Hi everyone! We just want to give you a quick update on the progress for Prank Masters. We are currently on Chapter 4 with Richard's route for both the writing...
This last week I spent time tracking down and fixing a bunch of nagging issues. My main goal was to eliminate a bunch of sporadic game crashes that have been re...
The work on the integration of modded decisions is still ongoing. This week I worked on the way events are going to trigger decisions. This involves making sure...
My vacation trip is over. Through it, I managed to tone down the tribe splitting chaos quite a bit, although it still happens pretty often. Ironically though, t...
I wanna ask everyone who's played the game for at least 30 min about how they feel about being mislead by a story. There was a bit of internal debate about whet...
I added this weekend two new discoveries: terraced irrigation , and slash-and-burn . The first increases arability in hilly terrain and the second does the sa...
A few weeks ago, I announced the upcoming release of my next game : Forward: Escape The Fold . I highly encourage everyone to add the game to their wishlist so...
The work on player actions continues. Two weekends ago I managed to solve the remaining issues with the influence demand action and in turn I improved the behav...
This was a loooong weekend... First of all, sorry for the delay with this devlog entry. I spent most of my weekend trying to fix three bugs that I put off from...
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Finally, I managed to complete all the changes for alpha 4 and, for that matter, 0.3.4. I will perform a closed alpha period of perhaps a month or two before fi...
Finally, this weekend I got tribal territorial expansion to work as I wanted to. Tribal populations will migrate almost as quickly as unorganized bands, yet the...
This weekend was spent working on the 'Clan Split Event' mod file and implementing the needed components to get it to work in game. It seems that it's going to...
As I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tw...
Hey everyone! I figured I'd try something new, and I can't say how much I'll commit to doing this or how often it'll be, but I figure I'd jot down some fairly u...
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod su...
Finally, after multiple tries and rewrites, I'm finished dealing with terrible regular expressions and was able to parse a sample discovery mod file. There will...
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
The new migration pressure overlay has proven to be extremely useful and it has allowed me to detect several issues with the migration algorithm. So I spent thi...
The past Years ago now, I started work on a small game called Shadows Behind the Throne. Initially I just intended it to be a couple of months project, to see h...
⚑ Updated Army Men Face ⚑ Player has no weapon animation ⚑ All Player Weapons are now can be dropped & New Weapon 3D Models > Updated Army Men Face (Eye...
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
Initially, I had no support for that. It would be against the impossible spaces. But a friend of mine suggested that I should add it. And while I was against ma...
Devlog #7 M3 Half-Track, Army Men Sniper, and Items (Ammo + Medic) Army Men Snipers New Items (Ammo + Medic Pack) New M3 Half-Track Player Sniper Scope View in...
The Geography is an Endless, Nonlinear Orchestration. A composition that will play forever, re-orchestrating itself from moment to moment. Always sounding famil...
Hello, dear readers, and welcome to another lore-heavy dev log! This time, we’ll be diving into the details and origins of New Order fashion~ But before we ge...
Last weekend I said I was done with the river generation algorithm... I wasn't. I couldn't help myself and went back to it. I was deeply unsatisfied with the al...
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
I’ve talked in the release-announcement of Numina’s 2nd chapter about incorporating more strategy into the battle system. This post will be all about one...
Designing The Graveyard When designing a new level we use a program called Tiled. Its a great bit of software that allows use to quickly rough out ideas using t...
This past week I worked mostly on the clan core migration event/decision that occurs if a clan's core starts getting overrun by a neighboring tribe. The event g...
Over the last two weekends I finally managed to clear out all issues that I could find with a clan's tribe switching mechanic, and then I decided to take a quic...
Zombie Survival Guide: How to be SAFE! All areas in Gloomhaven are overrun by Zombies, and most of the world population has been decimated.. The survivors have...
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
This weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I...
Hello, ghouls! It's finally time for the writer to write something to this devlog. So, I'm the lead writer for Death and Taxes, and I guess I have a few words a...
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Hello everyone! For this post I want to share some of the history behind how I made (and still making) Glory Hunters and how I learned some stuff along the way...
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
After some long hours I finally managed to get tribal expansion under control: It turns out there were many mini bugs still hiding within the migration code (So...
We have collected some interesting facts about the game and its development and are in a hurry to share them with you! Tom and Sam’s prototypes are our real c...
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This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
Hello dear readers, and thank you for checking in for another bimonthly dev log ~<3 Before we get started on the main topic for today, I'd like to let everyone...
The other day a new topic was created in the community forum for oxalis - What influenced the game . I wrote a lengthy response, and thought it'd be nice to add...
More work is being done on the next minigame. In this next one you get to sort all sorts of great fruit. I am so grateful for all the support I've been getting...