design
Trying to Not Play Favorites - Devlog #3 Current game word count: 16,318 (+ 2127 since last devlog) Hi everybody! Today I want to introduce you to the one and o...
A warning system and How I messed up.
2
Game Design
Some updates; So I'm going to start making more consequences for calling the hounds. So now I'll start with a little warning system instead of just simply havin...
Sunset Witch X - November 2018 Devlog
Game Design
Sunset Witch X - November 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
Devlog - Our Weapon Philosophy
Game Design
Heya, Mattias here, again with another devlog! This time we’re going to be talking about the weapons in Forge and Fight. In the game, you forge weapons and f...
The Title
2
Game Design
Four years ago I was at GDC like I am now. I had been working on preproduction on Ritual of the Moon, then called Moon Witch, and I found out that I got a grant...
Buttered up
Game Design
finished my first game jam: löve jam, tired and a little irritated, yet proud. The puns have consumed me - literally - and I have proof in the form a screensho...
2 files
Dev Diary episode 3: Battle Royale Tycoon
Game Design
Help a flight attendant make sure everyone is ready for takeoff! Do it wrong and suffer the consequences!
Nikorasu Reviews Harmonic Odyssey
Game Design
Nikorasu just gave us a playthrough and review on his channel! Check out his thoughts and make sure you subscribe to his channel for other RPG Maker game revie...
Connecting the Dots
1
Game Design
This image is some sketches of images the dots connect to. The altar mini-game where the player connects the dots to form an outline of an image wasn't implemen...
Leak Elite Gameplay Overview
Game Design
In this post I'm going to describe in more detail the basics of the gameplay of Leak Elite , a turn-based puzzle game that will be released by the end of the su...
1 file
NEW LEAK!
Game Design
Hello and welcome to my FNF test! I have a new leak for mobile users that wanna play this game! THIS WILL BE THE NEW UI FOR MOBILE! (may change it) Idk when it...
About the AGE of Joy cabinet building
2
Game Design
How the cabinet building system works Warning : tech talk. Read this if you want to create your own cabinets, if not, just download the cabinets assets packs. C...
Sunset Witch X - July 2018 Devlog
Game Design
July 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
Dev Diary episode 5: Jumpy Music Thing
Game Design
1 file
A rhythm-based platformer in which you must keep moving to the music as platforms descend.
Friday Diaries: January 2020 Update
1
Game Design
Hello there! It's been a long time since we've written a pure game development update. There's been updates on games, and patch notes, but no progress pieces in...
What's new in Caterva v0.3
Game Design
New month, new version! I am very proud of how this version looks, but personally I was much more stressful than the previous one. Because I got stuck with some...
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