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Devlogs About Game Design Page 55

What's new in Caterva v0.3
Game Design
New month, new version! I am very proud of how this version looks, but personally I was much more stressful than the previous one. Because I got stuck with some...
Character Designs
Game Design
Hello again! I want to share a bit about my motivations behind Monster Jaunt's player characters. Many indie party games will opt for some kind of generic playe...
ALKAHEST: Entry Two
1
Game Design
Heya! It's been an exciting week for ALKAHEST progression, full of chats with creative partners, light setup work in Ren'py , and scriptwriting. Launching a ne...
Dev Diary episode 5: Jumpy Music Thing
Game Design
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A rhythm-based platformer in which you must keep moving to the music as platforms descend.
Monthly update #2 - Extending intro sequence and rotation in the dev team.
3
Game Design
Hello everyone! It’s late and we’re late as well. Updating on progress yet again! Firstly, we’ve extended the intro sequence of the game, so instead of st...
Any ideas?
4
4
Game Design
Whatever the first comment on this post says, we will add to the next update. We’ve done this before with the last update, which brought the Jason mask haning...
ROBO TYPE Rocky Mountain Level
Game Design
Third asset pack for Robo Type series, new tileset with new enemies and traps to add at the other levels...
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Sunset Witch X - December 2018 Devlog
Game Design
Sunset Witch X - December 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
Sunset Witch X - August 2018 Devlog
Game Design
August 2018 Updates for Sunset Witch X!...
One Witch against a Demonic Rabbit Cult!
Hit Effetcs!
Game Design
So as listed in the upcoming features, I am planning to add a shop into the game where you can buy different player skins, hit animations and things like power...
Air Combat : Game Asset
Game Design
This asset will allow you to create a 2D horizontally scrolling shooter...
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What have I done :0
1
Game Design
Oh boi. I've been following a tutorial for click-team fusion but after a while I started just trying to figure how the program works by my self :) So the menu...
1st prize and Baldi had enough
5
Game Design
Credits: Nanes Potatoes for the baldi model mystman12 for the original game Porky powers for arts and crafters and voicing playtime and baldi Jongy for playtime...
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Why Does Trailblazer's Combat Feel So Good?
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7
Game Design
I've been getting a lot of positive feedback on my combat system for Trailblazer and getting asked by other devs about how to improve their own battle systems...
5 Picross Games That Inspired Pikupals
3
Game Design
Picross! Also known as nonograms and griddlers*, these puzzles have been some of my favorites for a long time, and one of the things I'm proudest of with Pikupa...
Making of The Perfectionist
Game Design
Hello everyone, thank you for visiting this page and post. The Perfectionist started as an hour long game submitted to an indie game competition back in 2005. A...
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Mira's Tale Beta
4
Game Design
Art Does the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny? The world i...
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Multi-layered audio system
Game Design
Ten years ago, I received a digital media degree from university. Truth be told, a lot of those lessons turned out to be irrelevant, but there is one concept I...
This is speedmaking!
Game Design
Believe me or not, but the development of "Last Neko" started less than one week ago, the May 9th. Three days later, the game already looked like that : Okay, d...
Wounded Move Cards
1
Game Design
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
Ganymede Gate (reboot)
Game Design
Finally, some action regarding Ganymede Gate! As this year marks the fourth year since i started the game, a new codebase with a new engine (which isn't made by...
2 files
Bug fixes
3
Game Design
Bug fixes! Fixed vent reporting!...
Among Us: Single Player (Fangame)
OFFICIAL DEMO RELEASE
Game Design
The official Demo of 'Mizu No Otoko' is now released to the public! We thank you for your continued support on this project :) Sincerely, -Hanako Chan-...
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Updates: Streamlining, Graphics and Stuff
Game Design
Hi! I've taken the time and strongly streamlined the game's traits. Now they are called Archetypes, and there are just six of them. The Paths each have one posi...
The Aesthetic of WttA
Game Design
For me, design has to centre around something external. Usually, that's music: I'll hear a song, have an idea, and build a playlist. The game will start to form...
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Ad Wars: Updates & Plans for 2021
2
Game Design
Now that the Early Access for Ad Wars finally is out I want to tell you how the content releases are going to work from now on. Ad Wars is a really long game, s...
2 files — 0.3.2
Noise Hunters Devlog 12 - Gunner
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about one of the enemies you can encounter in Noise Hunters. Recap: All the en...
New Game? Uh, Yes
1
Game Design
"The world(Cosmos) is done for! We need a Hero to save us all!" Welcome! This is developer update page for Dimension of the Cosmos (working name). Dimension of...
Interacción en dos niveles de profundidad
Game Design
A falta de sólo unas pocas horas para publicar la obra, quería compartir algunos detalles adicionales acerca de lo que os vais a poder encontrar en ella. En e...
Dev Diary episode 2: Belts, Backrests and Bubbles
Game Design
Help a flight attendant make sure everyone is ready for takeoff! Do it wrong and suffer the consequences!
New updates - menu system - backgrounds
Game Design
Hey guys, been hard at work with a new job, but on free time have been hammering some things out with the games play and engine. This also includes background a...
About current progress and the future
Game Design
I've noticed that the last post talking about the game development, was about 13 days ago (I'm not including the page redesign post, since that one was about th...
Which cliffs are safe to drop off of?
Game Design
Still working away on #InkJam. A game made using the assets I drew during #InkTober. I'm getting close to done, so I thought I'd start talking about what's up...
"Unnecessary" rules
3
Game Design
Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
The Inherent Drama of Broken Promises
1
Game Design
Translated from Twitter: It's time for a Moth-Light design thread! This time I want to talk about a core emotional conceits of the game, one I'd love to see mor...
Message Ahoy!
1
Game Design
We're back in the realm of "writing a blog post at my girlfriend's house" so expect another edition with a lack of gifs! This week's blog is all about the reci...
Devlog #13 - Team Building
Game Design
Hello Elite Traits! I come to you on this brisk January day with news of those who seek to be your ally. You heard correctly, with the new Summoner Class you wo...
Walking animations... ?
4
Game Design
A quick question for everyone: do you think proper walking animations would significantly improve the game's appeal overall? Was the characters' "bobbing" inste...
Devlog 3 - Handy Colors
Game Design
Hi, hello, welcome back! Day 3 of work on the Fanatic Jam entry was much slower than the other days. It was one of those days where sitting down and coding ju...
August work progress part 2
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3
Game Design
Thank you so much for returning. I've a few further improvements over the last month. I'll cover some of the work I've done. Crafting made easier. In the next u...
Let's Talk About Chapter 4 and the Ending Point System
2
Game Design
Alrighty. It's time for another long-form, rambling devlog. This one's mainly going to be about the last half of chapter 4 and all that comes with it. A quick...
The 3D is here!
Game Design
Hi everyone! Finally! We have the 3D version of Bilo! Enjoy! Sorry for the postponement! I will use this version for make the CGI Cutscenes Some poses from H...
Cutting room floor & evolution
Game Design
Back in 2014 when I first started work on Narwhar, it wasn't called Narwhar and was a completely different style of game. This was the original mock title scree...
Dev Diary Episode 21: The Magic Poo Machine
1
Game Design
Build complex machines to systematically process your dog's uncanny magic poo into many wonderful products.
Gameplay Systems Design - Sensor Range and Heat Signature
Game Design
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given...
Designing the Cast of Canvas Menagerie - Part 1
26
Game Design
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
🇮🇹 Diari di design 1.03
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1
Game Design
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
Beyond Light and Dark
Game Design
Welcome to the Positron Dev Log! The game is finally shaping into something that resembles a game! It still have a long way to go before I can say it's complete...
Vende Zap!!!
2
Game Design
Nova atualização depois de décadas. Trazendo a nova pista Vende Zap!...
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