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Devlogs About Game Design Page 56

August 2020 development update
1
Game Design
Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Angels gate ya está disponible!
1
Game Design
Al inicio de los tiempos, antes del bien y el mal, ángeles y demonios convivían en armonía, hasta que un sentimiento oscuro decidió instalarse en el corazó...
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try to use live2D
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Game Design
P.S. Because adjusting the store layout requires a ton of work, we're still thinking about how to make a better player experience for the store. Let us know if...
4 new mini characters are out and ready!
Game Design
Hi guys, this project got tons of downloads in a few days, and I'm grateful for this. So, I decided to draw 4 new characters, and more will come in the future!...
Performance Optimizations
1
Game Design
Eldervale Development Update #4 This week : managed to optimize the game so that it uses much less memory as well as making it easier on your GPU. It should res...
Pick Up And Play
Game Design
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " an...
Devlog #1 - Levelling Up The Game
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Game Design
Hello Talented Gamers! After an amazing first week with hundreds of people playing the game and thousands seeing it, I'm a little nervous to take the next step...
New Update for bio v0.02 + Behind the scenes
Game Design
awesome new features have been added and also ill share some screenshots of the development with you but for now, here are the patch notes glass destruction add...
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Dev Diary episode 11: The Cleaner
Game Design
Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
Devlog #4: Endless
Game Design
Hello again everyone! Today I wanted to talk to you about Endless, a second game mode in Wreckin' Ball Adventure. The story mode was designed for cooperation. E...
#1 : Robo's movement updated.
Game Design
Currently I am readjusting the game. As part of that, I am correcting the movement of the robot. Previously I tried to respond to enemies in four directions, up...
Dev Diary episode 10: Control Freak
Game Design
Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
The Design of Mend
Game Design
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Heal...
open design points
Game Design
Inspired by tag discussions on bay12forum , I want to share some thoughts about future directions for this prototype. I've written before that scope for this pr...
Musings: Playbook design
1
Game Design
I was planning to talk about the playbooks of Hello, World today but as I was thinking about what I would say, I realized that before I did that I first needed...
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The demo
2
Game Design
The demo has been published, but there is still a lot of work to be done on the game. I intend to work a lot more on Jointless. To begin with, I want to improve...
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Prototyping
Game Design
Hi acolyths, the Micro Blades are coming soon. At the moment I am still figuring out the detailed Special Abilities for the Character Cards. This Design is heav...
April 2020
2
Game Design
Hi it's the middle of April somehow? This might be a hard one to recount, just because time in a lockdown is so weird. Well you all know that. Being stuck indoo...
Dev Diary episode 14: Create Expectations
Game Design
Watch a little puppy's life go from strength to strength as you very emphatically avoid pressing the eponymous button.
A Walk in the Woods Game Design Post in celebration of 1000 page views and 400 downloads
Game Design
Recently, A Walk in the Woods hit 1k page views and 400 downloads. not a huge accomplishment but a note worthy one in my book. So in celebration of that, I thou...
Weekly Update #16 - Overworld map preview
Game Design
I'm very sorry for the lack of updates here.. I must say I prefer spend my time on developing the game. Well, I share weekly updates too on my Twitter account...
SDFPSC Progression from Version 2.5 to 3
Game Design
Hello, SDFPSC Developer here! Checking in for another write up. Today I am going to look at SDFPSC and its features and go into what's changed, changing, or wi...
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Dev Diary episode 9: Hogpocalypse Sow
Game Design
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Use your gun kata to defend your country from an encroaching horde of wild, mysteriously colour coded pigs.
Shamefully Late Update: Character Designs and Fleshing Out Lily
Game Design
Yikes is it Thursday already?! Sorry for the incredibly late update. Life decided to chain combo me with busy adult life stuff and I've barely had any time to d...
Pet / Trainer / Battle game. *in progress*
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2
Game Design
Hello all. As you know I've completed Journey Galaxis and moving on has been difficult as it didn't do so well. Although, I've been working on a new idea after...
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Issue#5: The dual Conference structure
Game Design
Briefings of the Present, #2 I’ve already explained how the “ multiple Teams problem ” was dealt with by having every Team pay their fee, and how is a Co...
8 new assets 'Planets'
Game Design
8 new assets rocky and green grounds...
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Grime & Gaslight | Devlog #5 ~ Environment Design & Level Design Video
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Game Design
Let´s talk about the way I created the level in the game engine Unity3D. Firstly, I had created a testscene where I have began to build a prototype. At t...
Designer Notes
Game Design
The human superpower, it has been said, is pattern recognition. The average simian has what has been charmingly dubbed "the monkeysphere": the absolute numerica...
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Indie Game Devlog #1 - Introduction to Jurassic Brawl and why you should scope small
Game Design
Hello everyone! Welcome to my #1 devlog about the game i'm currently working on. Welcome to Jurassic Wor... *cough* *cough* Jurassic BRAWL - a couch platformer...
GBJAM7 Day 2
1
Game Design
Second day in GBJAM7. Today's objective is: Make sprites for Rick and supervisor Make pixel arts for maps Sprites Sprites for young and old Rick Tool: Aseprite...
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Devlog #6: Cooperation
Game Design
Hello again everyone! First time after the premiere of the game :D Today I want to talk to you about how cooperation works in Wreckin' Ball Adventure. We spen...
Chapter 2 Sneak Peek #97: Adding Side Quests, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . After revealing the store mechanics overhaul last time, we are moving forward to designing ne...
Clarifying the skill table, and fixing a misprint.
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Game Design
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
Character Customization & Clothing
Game Design
Here's a glimpse of the character stats & appearance screen in Crusaders of the Tinfoil Hat. The appearance customization feature is not bad for an indie RPG...
Sprites Are Coming
Game Design
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
Delay
1
Game Design
The initial release day of a beta release will now be delayed for a week, because I was unable to create a playable build with the map I am currently working on...
Game development process for virtual reality
Game Design
Concept and Ideation When we found out about the Great Pacific Garbage patch, we were inspired to use VR as a medium for education. We wanted the experience t...
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sprites and scrpit update? :0
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Game Design
sooooo hai ello welcom back :D soo scrpit whiseee its been really fuckin slow thoo all i really need to do is finsih what they gonna say cuz i added more questi...
styling character dialog
Game Design
You can forget to screens because you love ren’py. narrator = Character(None, window_background="#0000",what_xalign=0.5, what_color="#ddf", what_outlines=pt.b...
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Dev Diary episode 19: Something's In The Sea
Game Design
The ultimate survival challenge: make several calls to automated phone services without dying of high blood pressure.
Yunoki Memories Images
Game Design
Here's a image of game They look very cute! These are Risa and Tera...
Noise Hunters Devlog 9 - Noise or Silence
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about how we simplified the sound tier system. As we mentioned in previous pos...
Prophunt Beta v1.1.0 Released
Game Design
-Doors can now be open by using Interact Key -Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead -Weapon Attachments (Silencer...
Anchors - The Ties That Bind
1
Game Design
The following rules for Anchors--people, mindsets, and circumstances that effectively trap your character in Nazi-controlled Berlin--have been added as the four...
My dumb thoughts
Game Design
Yes hello okay even though this just a silly toy I actually did put some thought into it and here it is. So the first thing I mulled over was what mechanics act...
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Upcoming Rework - Talent & Manager
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2
Game Design
Players have been complaining about Talent leveling up extremely slower later on. In an upcoming patch this will be resolved. Along with that there will be a mi...
Small Update
Game Design
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some design wor...
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