Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about the Predator enemy, based on melee attacks. Noise Hunters has two types...
What an outstanding sprint! We made huge leaps forward this time around! First of all, we got some great concept art to really nail down the style that we are...
Hello again everyone! I was intending to write this at the end of October, and now it's somehow the second week of November! Oops! Certainly nothing of importan...
Hello again! I'm happy to tell you that the game is almost done. Expect to see a release date once I've finished fixing all of the bugs. (I find it super scary...
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker One of my design goals with this game is accessib...
Okay so, the reason I haven't been posting is that.. I'm in a musical! It's called The Drowsy Chaperone and I've been performing this past weekend and I've had...
Designing a Sidequest in a Visual Novel - Devlog #2 Current game word count: 14,191 Hi everybody! Back again with the first proper game development related devl...
Hello all! Today, I just wanted to write about my experience making this game for the Blackthornprod third game jam. As I was writing this devlog, I realised it...
Well, there we go. Starting simple, going solo and expecting a launch. I started this a while ago, just as an exercise for isometric coordinates in Godot, but i...
I've decided to start a journal for Summoning Signals (and some idea loosely related to this project). Game design is a strange beast and I've decided to try to...
First and foremost. I am a very unconventional game dev, and through these devlogs you will see a bunch of workarounds, cheap tricks, and things that will prob...
The optimized path problem and need for time limit levels One of the most difficult things in game design for Die 2 Escape has most definitely been the algorith...
I've been making more progress! I finished the art/writing for the introduction, the battle system has changed a bit, and a bunch of other things have been done...
Welcome back to my marketing blog series, this post will be about 2 mobile marketing techniques and why they are important. Almost everyone has a smartphone now...
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
Two major enemies were added, while i was trying to implement the building mechanics: The Giant Tortilla The Double Burger While it was not hard to implement th...
Noclipped hasn't been updated for a while. Luckily for you Noclipped v1.1 is just around the corner with major upgrades and new game mechanics! Noclipped V1.1 A...
Dirty markets Gold, gold, gold! 💛🖤💙 Right now our finance macaquiños can play their money game on two markets: dirty/shiny and liquid/shiny. In future...
Today's video shows the making of a new Door type that the player can shoot through, but can't walk through. It activates only while when the power is on, but c...
What's up? You doing good? I'm doing good. Know what else is good? Long-form devlogs! What's it going to be about, you ask? Hmm... How about I make it about cha...
So a lot of progress this week (I think). We made changes to the overall framing of the narrative, have a better idea of the flow between interactions, and made...
Hello! Sorry for the long wait on this video. I had some trouble with coding the moving platforms properly. It took a few days, but I reworked how I handled the...
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
It's been a while since I've posted any kind of update on Trailblazer, so I want to start a new routine, something I'd like to call Trailblazer Tuesday . My goa...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
I currently working on new scenarious system. I have a plan to add new types od scenarious using Unity IK system. For example, I can add scenarious with hands h...
+Game has completely changed! +Major visual upgrades are done. +Rockets have effects when hitting planets. +Meteors will block rockets and throw them away from...
After a good night of sleep I'm ready to write the last devlog for this game. At least for now, because the Kenney Jam 2019 is over. The last day started with f...
Looking back, I like what I did for this jam. The game design works as well as I was expecting it to. it is far from perfect, of course, but it does challenge p...
Finally sorted out the landscape collision issues on mobile. Well, largely skirted them, to be honest, we simply create the new structures at the same Z ref as...
In simulating the behavior of the virus, one of the datasets that really struck me was the prevalence and effects of "comorbidity". As the "co" in comorbidity i...
I couldn't forget to give my progress report on Harmonic before closing out the month of March! As the weather turns nicer, I find my outlook on storytelling wi...
The first commit of AquaNautic is from the beginning of September 2019, about half a year ago, so it's time to take a little look back at the development. Befor...
I really need to stop putting a possible date to things. Wanna guess how far I've gotten? I'm really sorry. I lose motivation so fast at random times and gain m...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Two weeks have passed since the last sneak peek, and we are down to some last few side quests...
Well, Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and cont...
Starlink Devlog Hello, in this devlog we would like to talk a bit about the current state of the game and our main problems we are facing. First of all, our big...
I really enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...
Hello everyone. It is the first devblog I ever did here in Itch.io. Even having 3 games published here ... well, I don't know how it works, so I just want to tr...
So when i started the unity project i had to design something based around the flying and so i started to write story's and functions and mechanics i wrote 6 s...
Hi. On this post I will talk about what I plan to do and what I hope the app someday will have. The development for this app is divided in X parts: 1. Digimons...
Grapple Bear is a 2D skill based platformer with a spider-man like swing mechanic. The game is hand-drawn and coloured digitally. In the third episode of the de...
Hello and welcome back to another sneak peek of Alchemica - Chapter 2 . Since our last sneak peek, we have worked hard on completing the main story script to th...
New update in July and August: Campaign and Map. In this update, there are 4 campagin: >Standard:Normal Campaign which has developed from 2017 >1512:Campagin a...
Happy 2019, sorry for the long delay for the update. Something came up and it needed to be done. I did not win the IGMC contest, surprising someone won with the...
Hello everyone! This is (I hope) the first of many development updates as I work on my new game, Garbageland! I've been sharing some of my progress with my fri...