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Game Devlogs About Game Design Page 11

Special Gallery
2
Game Design
Hi everyone! We just want to give you a quick update on the progress for Prank Masters. We are currently on Chapter 4 with Richard's route for both the writing...
Last Tweaks and Fixes
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9
Game Design
This last week I spent time tracking down and fixing a bunch of nagging issues. My main goal was to eliminate a bunch of sporadic game crashes that have been re...
Triggering Decisions
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8
Game Design
The work on the integration of modded decisions is still ongoing. This week I worked on the way events are going to trigger decisions. This involves making sure...
Territorial Chaos
7
Game Design
My vacation trip is over. Through it, I managed to tone down the tribe splitting chaos quite a bit, although it still happens pretty often. Ironically though, t...
How do you like being mislead?
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33
Game Design
I wanna ask everyone who's played the game for at least 30 min about how they feel about being mislead by a story. There was a bit of internal debate about whet...
Terraced Irrigation, Slash-and-Burn, and some Extras...
3
Game Design
I added this weekend two new discoveries: terraced irrigation , and slash-and-burn . The first increases arability in hilly terrain and the second does the sa...
Thoughts on a game design decision
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7
Game Design
A few weeks ago, I announced the upcoming release of my next game : Forward: Escape The Fold . I highly encourage everyone to add the game to their wishlist so...
Tribe Split Action
8
Game Design
The work on player actions continues. Two weekends ago I managed to solve the remaining issues with the influence demand action and in turn I improved the behav...
Migration Pressure
8
Game Design
This was a loooong weekend... First of all, sorry for the delay with this devlog entry. I spent most of my weekend trying to fix three bugs that I put off from...
July 2020 Roadmap - Kickstarter Announced!
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Worlds 0.3.4 alpha 4 ready for closed testing
17
Game Design
Finally, I managed to complete all the changes for alpha 4 and, for that matter, 0.3.4. I will perform a closed alpha period of perhaps a month or two before fi...
Improved Tribal Expansion
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9
Game Design
Finally, this weekend I got tribal territorial expansion to work as I wanted to. Tribal populations will migrate almost as quickly as unorganized bands, yet the...
Clan Split Event
2
9
Game Design
This weekend was spent working on the 'Clan Split Event' mod file and implementing the needed components to get it to work in game. It seems that it's going to...
Improved Terrain Generation and River Strength
2
Game Design
As I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tw...
Lugosi Region Devlog (spoilers)
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4
Game Design
Hey everyone! I figured I'd try something new, and I can't say how much I'll commit to doing this or how often it'll be, but I figure I'd jot down some fairly u...
Devlog #8 M4 Sherman Tank, M3 howitzer Anti-Tank, M1877 Mortar, Guard Tower
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2
Game Design
Devlog #8 Oh? You're approaching me? Instead of running away you're coming right to me? M4 Sherman Tank Guard Tower, M1877 Mortar, M3 Howitzer Anti-Tank Guard T...
Devlog #16 Customizable Player Army Men, Player Inventory, and UI
5
Game Design
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
C# port, both amazing and sad news
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4
Game Design
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod su...
Modding Discoveries (part 3)...
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2
Game Design
Finally, after multiple tries and rewrites, I'm finished dealing with terrible regular expressions and was able to parse a sample discovery mod file. There will...
Wrapping Up A Pinch of Magic
28
Game Design
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
Unhinged Expansion
8
Game Design
The new migration pressure overlay has proven to be extremely useful and it has allowed me to detect several issues with the migration algorithm. So I spent thi...
A new beginning
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5
Game Design
The past Years ago now, I started work on a small game called Shadows Behind the Throne. Initially I just intended it to be a couple of months project, to see h...
Devlog #4 New Player Weapon 3D Models, Weapon Inventory, and Animations
3
Game Design
⚑ Updated Army Men Face ⚑ Player has no weapon animation ⚑ All Player Weapons are now can be dropped & New Weapon 3D Models > Updated Army Men Face (Eye...
Revisiting Tribal Migrations
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7
Game Design
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
smooth locomotion
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5
Game Design
Initially, I had no support for that. It would be against the impossible spaces. But a friend of mine suggested that I should add it. And while I was against ma...
Devlog #7 M3 Half-Track, Army Men Sniper, and Items (Ammo + Medic)
2
Game Design
Devlog #7 M3 Half-Track, Army Men Sniper, and Items (Ammo + Medic) Army Men Snipers New Items (Ammo + Medic Pack) New M3 Half-Track Player Sniper Scope View in...
The Geography of The Geography
2
Game Design
The Geography is an Endless, Nonlinear Orchestration. A composition that will play forever, re-orchestrating itself from moment to moment. Always sounding famil...
Goblin Fashion and Sexy Drug Gloves: On Clothing as Worldbuilding in The Inverted Spire
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12
Game Design
Hello, dear readers, and welcome to another lore-heavy dev log! This time, we’ll be diving into the details and origins of New Order fashion~ But before we ge...
Better Rivers
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4
Game Design
Last weekend I said I was done with the river generation algorithm... I wasn't. I couldn't help myself and went back to it. I was deeply unsatisfied with the al...
Start of Closed Alpha
8
Game Design
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
Fundamental Elemental
3
Game Design
I’ve talked in the release-announcement of Numina’s 2nd chapter about incorporating more strategy into the battle system. This post will be all about one...
Level Design & Summoner!
4
Game Design
Designing The Graveyard When designing a new level we use a program called Tiled. Its a great bit of software that allows use to quickly rough out ideas using t...
Clan Core Migration
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11
Game Design
This past week I worked mostly on the clan core migration event/decision that occurs if a clan's core starts getting overrun by a neighboring tribe. The event g...
Influence Demand Action
2
8
Game Design
Over the last two weekends I finally managed to clear out all issues that I could find with a clan's tribe switching mechanic, and then I decided to take a quic...
Telling the Player they are SAFE!
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10
Game Design
Zombie Survival Guide: How to be SAFE! All areas in Gloomhaven are overrun by Zombies, and most of the world population has been decimated.. The survivors have...
Improving Simulation Performance
3
6
Game Design
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
Acculturation and Aggression
11
Game Design
This weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I...
DevLog 15: Writing (THE GRIND)
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2
Game Design
Hello, ghouls! It's finally time for the writer to write something to this devlog. So, I'm the lead writer for Death and Taxes, and I guess I have a few words a...
Full Tribal Expansion Action Loop
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9
Game Design
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Before Glory Hunters Part 1: Discovering GB Studio.
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2
Game Design
Hello everyone! For this post I want to share some of the history behind how I made (and still making) Glory Hunters and how I learned some stuff along the way...
Done with Decision Mods, Again (for now)
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5
Game Design
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
Character Design
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22
Game Design
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
Fixed Tribal Expansion
9
Game Design
After some long hours I finally managed to get tribal expansion under control: It turns out there were many mini bugs still hiding within the migration code (So...
Interesting Facts of Guilty Parade
2
Game Design
We have collected some interesting facts about the game and its development and are in a hurry to share them with you! Tom and Sam’s prototypes are our real c...
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August 2020 Roadmap - Pushing the Visual Envelope
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Splitting Regions
3
9
Game Design
This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
On Worldbuilding and Ursula K. Le Guin
8
Game Design
Hello dear readers, and thank you for checking in for another bimonthly dev log ~<3 Before we get started on the main topic for today, I'd like to let everyone...
oxalis origins
2
9
Game Design
The other day a new topic was created in the community forum for oxalis - What influenced the game . I wrote a lengthy response, and thought it'd be nice to add...
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More work is being done on the next minigame
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2
Game Design
More work is being done on the next minigame. In this next one you get to sort all sorts of great fruit. I am so grateful for all the support I've been getting...
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