Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Al inicio de los tiempos, antes del bien y el mal, ángeles y demonios convivían en armonía, hasta que un sentimiento oscuro decidió instalarse en el corazó...
P.S. Because adjusting the store layout requires a ton of work, we're still thinking about how to make a better player experience for the store. Let us know if...
Hi guys, this project got tons of downloads in a few days, and I'm grateful for this. So, I decided to draw 4 new characters, and more will come in the future!...
Eldervale Development Update #4 This week : managed to optimize the game so that it uses much less memory as well as making it easier on your GPU. It should res...
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " an...
Hello Talented Gamers! After an amazing first week with hundreds of people playing the game and thousands seeing it, I'm a little nervous to take the next step...
awesome new features have been added and also ill share some screenshots of the development with you but for now, here are the patch notes glass destruction add...
Hello again everyone! Today I wanted to talk to you about Endless, a second game mode in Wreckin' Ball Adventure. The story mode was designed for cooperation. E...
Currently I am readjusting the game. As part of that, I am correcting the movement of the robot. Previously I tried to respond to enemies in four directions, up...
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Heal...
Inspired by tag discussions on bay12forum , I want to share some thoughts about future directions for this prototype. I've written before that scope for this pr...
I was planning to talk about the playbooks of Hello, World today but as I was thinking about what I would say, I realized that before I did that I first needed...
The demo has been published, but there is still a lot of work to be done on the game. I intend to work a lot more on Jointless. To begin with, I want to improve...
Hi acolyths, the Micro Blades are coming soon. At the moment I am still figuring out the detailed Special Abilities for the Character Cards. This Design is heav...
Hi it's the middle of April somehow? This might be a hard one to recount, just because time in a lockdown is so weird. Well you all know that. Being stuck indoo...
Recently, A Walk in the Woods hit 1k page views and 400 downloads. not a huge accomplishment but a note worthy one in my book. So in celebration of that, I thou...
I'm very sorry for the lack of updates here.. I must say I prefer spend my time on developing the game. Well, I share weekly updates too on my Twitter account...
Hello, SDFPSC Developer here! Checking in for another write up. Today I am going to look at SDFPSC and its features and go into what's changed, changing, or wi...
Yikes is it Thursday already?! Sorry for the incredibly late update. Life decided to chain combo me with busy adult life stuff and I've barely had any time to d...
Hello all. As you know I've completed Journey Galaxis and moving on has been difficult as it didn't do so well. Although, I've been working on a new idea after...
Briefings of the Present, #2 I’ve already explained how the “ multiple Teams problem ” was dealt with by having every Team pay their fee, and how is a Co...
Let´s talk about the way I created the level in the game engine Unity3D. Firstly, I had created a testscene where I have began to build a prototype. At t...
The human superpower, it has been said, is pattern recognition. The average simian has what has been charmingly dubbed "the monkeysphere": the absolute numerica...
Hello everyone! Welcome to my #1 devlog about the game i'm currently working on. Welcome to Jurassic Wor... *cough* *cough* Jurassic BRAWL - a couch platformer...
Second day in GBJAM7. Today's objective is: Make sprites for Rick and supervisor Make pixel arts for maps Sprites Sprites for young and old Rick Tool: Aseprite...
Hello again everyone! First time after the premiere of the game :D Today I want to talk to you about how cooperation works in Wreckin' Ball Adventure. We spen...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . After revealing the store mechanics overhaul last time, we are moving forward to designing ne...
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
Here's a glimpse of the character stats & appearance screen in Crusaders of the Tinfoil Hat. The appearance customization feature is not bad for an indie RPG...
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
The initial release day of a beta release will now be delayed for a week, because I was unable to create a playable build with the map I am currently working on...
Concept and Ideation When we found out about the Great Pacific Garbage patch, we were inspired to use VR as a medium for education. We wanted the experience t...
sooooo hai ello welcom back :D soo scrpit whiseee its been really fuckin slow thoo all i really need to do is finsih what they gonna say cuz i added more questi...
You can forget to screens because you love ren’py. narrator = Character(None, window_background="#0000",what_xalign=0.5, what_color="#ddf", what_outlines=pt.b...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about how we simplified the sound tier system. As we mentioned in previous pos...
-Doors can now be open by using Interact Key -Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead -Weapon Attachments (Silencer...
The following rules for Anchors--people, mindsets, and circumstances that effectively trap your character in Nazi-controlled Berlin--have been added as the four...
Yes hello okay even though this just a silly toy I actually did put some thought into it and here it is. So the first thing I mulled over was what mechanics act...
Players have been complaining about Talent leveling up extremely slower later on. In an upcoming patch this will be resolved. Along with that there will be a mi...
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some design wor...