New month, new version! I am very proud of how this version looks, but personally I was much more stressful than the previous one. Because I got stuck with some...
Hello again! I want to share a bit about my motivations behind Monster Jaunt's player characters. Many indie party games will opt for some kind of generic playe...
Heya! It's been an exciting week for ALKAHEST progression, full of chats with creative partners, light setup work in Ren'py , and scriptwriting. Launching a ne...
Hello everyone! It’s late and we’re late as well. Updating on progress yet again! Firstly, we’ve extended the intro sequence of the game, so instead of st...
Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
So as listed in the upcoming features, I am planning to add a shop into the game where you can buy different player skins, hit animations and things like power...
Oh boi. I've been following a tutorial for click-team fusion but after a while I started just trying to figure how the program works by my self :) So the menu...
Credits: Nanes Potatoes for the baldi model mystman12 for the original game Porky powers for arts and crafters and voicing playtime and baldi Jongy for playtime...
I've been getting a lot of positive feedback on my combat system for Trailblazer and getting asked by other devs about how to improve their own battle systems...
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
Hello everyone, thank you for visiting this page and post. The Perfectionist started as an hour long game submitted to an indie game competition back in 2005. A...
Art Does the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny? The world i...
Ten years ago, I received a digital media degree from university. Truth be told, a lot of those lessons turned out to be irrelevant, but there is one concept I...
Believe me or not, but the development of "Last Neko" started less than one week ago, the May 9th. Three days later, the game already looked like that : Okay, d...
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
Finally, some action regarding Ganymede Gate! As this year marks the fourth year since i started the game, a new codebase with a new engine (which isn't made by...
The official Demo of 'Mizu No Otoko' is now released to the public! We thank you for your continued support on this project :) Sincerely, -Hanako Chan-...
Hi! I've taken the time and strongly streamlined the game's traits. Now they are called Archetypes, and there are just six of them. The Paths each have one posi...
For me, design has to centre around something external. Usually, that's music: I'll hear a song, have an idea, and build a playlist. The game will start to form...
Now that the Early Access for Ad Wars finally is out I want to tell you how the content releases are going to work from now on. Ad Wars is a really long game, s...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about one of the enemies you can encounter in Noise Hunters. Recap: All the en...
"The world(Cosmos) is done for! We need a Hero to save us all!" Welcome! This is developer update page for Dimension of the Cosmos (working name). Dimension of...
A falta de sólo unas pocas horas para publicar la obra, quería compartir algunos detalles adicionales acerca de lo que os vais a poder encontrar en ella. En e...
Hey guys, been hard at work with a new job, but on free time have been hammering some things out with the games play and engine. This also includes background a...
I've noticed that the last post talking about the game development, was about 13 days ago (I'm not including the page redesign post, since that one was about th...
Still working away on #InkJam. A game made using the assets I drew during #InkTober. I'm getting close to done, so I thought I'd start talking about what's up...
Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
Translated from Twitter: It's time for a Moth-Light design thread! This time I want to talk about a core emotional conceits of the game, one I'd love to see mor...
We're back in the realm of "writing a blog post at my girlfriend's house" so expect another edition with a lack of gifs! This week's blog is all about the reci...
Hello Elite Traits! I come to you on this brisk January day with news of those who seek to be your ally. You heard correctly, with the new Summoner Class you wo...
A quick question for everyone: do you think proper walking animations would significantly improve the game's appeal overall? Was the characters' "bobbing" inste...
Hi, hello, welcome back! Day 3 of work on the Fanatic Jam entry was much slower than the other days. It was one of those days where sitting down and coding ju...
Thank you so much for returning. I've a few further improvements over the last month. I'll cover some of the work I've done. Crafting made easier. In the next u...
Alrighty. It's time for another long-form, rambling devlog. This one's mainly going to be about the last half of chapter 4 and all that comes with it. A quick...
Hi everyone! Finally! We have the 3D version of Bilo! Enjoy! Sorry for the postponement! I will use this version for make the CGI Cutscenes Some poses from H...
Back in 2014 when I first started work on Narwhar, it wasn't called Narwhar and was a completely different style of game. This was the original mock title scree...
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given...
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
Welcome to the Positron Dev Log! The game is finally shaping into something that resembles a game! It still have a long way to go before I can say it's complete...